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A Few Summon Commands

Newbie Spellweaver
Joined
Jul 29, 2008
Messages
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Code:
                        } else if (splitted[0].equals("!silverslimes")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob1 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob2 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob3 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob4 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob5 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob6 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob7 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob8 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob9 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob10 = MapleLifeFactory.getMonster(9400203);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
Better then summon bags :p

Code:
                        } else if (splitted[0].equals("!skelgon")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob1 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob2 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob3 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob4 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob5 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob6 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob7 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob8 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob9 = MapleLifeFactory.getMonster(8190003);
			MapleMonster mob10 = MapleLifeFactory.getMonster(8190003);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
:D? Why do i add this I don't know
Code:
                        } else if (splitted[0].equals("!rombot")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob1 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob2 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob3 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob4 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob5 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob6 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob7 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob8 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob9 = MapleLifeFactory.getMonster(4130103);
			MapleMonster mob10 = MapleLifeFactory.getMonster(4130103);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
Rombot what the hell am i thinking!
Code:
                        } else if (splitted[0].equals("!skelosaurus")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob1 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob2 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob3 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob4 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob5 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob6 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob7 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob8 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob9 = MapleLifeFactory.getMonster(8190004);
			MapleMonster mob10 = MapleLifeFactory.getMonster(8190004);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
Code:
                      } else if (splitted[0].equals("!slimes")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(9400202);
			MapleMonster mob1 = MapleLifeFactory.getMonster(210100);
			MapleMonster mob2 = MapleLifeFactory.getMonster(9500151);
			MapleMonster mob3 = MapleLifeFactory.getMonster(9400538);
			MapleMonster mob4 = MapleLifeFactory.getMonster(9300027);
			MapleMonster mob5 = MapleLifeFactory.getMonster(9400519);
			MapleMonster mob6 = MapleLifeFactory.getMonster(9400520);
			MapleMonster mob7 = MapleLifeFactory.getMonster(9400521);
			MapleMonster mob8 = MapleLifeFactory.getMonster(9300003);
			MapleMonster mob9 = MapleLifeFactory.getMonster(9400203);
			MapleMonster mob10 = MapleLifeFactory.getMonster(9400204);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
All slimes cept bubblings you got have something that looks cool when you spawn xD

Code:
                        } else if (splitted[0].equals("!super")){
			MapleMonster mob0 = MapleLifeFactory.getMonster(9300091);
			MapleMonster mob1 = MapleLifeFactory.getMonster(9400009);
			MapleMonster mob2 = MapleLifeFactory.getMonster(9300021);
			MapleMonster mob3 = MapleLifeFactory.getMonster(9400553);
			MapleMonster mob4 = MapleLifeFactory.getMonster(9400554);
			MapleMonster mob5 = MapleLifeFactory.getMonster(9400555);
			MapleMonster mob6 = MapleLifeFactory.getMonster(9400010);
			MapleMonster mob7 = MapleLifeFactory.getMonster(9300013);
			MapleMonster mob8 = MapleLifeFactory.getMonster(9100010);
			MapleMonster mob9 = MapleLifeFactory.getMonster(9100008);
			MapleMonster mob10 = MapleLifeFactory.getMonster(9100009);
			MapleMonster mob11 = MapleLifeFactory.getMonster(9100006);
			MapleMonster mob12 = MapleLifeFactory.getMonster(9100001);
			MapleMonster mob13 = MapleLifeFactory.getMonster(9100007);
			MapleMonster mob14 = MapleLifeFactory.getMonster(9100000);
			MapleMonster mob15 = MapleLifeFactory.getMonster(9100002);
			MapleMonster mob16 = MapleLifeFactory.getMonster(9100005);
			MapleMonster mob17 = MapleLifeFactory.getMonster(9100003);
			MapleMonster mob18 = MapleLifeFactory.getMonster(9100004);
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob11, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob12, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob13, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob14, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob15, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob16, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob17, c.getPlayer().getPosition());
			c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob18, c.getPlayer().getPosition());
I was thinking of loto numbers at the time xD
This is all super monsters of v.55 :p V.55 PWNS!!!
You know it
Yummy skelosaurus :D
I'll make more when i'm border
5th release pwnt!
Tested and yes you have to compile >.>
Edit: I'll update this when i get new commands
 
Last edited:
Burn the land,
Loyal Member
Joined
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Re: [Release] A Few Summon Commands

nice release?
pretty pointless tho +P
EDIT: first
 
Experienced Elementalist
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Re: [Release] A Few Summon Commands

Not that hard..
 
Newbie Spellweaver
Joined
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Re: [Release] A Few Summon Commands

lol..
you can use this instead :


} else if (splitted[0].equals("!rombot")){
MapleMonster rombot = MapleLifeFactory.getMonster(4130103);
for (int rombots = 0; rombots < 15; rombots++) {
c.getPlayer().getMap().spawnMonsterOnGroudBelow(rombot, c.getPlayer().getPosition());
}
 
Newbie Spellweaver
Joined
Jul 29, 2008
Messages
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Re: [Release] A Few Summon Commands

lol..
you can use this instead :


} else if (splitted[0].equals("!rombot")){
MapleMonster rombot = MapleLifeFactory.getMonster(4130103);
for (int rombots = 0; rombots < 15; rombots++) {
c.getPlayer().getMap().spawnMonsterOnGroudBelow(rombot, c.getPlayer().getPosition());
}
:D thank you

lol :p
 
Newbie Spellweaver
Joined
Sep 23, 2008
Messages
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Re: [Release] A Few Summon Commands

Eh, this is probably your first release i am guessing?
 
Supreme Arcanarch
Loyal Member
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Jul 21, 2008
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Re: [Release] A Few Summon Commands

Nice job :)
 
Supreme Arcanarch
Loyal Member
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Messages
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Re: [Release] A Few Summon Commands

added the 2 new commands XD
 
Junior Spellweaver
Joined
Jul 21, 2008
Messages
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Reaction score
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Re: [Release] A Few Summon Commands

I remember seeing the silver slimes command on a different server a long time ago. They tested to see if it'd spawn and they let me kill it. I got to like lvl 60 after I killed 1 silver slime. The exp is really nice :angel:
 
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