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Adding Particles To Eidolon Skills

Newbie Spellweaver
Joined
Aug 22, 2022
Messages
8
Reaction score
1
Ok, hear me out it may sounds dumb as heck for what I am about to ask the short thing is: I am want to add particle effects to new eidolon skills, for some reason mine is not displaying particle effects only animation for the skill.

Now, the long part of my problem:
I started learning how to create a server this last days to be more specific 5-7 days ago, I was fascinated in learning how to create and became super happy when it worked. So... anyway, I started messing with server files and look for threads in ragezone learning how to do a lot of things, one of them was adding new eidolons to the game, and sure enough I got it to work thanks to one of the threads here, I added a Eidolon to the game fully functional (well, not really the eidolon would do an atk and stop so I saw a thread explaining what was wrong and sure enough it worked the fix). I even updated the V7 client to add latest things for the game (it maybe sound easy and it probably is for some veteran but that was enough to make me happy).


The new eidolon added had a few problems like no movements, not appearing or not showing skills but I got it to work with forum again, the problem is I cant add particle effects and sounds to the skills so the Eidolons do their animation they appear in game, their skills have icons but the effect and sound of skills do not play and it is driving me crazy this. I tried to unpack the TW client again maybe I didnt copied some texture or wav file but even in client there was no such files for the eidolon that I was trying to fix (Nidhogg id 168 Model M922). So, I went to partner ini to see what id was getting called in function to see if it called some function that would give me a glimpse of where the skill particle was getting called like the id or something, but I got no luck. Well, if you search the forums they will explain that those functions calls for spells and spells calls for enchant, so basically for the spell appear in game u need the spell id in the ini and the enchant in the enchant ini, I messed around a bit in enchant to trouble shoot, took an working skill Merrilee frozen rose and changed the enchant to give a stun property and it worked just fine and even had the same particles of her skill.

The problem still persists with the skills nor sounds playing with the animation of skills that new eidolons do. I re unpacked the pkg files of the main client, searched there no luck. If anyone could help I would be forever grateful.

PS: Sorry for the long text.
 
Newbie Spellweaver
Joined
Jul 28, 2022
Messages
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All eidolon skills sounds and animations are tied to motion.ini
here's what you might be missing:

a. motion.ini entry
b. the sound effect themselves (sound and bgm are not in pkg, they just sit in original TW folder /sound)
c. the animation is not compatible with your client (however this one is very unlikely since i have all eidolon working up to the newest one to date)

if the problem you have is more than 1 type (for example sound and animation/ movement and sound) its most likely motion.ini related
 
Newbie Spellweaver
Joined
Aug 22, 2022
Messages
8
Reaction score
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All eidolon skills sounds and animations are tied to motion.ini
here's what you might be missing:

a. motion.ini entry
b. the sound effect themselves (sound and bgm are not in pkg, they just sit in original TW folder /sound)
c. the animation is not compatible with your client (however this one is very unlikely since i have all eidolon working up to the newest one to date)

if the problem you have is more than 1 type (for example sound and animation/ movement and sound) its most likely motion.ini related

First of all, thx for replying it really means something to me.
So, I was looking into motion .ini and indeed it calls for the audio queu like you said, so I looked into the OG client to see if all nidhogg files were pasted and they were the key_table and key_info codes that were calling m922 like

Key info
DB19555=m922,1,2,stand01
DB19556=m922,1001,2,battle01
DB19557=m922,3001,2,move37
DB19558=m922,821,2,society21
DB19559=m922,822,2,society22
DB19560=m922,824,2,society24
DB19561=m922,1120,8,attack02
DB19562=m922,1011,2,hurt01
DB19563=m922,1012,2,hurt02
DB19564=m922,2011,6,shoot01
DB19565=m922,2012,6,shoot02
DB19566=m922,51,4,trigger01
DB19567=m922,52,4,trigger02
DB19568=m922,311,3,magic01
DB19569=m922,53,5,trigger03
DB19570=m922,501,2,condition01
DB19571=m922,502,2,condition02
DB19572=m922,1020,7,attack01
DB19573=m922,503,2,condition03
DB19574=m922,101,2,move01
DB19575=m922,2,2,stand02
DB19576=m922,823,2,society23
DB19577=m922,2013,2,shoot03
DB19578=m922,201,2,death01
DB19579=m922,202,2,death02
DB19580=m922,504,2,condition04

This are all codes in key info for id m922 (nidhogg)
in Key table they are:
DB64527=m922,1,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
DB64528=m922,1,4.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
DB64529=m922,1001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
DB64530=m922,1001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
DB64531=m922,3001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
DB64532=m922,3001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
DB64533=m922,821,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
DB64534=m922,821,3.000004,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
DB64535=m922,822,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
DB64536=m922,822,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
DB64537=m922,824,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
DB64538=m922,824,2.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
DB64539=m922,1120,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64540=m922,1120,1.199999,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64541=m922,1120,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64542=m922,1120,0.014400,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64543=m922,1120,0.451200,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64544=m922,1120,0.340800,m1,,w15a012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64545=m922,1120,0.436800,m2,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64546=m922,1120,0.506400,m3,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64547=m922,1011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
DB64548=m922,1011,0.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
DB64549=m922,1012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
DB64550=m922,1012,0.866669,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
DB64551=m922,2011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64552=m922,2011,1.866667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64553=m922,2011,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64554=m922,2011,0.014933,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64555=m922,2011,0.578667,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64556=m922,2011,0.552533,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64557=m922,2012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64558=m922,2012,1.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64559=m922,2012,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64560=m922,2012,0.013867,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64561=m922,2012,0.807733,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64562=m922,2012,0.786933,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64563=m922,51,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64564=m922,51,1.666667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64565=m922,51,0.073333,m1,,m922t011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64566=m922,51,1.043334,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64567=m922,52,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64568=m922,52,2.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64569=m922,52,0.437333,m1,,tr721.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64570=m922,52,1.814934,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64571=m922,311,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64572=m922,311,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64573=m922,311,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64574=m922,53,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64575=m922,53,2.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64576=m922,53,0.096000,m1,,tr712.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64577=m922,53,0.565333,m2,,tr021.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64578=m922,53,1.375999,m3,,tr711.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64579=m922,501,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
DB64580=m922,501,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
DB64581=m922,502,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
DB64582=m922,502,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
DB64583=m922,1020,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64584=m922,1020,1.200001,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64585=m922,1020,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64586=m922,1020,0.009600,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64587=m922,1020,0.405600,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64588=m922,1020,0.328800,m1,,w15a011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64589=m922,1020,0.403200,m2,,w12h011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64590=m922,503,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
DB64591=m922,503,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
DB64592=m922,101,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
DB64593=m922,101,1.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
DB64594=m922,2,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
DB64595=m922,2,5.000008,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
DB64596=m922,823,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
DB64597=m922,823,2.400002,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
DB64598=m922,2013,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
DB64599=m922,2013,5.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
DB64600=m922,201,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
DB64601=m922,201,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
DB64602=m922,202,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
DB64603=m922,202,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
DB64604=m922,504,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04


and like u said they were calling for wav files for sound effect and the sound effect like w12h011.wav are inside the client, I found this interesting cause even though I put those codes in motion .ini in my client and in server it still dont play the sounds nor particle effects, animations are playing perfectly and it fixed the problem that made the eidolon stay still after atk cause it call for functions of conditions like move, atk and such but effects and sounds for some reason are nor playing.

But thanks for the help anyway.
 
Last edited:
Newbie Spellweaver
Joined
Jul 28, 2022
Messages
9
Reaction score
2
DB64527=m922,1,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
DB64528=m922,1,4.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
DB64529=m922,1001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
DB64530=m922,1001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
DB64531=m922,3001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
DB64532=m922,3001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
DB64533=m922,821,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
DB64534=m922,821,3.000004,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
DB64535=m922,822,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
DB64536=m922,822,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
DB64537=m922,824,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
DB64538=m922,824,2.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
DB64539=m922,1120,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64540=m922,1120,1.199999,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64541=m922,1120,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64542=m922,1120,0.014400,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64543=m922,1120,0.451200,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64544=m922,1120,0.340800,m1,,w15a012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64545=m922,1120,0.436800,m2,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64546=m922,1120,0.506400,m3,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
DB64547=m922,1011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
DB64548=m922,1011,0.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
DB64549=m922,1012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
DB64550=m922,1012,0.866669,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
DB64551=m922,2011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64552=m922,2011,1.866667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64553=m922,2011,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64554=m922,2011,0.014933,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64555=m922,2011,0.578667,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64556=m922,2011,0.552533,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
DB64557=m922,2012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64558=m922,2012,1.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64559=m922,2012,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64560=m922,2012,0.013867,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64561=m922,2012,0.807733,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64562=m922,2012,0.786933,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
DB64563=m922,51,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64564=m922,51,1.666667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64565=m922,51,0.073333,m1,,m922t011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64566=m922,51,1.043334,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
DB64567=m922,52,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64568=m922,52,2.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64569=m922,52,0.437333,m1,,tr721.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64570=m922,52,1.814934,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
DB64571=m922,311,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64572=m922,311,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64573=m922,311,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
DB64574=m922,53,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64575=m922,53,2.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64576=m922,53,0.096000,m1,,tr712.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64577=m922,53,0.565333,m2,,tr021.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64578=m922,53,1.375999,m3,,tr711.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
DB64579=m922,501,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
DB64580=m922,501,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
DB64581=m922,502,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
DB64582=m922,502,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
DB64583=m922,1020,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64584=m922,1020,1.200001,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64585=m922,1020,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64586=m922,1020,0.009600,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64587=m922,1020,0.405600,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64588=m922,1020,0.328800,m1,,w15a011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64589=m922,1020,0.403200,m2,,w12h011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
DB64590=m922,503,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
DB64591=m922,503,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
DB64592=m922,101,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
DB64593=m922,101,1.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
DB64594=m922,2,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
DB64595=m922,2,5.000008,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
DB64596=m922,823,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
DB64597=m922,823,2.400002,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
DB64598=m922,2013,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
DB64599=m922,2013,5.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
DB64600=m922,201,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
DB64601=m922,201,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
DB64602=m922,202,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
DB64603=m922,202,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
DB64604=m922,504,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04

You have to convert these Key_Table to V7 format of motion.ini
(which is basically just remove the last 2 commas)
for example
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
just delete the last 2 empty commas
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,condition04


if you still having problem after that PM me in ragezone ill give you my discord so i can help you better
 
Newbie Spellweaver
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You have to convert these Key_Table to V7 format of motion.ini
(which is basically just remove the last 2 commas)
for example
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
just delete the last 2 empty commas
DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,condition04


if you still having problem after that PM me in ragezone ill give you my discord so i can help you better


Thx again for the help, tried doing what you proposed, I removed the ,, and yet still no success in my endeavor. I am going to send you a PM, thx again for the help.
 
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If you try to copy the TW version or any other updated Motion.ini you will get server error (LP Error). Thats because a lot of motion.ini from older versions were replaced in newer versions.

DB30001 may now be a eidolon in TW that was not in v7. So any change on it without knowledge will make the server to not start, or a random eidolon to not work correctly.

Also, for the Ultimate skills to work, you need the animations and the newer eidolons have different nif versions, so it wont work on old versions (thats what everyone says, but they may be wrong). I'm using v15 and with the update from TW of Sphere class I may not be able to put newer eidolons animations on my client too, if they change its animation nif versions.

Maybe you can adapt every line, eidolon by eidolon, checking if they match. But thats a lot of work.
 
Newbie Spellweaver
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If you try to copy the TW version or any other updated Motion.ini you will get server error (LP Error). Thats because a lot of motion.ini from older versions were replaced in newer versions.

DB30001 may now be a eidolon in TW that was not in v7. So any change on it without knowledge will make the server to not start, or a random eidolon to not work correctly.

Also, for the Ultimate skills to work, you need the animations and the newer eidolons have different nif versions, so it wont work on old versions (thats what everyone says, but they may be wrong). I'm using v15 and with the update from TW of Sphere class I may not be able to put newer eidolons animations on my client too, if they change its animation nif versions.

Maybe you can adapt every line, eidolon by eidolon, checking if they match. But thats a lot of work.

Thnx for the reply, it is like you said they probably changed the id code between versions, I used the old db that I had and only added Nid entries in motion and now is working flawlesly, with animation/sound/effect and particles. Thanks for the help!
 
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How can I fix the animation? The new Eidolon skills I added are normal but have no animation.
 
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Thnx for the reply, it is like you said they probably changed the id code between versions, I used the old db that I had and only added Nid entries in motion and now is working flawlesly, with animation/sound/effect and particles. Thanks for the help!

Hello, how are you, good afternoon, thank you very much in advance, I was reading your thread and I got lost in the last part, how can I get the eidolon to work with its corresponding effects, sound and animations? I have the same problem, I added it but it has these errors, if you can give us a tutorial or example, it would be great.
Thank you
 
Newbie Spellweaver
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Hello, how are you, good afternoon, thank you very much in advance, I was reading your thread and I got lost in the last part, how can I get the eidolon to work with its corresponding effects, sound and animations? I have the same problem, I added it but it has these errors, if you can give us a tutorial or example, it would be great.
Thank you
I stopped playing AK for a really long time. But if I am not wrong its just as I described, you need to add eidolon entries to the motion.ini, server side. To edit the motion.ini you need to know what are the eidolon id and model, you can find both on
Sorry, for my limited help, it is just I stopped playing for a really long time and I don't remember much.
 
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