Ive worked for 4 hours completing this and making it 100% english.
It is Item(kor).txt and Item(chs).txt for lang folder inside Data.
Supported Versions for this :
// Version - 1.03N
// Version - 1.03A
// Version - 1.02S
// Version - 1.02Q
// Version - 1.02N
As long as the Server has Season2 Built in, this release will work.
////////////////////////////////
////////Item*.txt Key/////////
////////////////////////////////
////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
//INDEX Column
//
//0 = Swords
//1 = Axes
//2 = Maces and Scepters
//3 = Spears
//4 = Bows and Crossbows
//5 = Staffs
//6 = Shields
//7 = Helms
//8 = Armor
//9 = Pants
//10 = Gloves
//11 = Boots
//12 = Wings-DL Scrolls-Jewels-Orbs
//13 = Jewelery-Event Items-Mounts-Combination Items
//14 = Potions-Event Items-Combination Items
//15 = Scrolls
////////////////////////////////
//ItemSlot Column
//
//-1 = Inventory Slot
//0 = Left Hand Slot
//1 = Right Hand Slot
//2 = Helm Slot
//3 = Armor Slot
//4 = Pants Slot
//5 = Gloves Slot
//6 = Boots Slot
//7 = Wing Slot
//8 = Mount-Imp Slot
//9 = Pendant Slot
//10 = Ring Slot
////////////////////////////////
//XPos and YPos Column's
//
//Depending on what these value's are, this is how many inventory
//slots they take up.
//Example - 2 under XPos and 2 under YPos, this is 4 inventory spaces.
////////////////////////////////
//Serial Column
//
//0 = Does not use a serial
//1 = Will use a serial
////////////////////////////////
//Option Column
//
//0 = This item cannot have an option
//1 = This item can have an option
////////////////////////////////
//DROP Column
//
//0 = This item will never drop
//1 = This item will drop
////////////////////////////////
//DropLevel Column
//
//This column depends on your monster levels in Monster.txt
//Change these levels to suit your monster.txt and needs.
////////////////////////////////
//ItemDefence Column
//
//This depends on how much defence you want your items to have,
//It is how much defence the item has as +0 normal.
////////////////////////////////
//ItemRate Column
//
//This column displays how much rate items have, you may change it.
////////////////////////////////
//IceResist-PoisonResist-FireResist-LightResist Column's
//
//This displays how much resistance items have to the elements.
////////////////////////////////
//LevelReq Column
//
//This displays how many levels you need to use this item.
////////////////////////////////
//ItemDuri Column
//
//This column displays how much duribility the item has.
////////////////////////////////
//ItemSpeed Column
//
//This column displays how much speed that item has.
////////////////////////////////
//ReqEnergy and Cost-Zen Column's
//
//Displays how much that item costs if bought from a shop, and how much
//energy it requires to be learnt.
////////////////////////////////
//MagicDam Column
//
//Display how much the item does in magic damage, (Mainly Staffs)
////////////////////////////////
//Strength-Agility-Energy-Vitality-Command Column's
//
//These column's tell you how much stats the item needs to be equipped.
////////////////////////////////
//SoulMaster-Gladiator-BladeKnight-DarkLord-MuseElf Column's
//
//0 = Cannot be worn by that class
//1 = Can be worn by that class
//2 = Is one handed
/////////////////////////////////////////////////////////////////////////////////////////////////
You must use an item.bmd client side corrisponding to your item(kor/chs).txt
configuration, or you will have one hell of a buggy server.
THIS ITEM.TXT IS BEST VIEWED IN ( Notepad with FontSize = 8).
IF You view it in WordPad or anything else, it will look all buggy.
P.S. If you need the DataServers (Serverside)and Item.bmd (Clientside)
to go with this, please post.
I will be releasing 100% English Quest's and Skill.txt in the near future.
Item.rar attached (This is the item.bmd for clientside corrisponding to the item(kor).txt
//Added
message_kor.wtf attached below, (99.88+99.96) (Fully reconfigured and translated,) 100% working
//Added
100% english Monster.txt
It is Item(kor).txt and Item(chs).txt for lang folder inside Data.
Supported Versions for this :
// Version - 1.03N
// Version - 1.03A
// Version - 1.02S
// Version - 1.02Q
// Version - 1.02N
As long as the Server has Season2 Built in, this release will work.
////////////////////////////////
////////Item*.txt Key/////////
////////////////////////////////
////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
//INDEX Column
//
//0 = Swords
//1 = Axes
//2 = Maces and Scepters
//3 = Spears
//4 = Bows and Crossbows
//5 = Staffs
//6 = Shields
//7 = Helms
//8 = Armor
//9 = Pants
//10 = Gloves
//11 = Boots
//12 = Wings-DL Scrolls-Jewels-Orbs
//13 = Jewelery-Event Items-Mounts-Combination Items
//14 = Potions-Event Items-Combination Items
//15 = Scrolls
////////////////////////////////
//ItemSlot Column
//
//-1 = Inventory Slot
//0 = Left Hand Slot
//1 = Right Hand Slot
//2 = Helm Slot
//3 = Armor Slot
//4 = Pants Slot
//5 = Gloves Slot
//6 = Boots Slot
//7 = Wing Slot
//8 = Mount-Imp Slot
//9 = Pendant Slot
//10 = Ring Slot
////////////////////////////////
//XPos and YPos Column's
//
//Depending on what these value's are, this is how many inventory
//slots they take up.
//Example - 2 under XPos and 2 under YPos, this is 4 inventory spaces.
////////////////////////////////
//Serial Column
//
//0 = Does not use a serial
//1 = Will use a serial
////////////////////////////////
//Option Column
//
//0 = This item cannot have an option
//1 = This item can have an option
////////////////////////////////
//DROP Column
//
//0 = This item will never drop
//1 = This item will drop
////////////////////////////////
//DropLevel Column
//
//This column depends on your monster levels in Monster.txt
//Change these levels to suit your monster.txt and needs.
////////////////////////////////
//ItemDefence Column
//
//This depends on how much defence you want your items to have,
//It is how much defence the item has as +0 normal.
////////////////////////////////
//ItemRate Column
//
//This column displays how much rate items have, you may change it.
////////////////////////////////
//IceResist-PoisonResist-FireResist-LightResist Column's
//
//This displays how much resistance items have to the elements.
////////////////////////////////
//LevelReq Column
//
//This displays how many levels you need to use this item.
////////////////////////////////
//ItemDuri Column
//
//This column displays how much duribility the item has.
////////////////////////////////
//ItemSpeed Column
//
//This column displays how much speed that item has.
////////////////////////////////
//ReqEnergy and Cost-Zen Column's
//
//Displays how much that item costs if bought from a shop, and how much
//energy it requires to be learnt.
////////////////////////////////
//MagicDam Column
//
//Display how much the item does in magic damage, (Mainly Staffs)
////////////////////////////////
//Strength-Agility-Energy-Vitality-Command Column's
//
//These column's tell you how much stats the item needs to be equipped.
////////////////////////////////
//SoulMaster-Gladiator-BladeKnight-DarkLord-MuseElf Column's
//
//0 = Cannot be worn by that class
//1 = Can be worn by that class
//2 = Is one handed
/////////////////////////////////////////////////////////////////////////////////////////////////
You must use an item.bmd client side corrisponding to your item(kor/chs).txt
configuration, or you will have one hell of a buggy server.
THIS ITEM.TXT IS BEST VIEWED IN ( Notepad with FontSize = 8).
IF You view it in WordPad or anything else, it will look all buggy.
P.S. If you need the DataServers (Serverside)and Item.bmd (Clientside)
to go with this, please post.
I will be releasing 100% English Quest's and Skill.txt in the near future.
Item.rar attached (This is the item.bmd for clientside corrisponding to the item(kor).txt
//Added
message_kor.wtf attached below, (99.88+99.96) (Fully reconfigured and translated,) 100% working
//Added
100% english Monster.txt
Attachments
Last edited: