4th class

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Nuklear once posted info about all the level limitations (http://forum.ragezone.com/f316/guide-hidden-commands-settings-config-etc-300920/)

Now i think its time to give it a try. I am going to try to make a forth class. all i need to know first is; what is the code for the gb files. I mean, we all know now that PS_S1_01 is a knight sword, and PG_S1_01 is a mage stick, and for armour cm_2_a01 an archer armour. but what is the code for, for example, Warrior? First of all i think the first letter will be the same, P?_S1_01 and for armour c?_2_a01.

Does any1 knows these codes? If not i have to test but i desided to ask first (would spare a lot of time).

Btw, i am starting whit the project now, but i think it will take some time before the mesh is ready, before than, i hope i have an awnser.

Thanks
 
Re: [DEV Question] 4th class

And if u do like this
for example a g1 sword
Code:
(item	(name 256)		(Index 1)	(Image "Wea001")	(Action 1 1)		(class weapon sword)	(code 1 1 1 1)	(country 252)	(level 1)	(wear 1)								(limit Knight 1)	(range 16)	(buy 4)	(sell 1)	(endurance 4)				(specialty	(aspeed 700)						(Attack 3 10)					(hit 15)																							)	)
and change (limit Knight 1) into (limit assasin 1)
so we get

Code:
(item	(name 256)		(Index 1)	(Image "Wea001")	(Action 1 1)		(class weapon sword)	(code 1 1 1 1)	(country 252)	(level 1)	(wear 1)								(limit Knight 1)	(range 16)	(buy 4)	(sell 1)	(endurance 4)				(specialty	(aspeed 700)						(Attack 3 10)					(hit 15)																							)	)

Its just what i think , haven't tried it yet
 
Re: [DEV Question] 4th class

i dont think u get it, i need to know how to call the .gb file, because if i dont know that, i can typ what i want at action, but than my client won't show the weapon. understand? and the things u say, are already known and done
 
Re: [DEV Question] 4th class

Nuklear once posted info about all the level limitations (http://forum.ragezone.com/f316/guide-hidden-commands-settings-config-etc-300920/)

Now i think its time to give it a try. I am going to try to make a forth class. all i need to know first is; what is the code for the gb files. I mean, we all know now that PS_S1_01 is a knight sword, and PG_S1_01 is a mage stick, and for armour cm_2_a01 an archer armour. but what is the code for, for example, Warrior? First of all i think the first letter will be the same, P?_S1_01 and for armour c?_2_a01.

Does any1 knows these codes? If not i have to test but i desided to ask first (would spare a lot of time).

Btw, i am starting whit the project now, but i think it will take some time before the mesh is ready, before than, i hope i have an awnser.

Thanks

Its saved in engine.exe
 
Re: [DEV Question] 4th class

i already thought so, but i dont know where. and because some ppl found those lvl limitations, they might have found the information that i am looking for too

Project frozen
 
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Re: [DEV Question] 4th class

well i searched it a long time, but i dont found anything, so i think we need an engine de/encoder, everthing else is very easy
 
Re: [DEV Question] 4th class

well, making the models in blender migth be easy, but it take's a lot of time.
Thats the last thing I would worry about. You could temerarly use a monsters models.

Getting the forth class ( number 3 :) ) to work, is a lot harder though
 
Re: [DEV Question] 4th class

well, u might have read the reply of salvation on kalzone, he succeeded, but inviseble, pretty logical if u dont make/copy a model. i hope sal want to share his knowledge about this whit me.
 
Re: [DEV Question] 4th class

maybe you got something on the three letters: W, M, R w = warrior m = magician/madigician (or something like that r = ranger.. they're the 3rd or 4rd letter in the codes like PB_R_******
 
Re: [DEV Question] 4th class

ehm, plz think before u post, i already know the codes of the exciting classes, no logical link between code and class, or u have to think as PS=sword, PB= bow, but PG= stick, as said, no logical link, same for armour
 
Re: [DEV Question] 4th class

i opend engine with hex editor, after 3 hours i was ready to look up for some .gb links, but there
 
Re: [DEV Question] 4th class

who cares about skills just yet? I mean we can't add any skills to initskill.txt anyway without it crashing.
 
Re: [DEV Question] 4th class

how do u know? did u try? and if u tried, i think i know why; u need to add movements to the skill (if i am right). and till now we dont have the power to make those moves
 
Re: [DEV Question] 4th class

dont think about the moves, befor we have the power to create new charakters, i hope for some help
 
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Re: [DEV Question] 4th class

there isn't a job class in engine as male archer, than u should try to make male/female system, which i am not trying
 
Re: [DEV Question] 4th class

well if we make new classes, we can make fe/male of them, so everybody have what s/he want,
there must be a link in the engine (i think thats all we need)
 
Re: [DEV Question] 4th class

until now, that "link" hasn't been found, but those other classes are, so i am going to work on that, and not male/female
 
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