Aion 5.8 emulator improvement community project

He's not there. Add this to the Inggison spawn file:
Code:
        <spawn custom="true" respawn_time="295" npc_id="296489" difficult_id="0">
            <spot h="86" z="380.819" y="1297.3047" x="1768.9496"/>
        </spawn>
dezalmado , could you add that to the svn please?

Edit: lol, has a quote, "War. War never changes." For those not familiar, that's an from the Fallout game series.



View attachment 242099
bro, is there an npc in "Inggison"? I didn't go there but I see here in the code the iguison file there isn't even "210050000_Inggison" only "210130000_Inggison [Master Server]" which scroll is this and now I got lost in this ahuahauahau.
 
bro, is there an npc in "Inggison"? I didn't go there but I see here in the code the iguison file there isn't even "210050000_Inggison" only "210130000_Inggison [Master Server]" which scroll is this and now I got lost in this ahuahauahau.
Yeah, I don't know why it's named like that, but it is the spawn file for Inggison.

Edit: lol, I guess spiração is pressure in Portuguese? In any case, that is a very cool handle.
 
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210130000 is version Master Server 5.5 KR, and we take this map coz in Inggison/Gelkmaros you have 7 base for each map (like katalam or danaria) (see pics with artifact) same thing for Tiamaranta Eye's (lvl 45-60) + ancien version (lvl 60-65 ) and is better.

I brought together in a single emulator + client, "ALL UPDATE from 2009 to 2018" :)

I scripted each Map/World:
1695331897000 - Aion 5.8 emulator improvement community project - RaGEZONE Forums


I scripted all instance script:
1695332043613 - Aion 5.8 emulator improvement community project - RaGEZONE Forums


Instance spawn:
1695331846309 - Aion 5.8 emulator improvement community project - RaGEZONE Forums


Map spawn:
1695331708017 - Aion 5.8 emulator improvement community project - RaGEZONE Forums


Here Lakrum
 

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210130000 is version Master Server 5.5 KR, and we take this map coz in Inggison/Gelkmaros you have 7 base for each map (like katalam or danaria) (see pics with artifact) same thing for Tiamaranta Eye's (lvl 45-60) + ancien version (lvl 60-65 ) and is better.

I brought together in a single emulator + client, "ALL UPDATE from 2009 to 2018" :)

I scripted each Map/World:
View attachment 242102

I scripted all instance script:
View attachment 242103

Instance spawn:
View attachment 242101

Map spawn:
View attachment 242100

Here Lakrum
Don't have the code for this quest? It's a pain for us :) "_11227EasyAs_4_3_2_1" I even tested this but it didn't work and the emulator doesn't have the code.
 
210130000 is version Master Server 5.5 KR, and we take this map coz in Inggison/Gelkmaros you have 7 base for each map (like katalam or danaria) (see pics with artifact) same thing for Tiamaranta Eye's (lvl 45-60) + ancien version (lvl 60-65 ) and is better.

I brought together in a single emulator + client, "ALL UPDATE from 2009 to 2018" :)

I scripted each Map/World:
View attachment 242102

I scripted all instance script:
View attachment 242103

Instance spawn:
View attachment 242101

Map spawn:
View attachment 242100

Here Lakrum
Have you tried transferring time zones from higher versions?
 
Yeah, I don't know why it's named like that, but it is the spawn file for Inggison.

Edit: lol, I guess spiração is pressure in Portuguese? In any case, that is a very cool handle.
It was an accident, sorry haha the translator did the altomatic translation when I clicked send ahauahua
but it wouldn't be "pressão" the translation I don't even know why it bugged and added another name it must have been clear @
 
Here quest, normally working
I still get the html error when trying to accept this quest, so there seems to be another piece missing from our code.

-----------------------------------

For the final turn in for , had the yellow star over her head, but you had to actually speak to (who didn't have a yellow star) to complete it.
 
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Also doing this campaign quest [10500] Expedition Coalition in Cygnea. I cannot collect my reward for it, it is not working 😟
This quest still ain't working. Hope someone can fix it?

Update: I just collected the reward for this quest from Atmis, but the quest was asking me to talk to the NPC called Nubes. Strange.
 
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This quest still ain't working. Hope someone can fix it?

Update: I just collected the reward for this quest from Atmis, but the quest was asking me to talk to the NPC called Nubes. Strange.
Hang on to it, I'm almost to Cygnea and I'll take a look. I could have sworn I finished all the campaign quests for Cygnea before without issue, but I'll check again.
 
ID: 11011 Name: Healing Elixir "fixed" " "
ID: 11107 Name: Comfort is a Box "fixed" muito obrigado pressure68
ID: 15065 Name: Knock Out the Nagarants "fixed" " "
ID: 15074 Name: Sheluk Amuck "fixed" " "
ID: 15062 Name: Kill the Corasks "fixed" I didn't remember it being corrected.
ID: 11227 Name: Easy as 4,3,2,1 " "fixed" " " " "

ID: 3096 Name: Examine the Extraction Devices "having a problem submitting the quest."
ID: 11076 Name: Visiting Harami: Proof of Talent "There is a problem when taking the quest."
ID: 10500 Name: Expedition Coalition

Some quests in "Inggison" are so difficult to solve because the writing language changes completely. Before, we were pointing to the ID of NPCs to kill them and complete the quest. However, when we get to "Inggison" and also a little in "Cygnea", the code stops using the ID and starts using the name of the mobs. I don't know how to solve this, as this is the first time I have come across this change in code writing. I noticed that pressure68 also faced the same issue.

This is strange for me, I had no problem doing it.
ID: 10500 Name: Expedition Coalition
Aion0063 - Aion 5.8 emulator improvement community project - RaGEZONE Forums
2023-09-22 17 31 38 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

I'll delete it and redo it to test again.
I took the test for myself, I had no problems completing the mission, can you give more details about the error?

2023-09-22 18 40 35 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

Can someone later delete these files on "github" I added them with a different name and I didn't even notice that there would be 2 files left. I apologize for this mistake, but if you could do me a favor.
 
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ID: 11011 Name: Healing Elixir "fixed" " "

Can someone later delete these files on "github" I added them with a different name and I didn't even notice that there would be 2 files left. I apologize for this mistake, but if you could do me a favor.
Nice dez, thanks! I’ll clean up those files when I get a chance.
 
ID: 11011 Name: Healing Elixir "fixed" " "
ID: 11107 Name: Comfort is a Box "fixed" muito obrigado pressure68
ID: 15065 Name: Knock Out the Nagarants "fixed" " "
ID: 15074 Name: Sheluk Amuck "fixed" " "
ID: 15062 Name: Kill the Corasks "fixed" I didn't remember it being corrected.
ID: 11227 Name: Easy as 4,3,2,1 " "fixed" " " " "

ID: 3096 Name: Examine the Extraction Devices "having a problem submitting the quest."
ID: 11076 Name: Visiting Harami: Proof of Talent "There is a problem when taking the quest."
ID: 10500 Name: Expedition Coalition

Some quests in "Inggison" are so difficult to solve because the writing language changes completely. Before, we were pointing to the ID of NPCs to kill them and complete the quest. However, when we get to "Inggison" and also a little in "Cygnea", the code stops using the ID and starts using the name of the mobs. I don't know how to solve this, as this is the first time I have come across this change in code writing. I noticed that pressure68 also faced the same issue.

This is strange for me, I had no problem doing it.
ID: 10500 Name: Expedition Coalition
View attachment 242147View attachment 242148
I'll delete it and redo it to test again.
I took the test for myself, I had no problems completing the mission, can you give more details about the error?

View attachment 242153
Can someone later delete these files on "github" I added them with a different name and I didn't even notice that there would be 2 files left. I apologize for this mistake, but if you could do me a favor.
Great job again dez. I completed the campaign quest: Expedition Coalition. The finishing NPC's name was wrong on the quest details tho. But at least I could complete it and claim the reward. It looks like I was the only one having that problem. 😟
 
There is no quest q1129 at the initial stage

Aion0000 - Aion 5.8 emulator improvement community project - RaGEZONE Forums
someone inadvertently duplicated the npc:
Aion0000 - Aion 5.8 emulator improvement community project - RaGEZONE Forums
 
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I decided to contribute my simple pathfinding files in the hope that it will make this simulator better.

These algorithm files are not developed by me, the source is unknown, it may come from AIONCHS or some other Chinese developer, I spent some money for this.

This simple file just needs to be dragged into the AL-Game.jar in the server-side lib and turn on the GEO restrictions in the GEO settings. I've tested different versions of the emulator and they all work.

If necessary, you can also decompile these files to get the source code of the algorithm, which can be better integrated into the code of the simulation side, and it should still be possible to improve it.

Anyone can download it and use it, but please don't use it for profit, it's not the same as my intention to share it for free.

P.S: My English sucks, the above is from translation.
this - Aion 5.8 emulator improvement community project - RaGEZONE Forums
 

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I decided to contribute my simple pathfinding files in the hope that it will make this simulator better.

These algorithm files are not developed by me, the source is unknown, it may come from AIONCHS or some other Chinese developer, I spent some money for this.

This simple file just needs to be dragged into the AL-Game.jar in the server-side lib and turn on the GEO restrictions in the GEO settings. I've tested different versions of the emulator and they all work.

If necessary, you can also decompile these files to get the source code of the algorithm, which can be better integrated into the code of the simulation side, and it should still be possible to improve it.

Anyone can download it and use it, but please don't use it for profit, it's not the same as my intention to share it for free.

P.S: My English sucks, the above is from translation.View attachment 242174
Thank you very much sunbsn. 😺 ☺️
 
I decided to contribute my simple pathfinding files in the hope that it will make this simulator better.

These algorithm files are not developed by me, the source is unknown, it may come from AIONCHS or some other Chinese developer, I spent some money for this.

This simple file just needs to be dragged into the AL-Game.jar in the server-side lib and turn on the GEO restrictions in the GEO settings. I've tested different versions of the emulator and they all work.

If necessary, you can also decompile these files to get the source code of the algorithm, which can be better integrated into the code of the simulation side, and it should still be possible to improve it.

Anyone can download it and use it, but please don't use it for profit, it's not the same as my intention to share it for free.

P.S: My English sucks, the above is from translation.View attachment 242174
The objective of this post is precisely this: to enable people to help each other, without any intention of selling or desire to profit in any way, and to give credit to everyone who is collaborating to correct the smallest details. I'll definitely take a look, I've already extracted the source code. Here, it is expected that someone who understands the code will want to take a look to fill in the missing numbers in the source code, preventing it from being incomplete. When it is extracted, it sometimes has some broken lines and numbers, missing correct information. Since I don't have programming knowledge, I can't fill in these gaps.
 

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The objective of this post is precisely this: to enable people to help each other, without any intention of selling or desire to profit in any way, and to give credit to everyone who is collaborating to correct the smallest details. I'll definitely take a look, I've already extracted the source code. Here, it is expected that someone who understands the code will want to take a look to fill in the missing numbers in the source code, preventing it from being incomplete. When it is extracted, it sometimes has some broken lines and numbers, missing correct information. Since I don't have programming knowledge, I can't fill in these gaps.
I decided to contribute my simple pathfinding files in the hope that it will make this simulator better.

These algorithm files are not developed by me, the source is unknown, it may come from AIONCHS or some other Chinese developer, I spent some money for this.

This simple file just needs to be dragged into the AL-Game.jar in the server-side lib and turn on the GEO restrictions in the GEO settings. I've tested different versions of the emulator and they all work.

If necessary, you can also decompile these files to get the source code of the algorithm, which can be better integrated into the code of the simulation side, and it should still be possible to improve it.

Anyone can download it and use it, but please don't use it for profit, it's not the same as my intention to share it for free.

P.S: My English sucks, the above is from translation.View attachment 242174
By the way source of this files what you share was shared long time ago on Russian forum eleanor emu 2.7 pts if we talk about same files :D
I got somwhere this on my HDD but i need to look
 
These server files have very weird npc stats (some random mobs with 2x- 15x more health than in retail). I decided to correct them to be more comparable to retail:

  • Changed hp, xp, accuracy, physical defense, magical defense, dodge and damage of almost all npcs to retail-like values.
  • Raised the cap of maxXp stat from 21474836 to a much higher value. There a quite a few npcs in retail that give more xp than this cap.
  • Some high-level maps and dungeons where programmed to override the amount of xp given from mobs to a random value. Since almost all mobs give a proper amount of xp now, I removed that feature.
Download link:
Installation:
  • Download the latest server source from github
  • Delete all files in data\static_data\npcs
  • Put downloaded files into the source and build it
Haven’t done much testing, so some things might not work properly.
 
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