Aion-5.8(by_G-Robson26)

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Hi
I need help with the Aion-5.8 emu (by G-Robson26)
I want to fix a die roll in a group and a sale from a backpack, which files are responsible for this because I am looking for and I cannot find. Please help.
 
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Below are screenshots with a description of what is wrong.



 
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Group roles still don't work as it is, but backpack sales are working now.
Below is the luna schop screen





Group roles still don't work as it is, but backpack sales are working now.
Below is the luna schop screen


Message during roll in screen.

http://207.180.248.188/Aion0004.jpg
 
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Yes, but the roll in the group does not work and I do not know where to look for a bug, only it keeps me because I have the rest fixed.
 
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There is no help out of nowhere. One person was supposed to help me and I paid for it and there is no contact with her from this forum. Total massacre.
 
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@selgro take my doubt pls!!
Use these files and test the Roll Dice pls!!
I fixed some things...

GM access...

# 5 - Admin
# 4 - Head-GM
# 3 - GM
# 2 - Jr-GM
# 1 - Support
# 0 - Player



Unfortunately, the same Roll Dice doesn't work. I myself am curious what could be the cause.
 
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This is really strange, but i will check it when have time.


I just found nothing on the emu side. It seems to me that this may be a client-side problem in bin32, because when you sent the file, I replaced the sale from the backpack.

Tell me what files can be responsible for the roll in the group, it will be easier for me to search.
 
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Hello
Does anyone know the solution to the above mentioned problem?
 
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Hello I think I found a bug but I have no src to fix it. It's about the file gameserver \ model \ team2 \ common \ legacy \ LootGroupRules.java

The file looks like this:

public class LootGroupRules {
private LootRuleType lootRule;

private LootDistribution autodistribution
private int common_item_above;
private int superior_item_above;
private int heroic_item_above;
private int fabled_item_above;
private int ethernal_item_above;
private int misc;
private int nrMisc;

private int nrRoundRobin;

private FastList<DropItem> itemsToBeDistributed = new FastList();

public LootGroupRules() {
this.lootRule = LootRuleType.ROUNDROBIN;
this.autodistribution = LootDistribution.ROLL_DICE;
this.common_item_above = 0;
this.superior_item_above = 2;
this.heroic_item_above = 2;
this.fabled_item_above = 2;
this.ethernal_item_above = 2;
}

public LootGroupRules(LootRuleType lootRule, LootDistribution autodistribution, int commonItemAbove, int superiorItemAbove, int heroicItemAbove, int fabledItemAbove, int ethernalItemAbove, int misc) {
this.lootRule = lootRule;
this.autodistribution = autodistribution;
this.misc = misc;
this.common_item_above = commonItemAbove;
this.superior_item_above = superiorItemAbove;
this.heroic_item_above = heroicItemAbove;
this.fabled_item_above = fabledItemAbove;
this.ethernal_item_above = ethernalItemAbove;
}

public boolean getQualityRule(ItemQuality quality) {
switch (quality) {
case COMMON:
return (this.common_item_above != 0);
case RARE:
return (this.superior_item_above != 0);
case LEGEND:
return (this.heroic_item_above != 0);
case UNIQUE:
return (this.fabled_item_above != 0);
case MYTHIC:
return (this.ethernal_item_above != 0);
case EPIC:
return true;
}
return false;
}


There is no rool in this file for MYTHIC, it should look like this public class LootGroupRules

public class LootGroupRules {

private LootRuleType lootRule;
private LootDistribution autodistribution;
private int common_item_above;
private int superior_item_above;
private int heroic_item_above;
private int fabled_item_above;
private int ethernal_item_above;
private int mythic_item_above;
private int misc;
private int nrMisc;
private int nrRoundRobin;
private FastList<DropItem> itemsToBeDistributed = new FastList<DropItem>();

public LootGroupRules() {
lootRule = LootRuleType.ROUNDROBIN;
autodistribution = LootDistribution.ROLL_DICE;
common_item_above = 0;
superior_item_above = 2;
heroic_item_above = 2;
fabled_item_above = 2;
ethernal_item_above = 2;
mythic_item_above = 2;
}

public LootGroupRules(LootRuleType lootRule, LootDistribution autodistribution, int commonItemAbove, int superiorItemAbove, int heroicItemAbove, int fabledItemAbove, int ethernalItemAbove, int mythicItemAbove, int misc) {
super();
this.lootRule = lootRule;
this.autodistribution = autodistribution;
this.misc = misc;
common_item_above = commonItemAbove;
superior_item_above = superiorItemAbove;
heroic_item_above = heroicItemAbove;
fabled_item_above = fabledItemAbove;
ethernal_item_above = ethernalItemAbove;
mythic_item_above = mythicItemAbove;

}

/**
* @param quality
* return
*/
public boolean getQualityRule(ItemQuality quality) {
switch (quality) {
case COMMON: // White
return common_item_above != 0;
case RARE: // Green
return superior_item_above != 0;
case LEGEND: // Blue
return heroic_item_above != 0;
case UNIQUE: // Yellow
return fabled_item_above != 0;
case EPIC: // Orange
return ethernal_item_above != 0;
case MYTHIC: // Purple
return mythic_item_above != 0;
default:
break;
}
return false;
}

If I'm wrong, please correct me, if it would be possible to get src, I could check if it works.
 
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Hi Still no one knows anything what could be causing such a mistake when it comes to the group roll.
-------
Hi Still no one anything about the group roll bug. Where to find it to fix?
-------
The problem is solved you can close the topic.
 
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