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A Question

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Newbie Spellweaver
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Well, I use to have a server that work, but i quit for awhile and now i try to make a new server since i got a new gaming desktop.

But my memory seem like it blur away.

My problem: Unable To Connect (Yes i know, there alot of topic on this question, but none of them seem to fit.)

Server Side: Personal-PT
Client Side - EPT Latest Version.

Client Side Hotuk:


I'm not playing it public, Right now i'm testing by myself. for the account i make it manually. Due to the reg script acting up on babyweb.

I use local ip for ptreg,ldata,mypt.reg.

I launch 4096 server from Personal PT, then i wait til it loaded, And i launch localPT client (3104 version). I have couple client i tested also, like KPT1977 no xtrap.

What did i do wrong? Oh for ODBC i use SystemDNS.

but anyone know why i keep getting Unable to connect when i try to login, let me know.
(When i type my id and pass and hit login, it keep me a unable to connect message)


Thanks
 
Imri Persiado
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That's funny because I used to run many servers on my pc long time ago but now I can't connect to a simple local server. maybe it's because I'm running it on a windows 8 OS but I still don't think that it's the issue. I would like to see what the people in here have to say.
 
Junior Spellweaver
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It can be windows 8 since pristontale doesn't even work great on windows 7..
The best os for me is windows xp:closedeyes:
 
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I think PT runs better on Win 7 than XP... once you have it set right. (hack out the "bad code" in it which is now illegal... well, logo certification failing)

I would certainly avoid the current ePT client, (massive changes to a protocol we never got all the bugs out of in the first place) and ask you to remember to use the "alternate executable" for the server if using a KPT client.
 
Over rock and under tree
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I was having similar problems, made everything right, etc..



In my case, i was forgetting a 'registry' thingy, and when i did this registry stuff the server went ok.

So i recommend that you see that 'registry' issue, if i remember well it is an .rgx file on the same folder as the server executables.. you have to edit it to the data of your server and then save it and then click on the file and hit 'assemble' or something like that..


It may be a funny language but it is because i don't know of networking and etc.. but i am sure you guys will know what i am talking about XD..
 
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Okay... there's confusion there. This is normal because the situation is confusing, so get your riddle head on before reading further.

The setup program and launcher used to set IP details in the system Registry around 2006 / '07 when we started releasing pServers. (that's illegal in Vista + Windows OS, and they stopped doing it around XP SP1 time) We distributed that as a .reg file which you could edit and double click, and the popup says "Do you want to import blah-de-blah..." but the alternative that they use is a ptreg.rgx file which holds the .ini settings that they moved from hotuk.ini to the ldata.bmp and then system registry before PT came out of Beta. O WTF!?)

The hotuk is overridden by ldata.bmp which is overridden by the registry which is overridden by the .rgx file... usually. (varies between age and language versions of the clients)

The only location which was actually *removed* from *some* builds is the ldata.bmp file. But I've removed several from my clients because this thing about loading the same information from multiple locations and writing the final result back to all of the others is just stupidly confusing. XD

*I* leave hotuk.ini (because it holds so much more than IPs, Ports, Resolution, Camara Wave, Mic, GFX detail & network speed options) and ptreg.rgx. (because it's simple and legal provided it's only changed during setup / repair) But... I also, sometimes, change it's name. (something like "Settings.cfg" is quite nice XD)

Morals of the story:
  • Trying multiple clients in the same folder, and on the same machine is likely to be more confusing, rather than less.
  • If you don't share a link to your client, there isn't a lot of advise we can give without asking things you probably think are irrelevant.
  • The easiest way to know for sure is to debug & / trace the code and packets the client and server are issuing... so if you don't know how to do that (I've posted some extremely simple guides) then don't expect us to be able to answer in terms you understand.
 
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I am closing this as the problem is solved, but keep one thing in mind:

Threads with title like "HELP","QUESTION","WUT IS WRONG HERE??","PLZ HELP" are not kind... Check out the rules thread in the pinned section. Good Luck with your pserver.
 
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