[26/07/08] Xiao's June Runnable for June 2007 Server Files [Respawn Fix, No Virus]

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Xiao's June Runnable for June 2007 Server Files[26/07/08]
Editable Runnable
Important Note :-
the game wont start if u dont open by launcher


The Runnable features :-

  1. Xtrap Skipped :D.
  2. Forced to open client with launcher
  3. Respawns with updating launcher
  4. No Virus [AVG,Avast,Kaspersky,ESET Nod32 friendly]
  5. Custom Maps Enabled
  6. Loads Map Banner
  7. Filelist Enabled in Xiao's June-Runnable [FileList Enabled].rar
  8. FileList Disabled in Xiao's June-Runnable [FileList Skip].rar
If there are any bugs found in the runnable pls do post here
i may try to find a fix :)


Supported Launchers ;-
[ame]http://forum.ragezone.com/showthread.php?t=362376[/ame]


Tutorial
  1. Choose which runnable u need
  2. Place it in ur Gunz directory
  3. Download this also works with Official Launcher Like the India gunz and the Br gunz launcher
  4. Place it in Gunz Directory
  5. Start the game with Launcher or it wont Start

Code:
Note :-
THe CRC32 value and MD5 value Changes when u edit it

Xiao's June-Runnable [FileList Skip]
MD5 Value = 0DA85A966066BC04F0FF59A607F2C51A
CRC32 Value = AFBCFA58

Xiao's June-Runnable [FileList Enabled]
MD5 Value = E2CBD135DE1E78BEDFA613034B2912E1
CRC32 Value = D6896816
Special thanks for makin june almost stable :)
Emisand
Rotana
Maxtrax
maxteam
7-Eleven
System32
ROA


maxteam - [26/07/08] Xiao's June Runnable for June 2007 Server Files [Respawn Fix, No Virus] - RaGEZONE Forums

Source =
 

Attachments

Last edited by a moderator:
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

so this execute wont work with the new sounds?
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

:| theres no virus in this maybe the launcher has it

@maxtrax
yea the new sounds work
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

Code:
GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008] 
Log time (06/19/09 21:01:59)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 11 ) @ 2400 MHz
Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=82ae1043 revision=a1 )
Display Driver Version = 8.15.0011.8618
Windows = 6.0 Build 6001 , Service Pack 1 (2095488KB) :  ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml 
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 632.500000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 0.626000 

sound engine create.
Check tips.xml
Failed: ZGameInterface OnCreate
Destroy interface begin 
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

ive done every think possable wtf its problem?

Code:
	<FILE NAME="sound/effect/357magrevolver_dryfire.wav" CRC32="edb34776"/>
	<FILE NAME="sound/effect/762arifle_dryfire.wav" CRC32="ecde925a"/>
	<FILE NAME="sound/effect/amb_chain.wav" CRC32="22c531e5"/>
	<FILE NAME="sound/effect/amb_dropwater.wav" CRC32="da744830"/>
	<FILE NAME="sound/effect/amb_dropwater_2d.wav" CRC32="0df5b1bd"/>
	<FILE NAME="sound/effect/amb_engine.wav" CRC32="e4e5a0dd"/>
	<FILE NAME="sound/effect/amb_factory2.wav" CRC32="62d22f03"/>
	<FILE NAME="sound/effect/amb_fan.wav" CRC32="71ba31a0"/>
	<FILE NAME="sound/effect/amb_fireplace.wav" CRC32="c663a5c7"/>
	<FILE NAME="sound/effect/amb_firesource.wav" CRC32="53b98318"/>
	<FILE NAME="sound/effect/amb_flapping.wav" CRC32="635d70a6"/>
	<FILE NAME="sound/effect/amb_generator.wav" CRC32="3873ff3d"/>
	<FILE NAME="sound/effect/amb_geyser_2d.wav" CRC32="066f8899"/>
	<FILE NAME="sound/effect/amb_shore_2d.wav" CRC32="95d6d43e"/>
	<FILE NAME="sound/effect/amb_steam2.wav" CRC32="54cf172f"/>
	<FILE NAME="sound/effect/amb_wind_hole_2d.wav" CRC32="8c1d3d5b"/>
	<FILE NAME="sound/effect/bind_a_male.wav" CRC32="0c60b020"/>
	<FILE NAME="sound/effect/blade_concrete.wav" CRC32="23bf86cd"/>
	<FILE NAME="sound/effect/blade_damage.wav" CRC32="62aaba21"/>
	<FILE NAME="sound/effect/blade_swing.wav" CRC32="1c841eec"/>
	<FILE NAME="sound/effect/bowgun_dryfire.wav" CRC32="c622924f"/>
	<FILE NAME="sound/effect/death01_a_male.wav" CRC32="8b5c692b"/>
	<FILE NAME="sound/effect/effect.xml" CRC32="41329456"/>
	<FILE NAME="sound/effect/fx2.mrs" CRC32="f6bff5ec"/>
	<FILE NAME="sound/effect/fx_bladeon_concrete.wav" CRC32="123dcbcd"/>
	<FILE NAME="sound/effect/fx_blade_sheath.wav" CRC32="afb7f627"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_con.wav" CRC32="6a773adf"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_drt.wav" CRC32="a5c0bb2d"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_fsh.wav" CRC32="685ed889"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_gls.wav" CRC32="e6100610"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_met.wav" CRC32="d82063cd"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_snd.wav" CRC32="c5dae0ec"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_wat.wav" CRC32="ef3eb56f"/>
	<FILE NAME="sound/effect/fx_bullethit_mt_wod.wav" CRC32="f9822a02"/>
	<FILE NAME="sound/effect/fx_dagger_sheath.wav" CRC32="f66fa137"/>
	<FILE NAME="sound/effect/fx_dash.wav" CRC32="535f5940"/>
	<FILE NAME="sound/effect/fx_explosion01.wav" CRC32="08465b8f"/>
	<FILE NAME="sound/effect/fx_flashbang.wav" CRC32="968897eb"/>
	<FILE NAME="sound/effect/fx_guard.wav" CRC32="17822cdf"/>
	<FILE NAME="sound/effect/fx_itemget.wav" CRC32="9582a0a1"/>
	<FILE NAME="sound/effect/fx_magic_death.wav" CRC32="c2177dd1"/>
	<FILE NAME="sound/effect/fx_magic_death_2d.wav" CRC32="7b90a8f4"/>
	<FILE NAME="sound/effect/fx_myhit.wav" CRC32="978e068e"/>
	<FILE NAME="sound/effect/fx_openportal.wav" CRC32="3cc115de"/>
	<FILE NAME="sound/effect/fx_respawn.wav" CRC32="36b43c66"/>
	<FILE NAME="sound/effect/fx_slugdrop_mt_con.wav" CRC32="2ca7e1c0"/>
	<FILE NAME="sound/effect/fx_slugdrop_mt_met.wav" CRC32="445df0bc"/>
	<FILE NAME="sound/effect/fx_slugdrop_mt_wod.wav" CRC32="cd48edec"/>
	<FILE NAME="sound/effect/fx_whoosh01.wav" CRC32="8d9be7ab"/>
	<FILE NAME="sound/effect/fx_whoosh02.wav" CRC32="fe4c8799"/>
	<FILE NAME="sound/effect/hangonwall.wav" CRC32="d89d36a4"/>
	<FILE NAME="sound/effect/hitbody00.wav" CRC32="e85417e4"/>
	<FILE NAME="sound/effect/if_click.wav" CRC32="5151d2cd"/>
	<FILE NAME="sound/effect/if_error.wav" CRC32="648ac3bb"/>
	<FILE NAME="sound/effect/if_mouseover.wav" CRC32="acba46cb"/>
	<FILE NAME="sound/effect/if_score_flyby.wav" CRC32="79846998"/>
	<FILE NAME="sound/effect/if_score_get.wav" CRC32="827a0798"/>
	<FILE NAME="sound/effect/man_fs_l_mt_con.wav" CRC32="cd9ac1b8"/>
	<FILE NAME="sound/effect/man_fs_l_mt_drt.wav" CRC32="c45041af"/>
	<FILE NAME="sound/effect/man_fs_l_mt_met.wav" CRC32="5f181f2c"/>
	<FILE NAME="sound/effect/man_fs_l_mt_pnt.wav" CRC32="5082e656"/>
	<FILE NAME="sound/effect/man_fs_l_mt_snd.wav" CRC32="3da6b3d4"/>
	<FILE NAME="sound/effect/man_fs_l_mt_snw.wav" CRC32="4e02db3e"/>
	<FILE NAME="sound/effect/man_fs_l_mt_wat.wav" CRC32="d41b8e2f"/>
	<FILE NAME="sound/effect/man_fs_l_mt_wod.wav" CRC32="4e1f2fee"/>
	<FILE NAME="sound/effect/man_fs_r_mt_con.wav" CRC32="b7faac68"/>
	<FILE NAME="sound/effect/man_fs_r_mt_drt.wav" CRC32="93f9adac"/>
	<FILE NAME="sound/effect/man_fs_r_mt_met.wav" CRC32="226c56a9"/>
	<FILE NAME="sound/effect/man_fs_r_mt_pnt.wav" CRC32="ad990fb8"/>
	<FILE NAME="sound/effect/man_fs_r_mt_snd.wav" CRC32="d7a2f66c"/>
	<FILE NAME="sound/effect/man_fs_r_mt_snw.wav" CRC32="3826a368"/>
	<FILE NAME="sound/effect/man_fs_r_mt_wat.wav" CRC32="dca61ad5"/>
	<FILE NAME="sound/effect/man_fs_r_mt_wod.wav" CRC32="cd4a60d0"/>
	<FILE NAME="sound/effect/man_jump_mt_con.wav" CRC32="a8985026"/>
	<FILE NAME="sound/effect/man_jump_mt_drt.wav" CRC32="f637d32f"/>
	<FILE NAME="sound/effect/man_jump_mt_met.wav" CRC32="2a874082"/>
	<FILE NAME="sound/effect/man_jump_mt_pnt.wav" CRC32="710b535f"/>
	<FILE NAME="sound/effect/man_jump_mt_snd.wav" CRC32="be86c820"/>
	<FILE NAME="sound/effect/man_jump_mt_snw.wav" CRC32="10a666b1"/>
	<FILE NAME="sound/effect/man_jump_mt_wat.wav" CRC32="55d7d206"/>
	<FILE NAME="sound/effect/man_jump_mt_wat_2.wav" CRC32="44b74bd1"/>
	<FILE NAME="sound/effect/man_jump_mt_wod.wav" CRC32="9bc2a148"/>
	<FILE NAME="sound/effect/ooh_female.wav" CRC32="9bc2ddba"/>
	<FILE NAME="sound/effect/ooh_male.wav" CRC32="57a1329c"/>
	<FILE NAME="sound/effect/SoundOption.xml" CRC32="6e3fc6be"/>
	<FILE NAME="sound/effect/uppercut.wav" CRC32="16a916dd"/>
	<FILE NAME="sound/effect/we_bowgun_fire.wav" CRC32="04a8b639"/>
	<FILE NAME="sound/effect/we_bowgun_fire_2d.wav" CRC32="09fff39c"/>
	<FILE NAME="sound/effect/we_bowgun_reload.wav" CRC32="08bff711"/>
	<FILE NAME="sound/effect/we_bowgun_reload_2d.wav" CRC32="1a66ad25"/>
	<FILE NAME="sound/effect/we_enfire.wav" CRC32="2403ce67"/>
	<FILE NAME="sound/effect/we_enfire_2d.wav" CRC32="6fd87877"/>
	<FILE NAME="sound/effect/we_enice.wav" CRC32="eee48736"/>
	<FILE NAME="sound/effect/we_enice_2d.wav" CRC32="92dd9370"/>
	<FILE NAME="sound/effect/we_enlight.wav" CRC32="aa9c9557"/>
	<FILE NAME="sound/effect/we_enlight_2d.wav" CRC32="bf85abaf"/>
	<FILE NAME="sound/effect/we_enpoison.wav" CRC32="9a37e557"/>
	<FILE NAME="sound/effect/we_enpoison_2d.wav" CRC32="9539e5b6"/>
	<FILE NAME="sound/effect/we_flashbang_explosion.wav" CRC32="c5bfc9db"/>
	<FILE NAME="sound/effect/we_gasgrenade_explosion.wav" CRC32="8e67f929"/>
	<FILE NAME="sound/effect/we_grenade_explosion.wav" CRC32="7f786eaa"/>
	<FILE NAME="sound/effect/we_grenade_fire.wav" CRC32="2e6624d1"/>
	<FILE NAME="sound/effect/we_grenade_fire_2d.wav" CRC32="c3c5d665"/>
	<FILE NAME="sound/effect/we_machinegun_fire.wav" CRC32="99e19163"/>
	<FILE NAME="sound/effect/we_machinegun_fire_2d.wav" CRC32="408b2e50"/>
	<FILE NAME="sound/effect/we_machinegun_reload.wav" CRC32="2b8ce868"/>
	<FILE NAME="sound/effect/we_machinegun_reload_2d.wav" CRC32="0da286f8"/>
	<FILE NAME="sound/effect/we_pistol_fire.wav" CRC32="3b3d4182"/>
	<FILE NAME="sound/effect/we_pistol_fire_2d.wav" CRC32="7cdf6f17"/>
	<FILE NAME="sound/effect/we_pistol_reload.wav" CRC32="e85a1b74"/>
	<FILE NAME="sound/effect/we_pistol_reload_2d.wav" CRC32="6ab907ee"/>
	<FILE NAME="sound/effect/we_revolver_fire.wav" CRC32="a0600d57"/>
	<FILE NAME="sound/effect/we_revolver_fire_2d.wav" CRC32="5e0a8a6a"/>
	<FILE NAME="sound/effect/we_revolver_reload.wav" CRC32="f0de1328"/>
	<FILE NAME="sound/effect/we_revolver_reload_2d.wav" CRC32="0b38f648"/>
	<FILE NAME="sound/effect/we_rifle_fire.wav" CRC32="b7866c7a"/>
	<FILE NAME="sound/effect/we_rifle_fire_2d.wav" CRC32="2352f9e2"/>
	<FILE NAME="sound/effect/we_rifle_reload.wav" CRC32="3d4b0529"/>
	<FILE NAME="sound/effect/we_rifle_reload_2d.wav" CRC32="84d493b1"/>
	<FILE NAME="sound/effect/we_rocket_fire.wav" CRC32="ec84aece"/>
	<FILE NAME="sound/effect/we_rocket_fire_2d.wav" CRC32="2ee045e6"/>
	<FILE NAME="sound/effect/we_rocket_reload.wav" CRC32="27c09d71"/>
	<FILE NAME="sound/effect/we_rocket_reload_2d.wav" CRC32="2bdca4db"/>
	<FILE NAME="sound/effect/we_shotgunpa_fire.wav" CRC32="a94b701f"/>
	<FILE NAME="sound/effect/we_shotgunpa_fire_2d.wav" CRC32="591b545a"/>
	<FILE NAME="sound/effect/we_shotgunpa_reload.wav" CRC32="284e0bc2"/>
	<FILE NAME="sound/effect/we_shotgunpa_reload_2d.wav" CRC32="5c1c0a73"/>
	<FILE NAME="sound/effect/we_smash.wav" CRC32="b661119d"/>
	<FILE NAME="sound/effect/we_smash_2d.wav" CRC32="0e4693d7"/>
	<FILE NAME="sound/effect/we_smg_fire.wav" CRC32="153e3855"/>
	<FILE NAME="sound/effect/we_smg_fire_2d.wav" CRC32="017d0d30"/>
	<FILE NAME="sound/effect/we_smg_reload.wav" CRC32="68366d67"/>
	<FILE NAME="sound/effect/we_smg_reload_2d.wav" CRC32="2c38e88f"/>
	<FILE NAME="sound/effect/we_weapon_rdy.wav" CRC32="a5c37dbd"/>
	<FILE NAME="sound/effect/nar/NAR01.wav" CRC32="b6ca26c7"/>
	<FILE NAME="sound/effect/nar/NAR02.wav" CRC32="ff20dc15"/>
	<FILE NAME="sound/effect/nar/NAR03.wav" CRC32="79364825"/>
	<FILE NAME="sound/effect/nar/NAR04.wav" CRC32="569af324"/>
	<FILE NAME="sound/effect/nar/NAR05.wav" CRC32="d6698e4d"/>
	<FILE NAME="sound/effect/nar/NAR06.wav" CRC32="d46091db"/>
	<FILE NAME="sound/effect/nar/NAR07.wav" CRC32="28230be2"/>
	<FILE NAME="sound/effect/nar/NAR08.wav" CRC32="979947e4"/>
	<FILE NAME="sound/effect/nar/NAR09.wav" CRC32="6b31847c"/>
	<FILE NAME="sound/effect/nar/NAR10.wav" CRC32="31f70022"/>
	<FILE NAME="sound/effect/nar/NAR11.wav" CRC32="1a406ebc"/>
	<FILE NAME="sound/effect/nar/NAR12.wav" CRC32="d0dde7a8"/>
	<FILE NAME="sound/effect/nar/NAR13.wav" CRC32="c4b8bada"/>
	<FILE NAME="sound/effect/nar/NAR14.wav" CRC32="7f0b7d5e"/>
	<FILE NAME="sound/effect/nar/NAR15.wav" CRC32="f78340c1"/>
	<FILE NAME="sound/effect/nar/NAR16.wav" CRC32="2bccd984"/>
	<FILE NAME="sound/effect/nar/NAR17.wav" CRC32="36faf2dd"/>
	<FILE NAME="sound/effect/nar/NAR18.wav" CRC32="0a5a42c0"/>
	<FILE NAME="sound/effect/nar/NAR19.wav" CRC32="0f5bc750"/>
	<FILE NAME="sound/effect/nar/NAR20.wav" CRC32="33f17ac6"/>
	<FILE NAME="sound/effect/nar/NAR22.wav" CRC32="7ecdfc37"/>
	<FILE NAME="sound/effect/nar/NAR26.wav" CRC32="31e32a05"/>
	<FILE NAME="sound/effect/nar/NAR27.wav" CRC32="05224ce7"/>
	<FILE NAME="sound/effect/nar/NAR28.wav" CRC32="feb54fa4"/>
	<FILE NAME="sound/effect/nar/NAR29.wav" CRC32="faf7c5c4"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinClan_neglect.wav" CRC32="a47bce8d"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_attack.wav" CRC32="d88786ab"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_castFirst.wav" CRC32="7ef75cc2"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_castSecond.wav" CRC32="ce7cf0c0"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_dieFirst.wav" CRC32="cf707f21"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_dieSecond.wav" CRC32="552e48f1"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_FX_Fireball.wav" CRC32="8a01cb6d"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_FX_Slow.wav" CRC32="49843c78"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinC_neglect.wav" CRC32="6bad0af5"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinG_attack.wav" CRC32="d2ae41f7"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinG_die.wav" CRC32="fac555fe"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinH_attack.wav" CRC32="7f5feb40"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinH_die.wav" CRC32="710ab67a"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_attack.wav" CRC32="81aed17a"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_die.wav" CRC32="a9174ec7"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_Fireball.wav" CRC32="dbf10bc3"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_L.wav" CRC32="b9ba21a2"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_R.wav" CRC32="10a5065f"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_neglect.wav" CRC32="699d6057"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinK_special.wav" CRC32="9544ebed"/>
	<FILE NAME="sound/effect/quest/goblin/GoblinW_FX_Healing.wav" CRC32="9f8d1fe8"/>
	<FILE NAME="sound/effect/quest/goblin/Goblin_attack.wav" CRC32="3f8daa33"/>
	<FILE NAME="sound/effect/quest/goblin/Goblin_die.wav" CRC32="d72ab90e"/>
	<FILE NAME="sound/effect/quest/goblin/Goblin_neglect.wav" CRC32="2767510f"/>
	<FILE NAME="sound/effect/quest/golem/Golem_attack.wav" CRC32="a0a343bc"/>
	<FILE NAME="sound/effect/quest/golem/Golem_die.wav" CRC32="cef29933"/>
	<FILE NAME="sound/effect/quest/golem/Golem_neglect.wav" CRC32="4c3bb12a"/>
	<FILE NAME="sound/effect/quest/golem/Golem_special.wav" CRC32="f3236322"/>
	<FILE NAME="sound/effect/quest/golem/Golem_stunfist.wav" CRC32="a785b3a3"/>
	<FILE NAME="sound/effect/quest/lizard/LizardC_neglect.wav" CRC32="dd736116"/>
	<FILE NAME="sound/effect/quest/lizard/LizardK_attack.wav" CRC32="703bcd52"/>
	<FILE NAME="sound/effect/quest/lizard/LizardK_breath.wav" CRC32="1b88ae04"/>
	<FILE NAME="sound/effect/quest/lizard/LizardK_die.wav" CRC32="c93bb7d6"/>
	<FILE NAME="sound/effect/quest/lizard/LizardK_neglect.wav" CRC32="405ce46f"/>
	<FILE NAME="sound/effect/quest/lizard/LizardS_attack.wav" CRC32="f60f6068"/>
	<FILE NAME="sound/effect/quest/lizard/LizardS_cast.wav" CRC32="d925dec5"/>
	<FILE NAME="sound/effect/quest/lizard/LizardS_cast2.wav" CRC32="1c1e1e13"/>
	<FILE NAME="sound/effect/quest/lizard/LizardS_neglect.wav" CRC32="07f1e9cc"/>
	<FILE NAME="sound/effect/quest/lizard/Lizard_attack.wav" CRC32="5e3eed72"/>
	<FILE NAME="sound/effect/quest/lizard/Lizard_die.wav" CRC32="6491b0c1"/>
	<FILE NAME="sound/effect/quest/lizard/Lizard_neglect.wav" CRC32="74203862"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_attack.wav" CRC32="a63128b9"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_cast.wav" CRC32="b3f0d217"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_die.wav" CRC32="8872e652"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_FX_Lightning.wav" CRC32="3301de7f"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_attackFirst.wav" CRC32="0ec56b92"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_attackSecond.wav" CRC32="8eb6779a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieFirst.wav" CRC32="5dbf80a3"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieSecond.wav" CRC32="cf83d8d0"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieThird.wav" CRC32="bedb22c9"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_neglectFirst.wav" CRC32="0893b02a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonB_neglectSecond.wav" CRC32="38eab50a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_attack.wav" CRC32="a63128b9"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_cast.wav" CRC32="b3f0d217"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_die.wav" CRC32="8872e652"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_FX_Lightning.wav" CRC32="e4c2026e"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonC_die.wav" CRC32="d7e14fd5"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonC_FX_SwordSlash.wav" CRC32="70ad5304"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonC_neglect.wav" CRC32="9e76a90c"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_attack.wav" CRC32="9a427685"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_breathready.wav" CRC32="d582160f"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_cast.wav" CRC32="44cace92"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_die.wav" CRC32="911a6d24"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_FX_Burn.wav" CRC32="590a693d"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_FX_Stomp.wav" CRC32="4f8aaf0c"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_neglect.wav" CRC32="6a52778a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_Wing.wav" CRC32="b276d32c"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLp_attack.wav" CRC32="e7e46f02"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonLp_die.wav" CRC32="4309718b"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonM_attack.wav" CRC32="1e1586e3"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonM_die.wav" CRC32="501bd9f6"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonM_FX_Burn.wav" CRC32="590a693d"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonM_FX_MagicArrow.wav" CRC32="13a8d93d"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonM_neglect.wav" CRC32="41b5cef6"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_attackFirst.wav" CRC32="0ec56b92"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_attackSecond.wav" CRC32="8eb6779a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieFirst.wav" CRC32="5dbf80a3"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieSecond.wav" CRC32="cf83d8d0"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieThird.wav" CRC32="bedb22c9"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_neglectFirst.wav" CRC32="0893b02a"/>
	<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_neglectSecond.wav" CRC32="38eab50a"/>
	<FILE NAME="sound/effect/quest/skeleton/Skeleton_die.wav" CRC32="dc97544a"/>



mabe its bgm.mrs

EDIT: its not bgm

is there any other runnable like this i can try?

EDIT: i think it doesnt like my sound card, i think thats what its trying to say...

EDIT: nope other ppl cant use it
 
Last edited:
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

Max only errors I see are
Code:
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
and
Code:
Failed: ZGameInterface OnCreate
Not sure what the problem really is.
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

i dont nether ive tryed others they work fine but this one doesnt seem to wanna work
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

I have a problem, and i have checked it over.. And my conclusion is that im missing a loading picture?.. Someone help me! >.< If it is just a loading picture.. are they located in the defualt.mrs?( or missing from in my case)


Code:
GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008] 
Log time (07/04/09 23:12:44)
Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 2 ) @ 2288 MHz
Display Device = NVIDIA GeForce 6150SE nForce 430  ( vendor=10de device=3d0 subsys=2a58103c revision=a2 )
Display Driver Version = 7.15.0011.6222
Windows = 6.0 Build 6001 , Service Pack 1 (1963848KB) :  ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml 
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 410.000000 
main : RGetLenzFlare()->Initialize() 
InitialLoading success.
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.655000 

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.004000 
start log bipmap
end of load bitmaps2
IDLResource Loading Failed!!
IDL resources : 0.003000 
start InitInterface option
end of InitInterface option ok
quest combat list loding error
Failed: ZGameInterface OnCreate
Destroy interface begin 
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
Crash ( 23:12:48 )
Build Jun 12 2007 11:36:39

Thanks a bunch to who ever can help me (I feel like such a newbie for asking >.<)
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

Fixed it, i was running a bad client... Works just fine with another
 
Last edited:
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

virus in launcher :

 
[26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

I have an error opening the Xiao's June-Runnable [FileList Skip] it give this error "D:\Xiao's June-Runnable [FileList Skip].rar: Unexpected end of archive"



Erm can i noe wat does this means?
Code:
Note :-
THe CRC32 value and MD5 value Changes when u edit it

Xiao's June-Runnable [FileList Skip]
MD5 Value = 0DA85A966066BC04F0FF59A607F2C51A
CRC32 Value = AFBCFA58

Xiao's June-Runnable [FileList Enabled]
MD5 Value = E2CBD135DE1E78BEDFA613034B2912E1
CRC32 Value = D6896816
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

I have an error opening the Xiao's June-Runnable [FileList Skip] it give this error "D:\Xiao's June-Runnable [FileList Skip].rar: Unexpected end of archive"



Erm can i noe wat does this means?
Code:
Note :-
THe CRC32 value and MD5 value Changes when u edit it

Xiao's June-Runnable [FileList Skip]
MD5 Value = 0DA85A966066BC04F0FF59A607F2C51A
CRC32 Value = AFBCFA58

Xiao's June-Runnable [FileList Enabled]
MD5 Value = E2CBD135DE1E78BEDFA613034B2912E1
CRC32 Value = D6896816

You don't run your Runnable.

When you open your launcher it runs it automatically.
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

I mean this file Xiao's June-Runnable [FileList Skip].rar when i open it, it give this error "D:\Xiao's June-Runnable [FileList Skip].rar: Unexpected end of archive"
 
Re: [26/07/08] Xiao's June Runnable [Respawn Fix, No Virus]

YAY!
i've been looking for the respawn fix and this one works! TY!
 
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