Advantages:
- old PVP system (capes).
- the PVP is more balanced.
- more special items are working compared to VSRO (Stat reset scroll, Skill reset scroll, Item Option Enhancement Scroll, etc.)
- more stable.
- working Prison system.
- working automated double EXP event.
- uses less resources (only ~1GB RAM with all regions enabled).
- No bugs\less bugs.
- more fast.
- working auto login & premium login.
Those ain't real issues, if you now how to code/bypass them.
- Old PVP System works as well on a vSRO 188 server. I have them enabled and working properly.
- "PVP balancing" is ingame skill and database developer related. Everyone can either balance or mess up the entire pvp balancing, on every silkroad file, even on BR. Is not a valid point.
- Stat reset, skill reset, etc. are working on vSRO188. Even the name change NPC has been implemented, but not activated. It misses 2 offsets being codecaved for the full standard Silkroad functionality. The rest which is not working can be done via teleport scrolls and a modified procedure about using specific items and updating the respective table(s).
- "More stable"? Mind elaborating this one?
- Prison ... meh. Just ban them. Haven't bothered with prison even while using BR files.
- Server Event Schedule text file and configurations.
- Another invalid point. More RAM usage = more NPC/Mob hives with nests spawning. The more "active lifeform" roams around, the more RAM it will consume, regardless of region capacity or service.
- Another database developer related point. Invalid.
- "More fast", another elaboration required here. If it's about "the server loads faster" -> RAM capacity and dependency.
- Isn't Premium Ticket doing the same thing about "privileged login queue"? Auto login is overrated on PServers. There are almost no crowed PServers, alike iSRO few years ago.
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Newer instances/dungeons might give you a headache while trying to implement them, e.g. Jupiter A2, A3, B2, B3, Juno/Jupiter/Earth, etc.
No real possibility adding proper Fellow Pet mechanics.
Tight limitation about new mastery tree amounts. Usually, the client is capped at a total of 3 main masteries (weapon, force, new one) and 5 sub masteries (cold, lightning, fire, water, new one).