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A little question to be sure

Experienced Elementalist
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I start a système using log table speed hack and memory hack and i ask myself one thing, i suppose that ValidValue and CurrentValue is the compare but anyone know the system exactely?

I mean often i see a currentValue less than ValidValue and sometime the contrary. That mean that at anyway there is hackk? or it's just CurrentValue Higher than ValidValue that i have to focus? Or it's nothing of this two possibilities and i miss something? If it's the case,anyone can explain me?

Thx
 
It's not that the problem man and it's not my goal to bypass a problem, i want understand all of this serv to use it perfectly and made my personal system.

The goal of understand correctly this log is to automate a kick/ban procedure and an alert system on my mail at same time...and i don't know what game guard come in this question too...
 
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sure protect server against hacker (i already made some security), i don't speak about that,i speak about anti cheat not phisik server protect atm...
 
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Not sure but after testing with Bawoo Spool, here is the result:
Code:
7902490 - Current Value 1 - valid value 4
Mean re-attack 4 sec, but I'm change to 1 sec using CE
Need to test all the thing to understand the value of Memory hack check type, in my test 3 is for re-attack
 
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Well to make it clear. This Hackshield it won't protect any server from here. This hackshield belongs to episode 2 and only there will work without problems (If you know how to configure).

desp not mean anything about the H-SHield, user can bypass the H-Shield in 5 secs.
desp's idea is make a procedure that kick (or ban) user out of the server if they are trying to hack, but we must understand the memory hack log first.
 
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Ohohoo...this will take some time. And besides..that procedure must be connected to something. If you create one, the procedure must be connected to something because databases does not have or contain or stock the informations about speed or reattack in real time.

And you are going to be to much complicated with that. As others said...Hire or find some GMs make them in shifts so they can cover 24h/day. Are a lot of players that they already knows when some1 it's really hacking only by listening the sound of the enemy weps. So...
Your choice now.

1 Tip: Idk how to do that cuze i didn't axed my work on it, and also no1 will advice you to do this kind of thing because no1 was thinking to do what u mentioned.

Most of the peoples just buys GAME GUARD, and the guys from GAMEGUARD comes to you (or on a remote system) and they implement a good and working hackshield based and created specially for your desired game.

PS: If you get 20k dollars You can buy GAME GUARD.
 
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Ohohoo...this will take some time. And besides..that procedure must be connected to something. If you create one, the procedure must be connected to something because databases does not have or contain or stock the informations about speed or reattack in real time.

And you are going to be to much complicated with that. As others said...Hire or find some GMs make them in shifts so they can cover 24h/day. Are a lot of players that they already knows when some1 it's really hacking only by listening the sound of the enemy weps. So...
Your choice now.

1 Tip: Idk how to do that cuze i didn't axed my work on it, and also no1 will advice you to do this kind of thing because no1 was thinking to do what u mentioned.

Most of the peoples just buys GAME GUARD, and the guys from GAMEGUARD comes to you (or on a remote system) and they implement a good and working hackshield based and created specially for your desired game.

PS: If you get 20k dollars You can buy GAME GUARD.

Why need to do the hard way? I do the easy way one. Modify the memory hack log procedure, in the same time the procedure write the log, procedure also will do blah blah blah...
 
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The ban won't apply until the next time you restart your PreServer either way :P (Unless of course you know what the fuck you're doing, which you don't ^^)
Oh and did I forget to mention the plentiful amount of false positives?
 
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Here is the testing result, user d/c after using CE to do some kind of cheat and got loged.
 

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Put informations from logs between fairy tale. If after server and client have different ODBC for write data in logtable on clientside and serverside, your log shows other values completely than real
 
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It's not so hard to made a system that search in log then lunch a ban command on the game, admin tool do it so..just have to connect on server, if i'm not wrong, i suppose that admin tool use an udp connect port and lunch command, sure it's the simplify version. But i don't think that will be so hard, i just have to understand exactely what this log mean exactely
 
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