- Joined
- Jun 7, 2020
- Messages
- 54
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- 40
I AM RELEASING A BETA VERSION (Recommendeded for 3d artists or hobbyists)
I will not be teaching how to use 3dsmax.
This is dedicated for Angelica2 games.
These plugins sources and documents are shared by Fyyre and it can be obtained through the FW Section in some public releases:
https://forum.ragezone.com/f783/compilation-useful-releases-2021-a-1195963/
---------------Useful links
*Plugins Download:
*Note:
Plugins Run on 3dsmax 6, 7 and 8.
*Extra:
---------------Install Angelica Models plugins in 3dsmax:
1)Dlls path:
2)Plugins path:
---------------Locating plugin interfaces within 3dsmax:
1)MoxExporter:
path:
2)MuscleSetup:
path:
3)SkeletonExport:
path:
*The main skeleton is made using Biped.
---------------Output files:
*Also export .mox files, If anyone knows the correct description for the format comment and I'll add it to the thread.
---------------Update:
*SkeletonEditor tool:
--- IMPORTANT!!! ---
To use the tool without errors, windows must be in Chinese Region.
Changing the region will not change your windows language and will not affect any installed programs.
How to change windows Region:
*Any problem with the plugins, comment that I will make corrections.
I will not be teaching how to use 3dsmax.
This is dedicated for Angelica2 games.
These plugins sources and documents are shared by Fyyre and it can be obtained through the FW Section in some public releases:
https://forum.ragezone.com/f783/compilation-useful-releases-2021-a-1195963/
---------------Useful links
*Plugins Download:
To view the content, you need to sign in or register
*Note:
Plugins Run on 3dsmax 6, 7 and 8.
*Extra:
To view the content, you need to sign in or register
---------------Install Angelica Models plugins in 3dsmax:
1)Dlls path:
Code:
ifc22.dll into c:\Program Files\Autodesk\3dsMax8
immwrapper.dll int c:\Program Files\Autodesk\3dsMax8
To view the content, you need to sign in or register
2)Plugins path:
Code:
MoxExporter2.dlu into c:\Program Files\Autodesk\3dsMax8\plugins
MuscleSetup.dlm into c:\Program Files\Autodesk\3dsMax8\plugins
SkeletonExporter.dle into c:\Program Files\Autodesk\3dsMax8\plugins
To view the content, you need to sign in or register
---------------Locating plugin interfaces within 3dsmax:
1)MoxExporter:
path:
To view the content, you need to sign in or register
2)MuscleSetup:
path:
To view the content, you need to sign in or register
3)SkeletonExport:
path:
To view the content, you need to sign in or register
*The main skeleton is made using Biped.
To view the content, you need to sign in or register
---------------Output files:
Code:
.smd = Skeleton Model
.ski = Skin Information
.bon = Bone Model
.stck = Skeleton Track Animation
.phy = Not currently used
texture
*Also export .mox files, If anyone knows the correct description for the format comment and I'll add it to the thread.
---------------Update:
*SkeletonEditor tool:
Code:
configs.pck into C:\SkeletonEditor\configs
models.pck into C:\SkeletonEditor\models
shaders.pck into C:\SkeletonEditor\shaders
To use the tool without errors, windows must be in Chinese Region.
Changing the region will not change your windows language and will not affect any installed programs.
How to change windows Region:
Code:
[B]Control Panel->Region->Administrative->Change System Locale->Chinese (Simplified, China).[/B]
Last edited: