There is still no way I can import an ELU file into 3Ds Max?
Yes I know.
The main problem for which sometimes I see necessary an Amount of an ELU object in the 3Ds Max basically is to take scala reference not always depending on the metric units that have been configured the 3Ds max, an object can come out bigger than one Of the other and one of the biggest reasons for the implementation of new sets through the reference of the Models.
Thats some word salad but i think i get what you are trying to say.
Maiet used the metric system and by default 3ds max is set up with the metric system.
Male gunz characters have a height of 178 (or 1,78 meters which is about (not exactly) the average height of a american male).
Female gunz characters have a height of 169 (or 1,69 meters which is about (not exactly) the average height of a european female).
As long as you give your biped the correct corresponding height and you match that with your new set model you shouldnt be able to fail.
Once you know these sizes you can create reference dummies yourself and export them as say a .obj to use them when ever you need them.
This also carries over to maps and items, the only time there is a different scaling is when it comes to interface elements (hp panel, kill accolades, reload message etc.) where its mostly 1:1 on a 1024x768 (the interface was/is based on that resolution (at least originally)) sized plane thats centered to the world.
You dont "really", objects themselves have no collision, if you want to have collision for moving objects like npcs you need to look into npc/quest code.How the hell do i add collision to an object?
You dont "really", objects themselves have no collision, if you want to have collision for moving objects like npcs you need to look into npc/quest code.
NPCs in quests have a basic cylindrical collision set in npc.xml, goblin for example has <COLLISION radius="30" height="110" />.
If you are talking about map objects, those also dont have a collision themselves, their collision (if needed, ie fire is a map object (due to txa) but obviously is not solid) is included in the maps collision.
(Example; look at stations collision & map objects (the crane hook)You must be registered to see links)
I'm exporting my head, trying out in maiet viewer and keep crashing what is the problem, i add in gunz, my gunz crashing, Object working but if i'm working with biped character then crash, how to resolve it? :$: