- Joined
- Jul 20, 2008
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Hi..I have created a fame seller that sells fame in a bundle, meaning that you can buy 10 fame for the price of 100mil. 1 fame is ussually just 10mil. You can buy fame in groups of 1,3,5,10,20,50,100!
If you buy 100 fame, there is a map message saying how rich you are!
Hopefully it doesn't spam.
It works 100%
go to source>scripts>npc and choose which npc you want to put it in. Copy and paste the below text into the npc you want it in.
Added Pictures
Credits to me!(natkemon)
If you buy 100 fame, there is a map message saying how rich you are!
Hopefully it doesn't spam.
It works 100%

go to source>scripts>npc and choose which npc you want to put it in. Copy and paste the below text into the npc you want it in.
Added Pictures
Code:
/*
This file is part of the MyStoryMS Maple Story Server
Copyright (C) 2008 Nathan
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .#fUI/UIWindow.img/QuestIcon/6/0
*/
//Malady
var status = 0;
var price = 10000000;
var fame = 1;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hello...\r\nI am the #fUI/UIWindow.img/QuestIcon/6/0# Seller .. If you would like to buy some Fame just choose one of the following deals :\r\n#b#L0#1 #fUI/UIWindow.img/QuestIcon/6/0# (10,000,000 mesos).#l\r\n#L1#3 #fUI/UIWindow.img/QuestIcon/6/0# (30,000,000 mesos).#l\r\n#L2#5 #fUI/UIWindow.img/QuestIcon/6/0# (50,000,000 mesos).#l\r\n#L3#10 #fUI/UIWindow.img/QuestIcon/6/0# (100,000,000 mesos).#l\r\n#L4#20 #fUI/UIWindow.img/QuestIcon/6/0# (200,000,000 mesos).#l\r\n#L5#50 #fUI/UIWindow.img/QuestIcon/6/0# (500,000,000 mesos).#l\r\n#L6#100 #fUI/UIWindow.img/QuestIcon/6/0# (1,000,000,000 mesos).#l\r\n\r\n#kEnjoy :)");
} else if (status == 1) {
if (selection == 0) {
cm.sendSimple("1 #fUI/UIWindow.img/QuestIcon/6/0# #b10,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#b#L0#Yes, I am.#l");
} else if (selection == 1) {
cm.sendSimple("3 #fUI/UIWindow.img/QuestIcon/6/0# #b30,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#b#L1#Yes, I am.#l");
} else if (selection == 2) {
cm.sendSimple("5 #fUI/UIWindow.img/QuestIcon/6/0# #b50,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#b#L2#Yes, I am.#l");
} else if (selection == 3) {
cm.sendSimple("10 #fUI/UIWindow.img/QuestIcon/6/0# #b100,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#b#L3#Yes, I am.#l");
} else if (selection == 4) {
cm.sendSimple("20 #fUI/UIWindow.img/QuestIcon/6/0# #b200,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#n#L4#Yes, I am.#l");
} else if (selection == 5) {
cm.sendSimple("50 #fUI/UIWindow.img/QuestIcon/6/0# #b500,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#n#L5#Yes, I am.#l");
} else if (selection == 6) {
cm.sendSimple("100 #fUI/UIWindow.img/QuestIcon/6/0# #b1,000,000,000 mesos#k.\r\nAre you sure you want to buy it ?\r\n#n#L6#Yes, I am.#l");
}
} if (status == 2) {
if (selection == 0) {
if (cm.getMeso() >= 10000000) {
cm.sendOk("You have bought #b1 #fUI/UIWindow.img/QuestIcon/6/0##k.");
cm.gainMeso(-10000000);
cm.gainFame(1);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 1) {
if (cm.getMeso() >= 30000000) {
cm.sendOk("You have bought #b3 #fUI/UIWindow.img/QuestIcon/6/0##k.");
cm.gainMeso(-30000000);
cm.gainFame(3);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 2) {
if (cm.getMeso() >= 50000000) {
cm.sendOk("You have bought #b5 #fUI/UIWindow.img/QuestIcon/6/0##k.");
cm.gainMeso(-50000000);
cm.gainFame(5);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 3) {
if (cm.getMeso() >= 100000000) {
cm.sendOk("You have bought #b10 #fUI/UIWindow.img/QuestIcon/6/0##k");
cm.gainMeso(-100000000);
cm.gainFame(10);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 4) {
if (cm.getMeso() >= 200000000) {
cm.sendOk("You have bought #b20 #fUI/UIWindow.img/QuestIcon/6/0##k");
cm.gainMeso(-200000000);
cm.gainFame(20);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 5) {
if (cm.getMeso() >= 500000000) {
cm.sendOk("You have bought #b50 #fUI/UIWindow.img/QuestIcon/6/0##k");
cm.gainMeso(-500000000);
cm.gainFame(50);
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
} else if (selection == 6) {
if (cm.getMeso() >= 1000000000) {
cm.sendOk("You have bought #b100 #fUI/UIWindow.img/QuestIcon/6/0##k");
cm.gainMeso(-1000000000);
cm.gainFame(100);
var winningplayer = cm.getChar().getName();
cm.mapMessage(5, "[FAME] "+ winningplayer +" Just bought 100 Fame for 1,000,000,000! WOW, so rich! ~");
cm.dispose();
} else {
cm.sendOk("You don't have enough mesos.");
cm.dispose();
}
}
}
}
}
Credits to me!(natkemon)
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