- Joined
- Nov 29, 2008
- Messages
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Close Please.
I used the GTKRadiant.
I just created a beta map, I added the DM spawn points, and the TDM spawn points too.
I edited the filelist.xml in the system.mrs correctly.
I used the filelist generator program, took out the filelistgenerator.exe in the filelist.xml too.
I edited the channelrule.xml, by simpy putting my map name in their.
I started up gunz, it their! I can play the map, BUT when i quit the match, -going to lobby-
I tried to start it again, it shows the loading screen, then it kicks me off, sending
me back to my desktop. Help?
textures load fine, ammo, armor, health load fine.
I made sure there is no open spaces in the walls, ceilings, and floors.
BTW, it is really called unnamed
Spawn.xml code:
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<GAMETYPE id="solo">
</GAMETYPE>
<GAMETYPE id="team">
</GAMETYPE>
</XML>
^^^^ WTF is that script anyway?
Filelist.xml code:
<FILE NAME="maps/unnamed/Box009.tga" CRC32="ad0cd664"/>
<FILE NAME="maps/unnamed/Floor013.tga" CRC32="d46ab97f"/>
<FILE NAME="maps/unnamed/Sky003.tga" CRC32="55589007"/>
<FILE NAME="maps/unnamed/spawn.xml" CRC32="78e2663b"/>
<FILE NAME="maps/unnamed/unnamed.RS" CRC32="afc21b28"/>
<FILE NAME="maps/unnamed/unnamed.RS.BSP" CRC32="9277ce3a"/>
<FILE NAME="maps/unnamed/unnamed.RS.COL" CRC32="d31b37da"/>
<FILE NAME="maps/unnamed/unnamed.RS.LM" CRC32="5cf0aea5"/>
<FILE NAME="maps/unnamed/unnamed.RS.XML" CRC32="6a823c89"/>
Channelrule.xml code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <-------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="3" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <---------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="1" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <--------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="2" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <------THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <------------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
</XML>
I used the GTKRadiant.
I just created a beta map, I added the DM spawn points, and the TDM spawn points too.
I edited the filelist.xml in the system.mrs correctly.
I used the filelist generator program, took out the filelistgenerator.exe in the filelist.xml too.
I edited the channelrule.xml, by simpy putting my map name in their.
I started up gunz, it their! I can play the map, BUT when i quit the match, -going to lobby-
I tried to start it again, it shows the loading screen, then it kicks me off, sending
me back to my desktop. Help?
textures load fine, ammo, armor, health load fine.
I made sure there is no open spaces in the walls, ceilings, and floors.
BTW, it is really called unnamed
Spawn.xml code:
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<GAMETYPE id="solo">
</GAMETYPE>
<GAMETYPE id="team">
</GAMETYPE>
</XML>
^^^^ WTF is that script anyway?
Filelist.xml code:
<FILE NAME="maps/unnamed/Box009.tga" CRC32="ad0cd664"/>
<FILE NAME="maps/unnamed/Floor013.tga" CRC32="d46ab97f"/>
<FILE NAME="maps/unnamed/Sky003.tga" CRC32="55589007"/>
<FILE NAME="maps/unnamed/spawn.xml" CRC32="78e2663b"/>
<FILE NAME="maps/unnamed/unnamed.RS" CRC32="afc21b28"/>
<FILE NAME="maps/unnamed/unnamed.RS.BSP" CRC32="9277ce3a"/>
<FILE NAME="maps/unnamed/unnamed.RS.COL" CRC32="d31b37da"/>
<FILE NAME="maps/unnamed/unnamed.RS.LM" CRC32="5cf0aea5"/>
<FILE NAME="maps/unnamed/unnamed.RS.XML" CRC32="6a823c89"/>
Channelrule.xml code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <-------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="3" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <---------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="1" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <--------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="2" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <------THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Catacomb" />
<MAP name="Garden" />
<MAP name="Private_Docks" />
<MAP name="Stairway" />
<MAP name="unnamed" /> <------------------- THERE IT IS
<MAP name="High_Haven" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
</CHANNELRULE>
</XML>
Last edited: