3ds Max Angelica Model Creation

Update:
I finished compiling the necessary tools for creating models:

clothes
equipment
mounts
flights


I made some test models, but I didn't go into much more depth because I'm not interested in Modeling.

There are at least 2 tools for creating character models maybe more(in the context of pw, in other games I don't know how it works), but these are more complex and I also didn't find the source code for them.

1st - faces customizations
2nd - parameters for creating bodies(character customizations)

I also compiled the tools related to Gfx, Skill attack effects.

Now I'm going to start looking for tools related to map creation.
Excuse me, .BON .stck will be generated at the same time when exporting from 3DMAX. How should I edit it? Or can you briefly explain what tool is used to make it? Thank you
 
Excuse me, .BON .stck will be generated at the same time when exporting from 3DMAX. How should I edit it? Or can you briefly explain what tool is used to make it? Thank you
you can export both together or individually, the .stck is just normal model animation converted to the custom format used in the
Angelica Engine.


If you choose .smd, Will export all (texture, .bon, .stck, .ski , .phy and .smd)
 
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you can export both together or individually, the .stck is just normal model animation converted to the custom format used in the
Angelica Engine.


If you choose .smd, Will export all (texture, .bon, .stck, .ski , .phy and .smd)
Thanks for your reply. I think I understand what you said. I would like to ask if I can learn some simple model making operations from you. I hope to shorten the time I spend on this research. I can pay you! If possible!
 
Thanks for your reply. I think I understand what you said. I would like to ask if I can learn some simple model making operations from you. I hope to shorten the time I spend on this research. I can pay you! If possible!
In the case of this one, I created it, I took a ready-made Start Wars model and just added the bones, it took a lot of work,
I don't understand anything about modeling, in general I just take a ready-made model from another game with bones and animations, and export it with the plugins and use other tools to create the .ecm and add gfx already existing in the .pck of the Angelicas games
 
In the case of this one, I created it, I took a ready-made Start Wars model and just added the bones, it took a lot of work,
I don't understand anything about modeling, in general I just take a ready-made model from another game with bones and animations, and export it with the plugins and use other tools to create the .ecm and add gfx already existing in the .pck of the Angelicas games
Thank you very much for your reply. You wrote it in detail. First of all, I want to pay. I hope to record a demonstration video. I mainly want to see a complete process. I hope to find other people to customize the model in the future, but I really don’t know how to tell them my needs, such as size, action, bones, etc. I don’t know if it is possible to simply make a demonstration tutorial for NPC or mounts with supporting models. If so, I am willing to pay.
 
There is an old plugin made for Blender that you can import the .ski, from that you can export it in a way that 3dsmax opens.
That particular plugin breaks a lot of data on a lot of .ski types and also does not work on newest stuff either other than clothing. Weapons, bosses, etc etc etc. They have since been fixed but not publicly unfortunately. Just wanted to make people aware of this fact.
 
En el caso de este, lo creé, tomé un modelo de Star Wars ya hecho y solo le agregué los huesos, me llevó mucho trabajo,
No entiendo nada de modelado, en general solo tomo un modelo ya hecho de otro juego con huesos y animaciones, y lo exporto con los plugins y uso otras herramientas para crear el .ecm y agregar gfx ya existentes en el .pck de los juegos de Angelicas
asd
 
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Hello, could you share or mention which are the programs to create the .ECM, thank you very much
notepad++ and brain. Or you can try and find a chinese editor which works with them in a GUI though I am not sure the name of this. I would check the leaked packages from Scena and then see if you can find it, then compile it with missing dependencies brought in.
 
SkeletonEditor and ModEditorEx.exe for Angelica2 for actions. ECModelBrushEditor and perhaps some other tools can be compiled with the right dependencies such as GfxCommon,AUInterfaces and much more. It's up to you to find the relevant resources.These tools often cannot be compiled with client source.
I have answered in his place.

W33d was banned , there is no longer any way for him to reply.​

 
SkeletonEditor and ModEditorEx.exe for Angelica2 for actions. ECModelBrushEditor and perhaps some other tools can be compiled with the right dependencies such as GfxCommon,AUInterfaces and much more. It's up to you to find the relevant resources.These tools often cannot be compiled with client source.
I have answered in his place.

W33d was banned , there is no longer any way for him to reply.​

x2
 
SkeletonEditor and ModEditorEx.exe for Angelica2 for actions. ECModelBrushEditor and perhaps some other tools can be compiled with the right dependencies such as GfxCommon,AUInterfaces and much more. It's up to you to find the relevant resources.These tools often cannot be compiled with client source.
I have answered in his place.

W33d was banned , there is no longer any way for him to reply.​

SkeletonEditor and ModEdEditor works with .STCK, BaseAct, CombineAct of ECM and model? This is good information. Here in a month or so I will compile all of those old client tools update them as best as possible and then put their GUI to English and then post them on here just so we can get started as a community finally after what, 16 years? lol!
 
对不起。从 3DMAX 导出时,将同时生成 BON .stck。我应该如何编辑它?或者您能简单解释一下它是用什么工具制作的吗?谢谢
直到现在,你一直在使用这个古老的插件吗?你实在是太执着了
 
直到现在,你一直在使用这个古老的插件吗?你实在是太执着了
the plugins to create models work, the tricky part is creating the .ecm which is not created by the plugins.
 
Can you please share what plugin you are using?
I used the vm they made available there, now to make the .ecm, only the guy who was banned and Avsl seem to have the necessary tools.
From what I've researched, other people only edit models that exist through Blender. using the old import/export plugins
 
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