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Adding mobs to bosses

Initiate Mage
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Mar 2, 2014
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What do you have to edit to make a boss spawn add at 50%? I made my own custom boss that works with its own drop table and stats but how do I make it to where it spawns adds at 50% hp?


Also quick question, Where do you change the skill animation? I have the old animations from OS and I wanna change the current ones with them. Which folder is it in?

Thank you :D
 
Experienced Elementalist
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Nov 16, 2012
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What do you have to edit to make a boss spawn add at 50%? I made my own custom boss that works with its own drop table and stats but how do I make it to where it spawns adds at 50% hp?


Also quick question, Where do you change the skill animation? I have the old animations from OS and I wanna change the current ones with them. Which folder is it in?

Thank you :D

Skill animations go in resitem I think. Well the nifs atleast. Should also try the reschar class folders: reschar/Archer-f/ - Example, or the resystem/Archer-f.dat etc.
 
Skilled Illusionist
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Nov 22, 2012
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Please read the other KQs scripts, where it spawns at different %.
The 50% one isn't any different.

Like Slime, Honeying, KKP and some more.
 
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