I'm losing it .. missing something here...
I've gone through what I think is most of the broken up pieces I get here and there .. and still can't edit the rings to get even ppills to drop ...
Not sure what's going .. can someone drop me a bullet list of what steps are needed to get or edit the right things to mod the mops .. to get them to drop stuff.
I've set the tblspeciaitem1 limits up ...
I've ensured that gameid allows nulls
I've edited the mop file according to the patterns i read about ... but i still seem to be missing something.
I've tried it both ways .. where you edit the mopxxx.rsm file .. and also setup and relied on the mopspc.rsm file to adjust things to drop ..
Nada .. nikto .. nothing
I'm also confused from what I'm seeing in the Mopxxx files ...
According to the legends i read about ...
Column 1 = Name
Column2 = Index Number of the Monster in question
Column3 = 3-6 is the spawn area .. xy's of a large box on the map
Column4 = #ofdrops ( not sure what this impacts) but i do enter a value ie:30
Column5 = ItemKind (chosen from the ItemKind List #) ie: 6 = uni's
Column6 = ItemIndex (chosen from the list in the ItemKind List # ie: 67 = ppills
Column7 = Count1 (relative to first set of and repeated 4 more times
(i undertand if you edit across all 5 groups of there's a 5 in 5 chance of that drop)
Now where I'm confused is in the following example .. Mop00021.rsm
The following is a copy of whats in it .. can someone explain .. why there are no references to Monster Index 50,51,56,57,77 (hoolie,spy,mute,robber,buccis)
rather in the index column it refers to other numbers ... like 7,1 and 2)
Do I have the wrong reference list of monsters for 4.4 ?
Mop00021.rsm example
here's what's in it ...
I've gone through what I think is most of the broken up pieces I get here and there .. and still can't edit the rings to get even ppills to drop ...
Not sure what's going .. can someone drop me a bullet list of what steps are needed to get or edit the right things to mod the mops .. to get them to drop stuff.
I've set the tblspeciaitem1 limits up ...
I've ensured that gameid allows nulls
I've edited the mop file according to the patterns i read about ... but i still seem to be missing something.
I've tried it both ways .. where you edit the mopxxx.rsm file .. and also setup and relied on the mopspc.rsm file to adjust things to drop ..
Nada .. nikto .. nothing
I'm also confused from what I'm seeing in the Mopxxx files ...
According to the legends i read about ...
Column 1 = Name
Column2 = Index Number of the Monster in question
Column3 = 3-6 is the spawn area .. xy's of a large box on the map
Column4 = #ofdrops ( not sure what this impacts) but i do enter a value ie:30
Column5 = ItemKind (chosen from the ItemKind List #) ie: 6 = uni's
Column6 = ItemIndex (chosen from the list in the ItemKind List # ie: 67 = ppills
Column7 = Count1 (relative to first set of and repeated 4 more times
(i undertand if you edit across all 5 groups of there's a 5 in 5 chance of that drop)
Now where I'm confused is in the following example .. Mop00021.rsm
The following is a copy of whats in it .. can someone explain .. why there are no references to Monster Index 50,51,56,57,77 (hoolie,spy,mute,robber,buccis)
rather in the index column it refers to other numbers ... like 7,1 and 2)
Do I have the wrong reference list of monsters for 4.4 ?
Mop00021.rsm example
here's what's in it ...