Experienced Elementalist
- Joined
- Apr 11, 2005
- Messages
- 290
- Reaction score
- 206
Some quests seem to not be completed in these files, I've found. I don't have a specific list but I've had this too on occasion.
does anybody got the client that is used uploaded on google drive ? media and mega suck so bad with the limit they place ;/
Base flag is null
Every time I open the GS, the spawnattacker is normal when attacking the base, like this:
15:39:52.340 INFO [pool-2-thread-4]: - Legat kill ! BOSS: Irigani Warmarshal (231646) in BaseId: 76killed by RACE: ELYOS
But after a while (or a few hours), the base will start to make errors, and all the NPCs in the base will disappear, like this:
16:13:53.700 WARN [pool-2-thread-8]: - Exception in a Runnable execution:
java.lang.NullPointerException: Base:76 flag is null!
at com.aionemu.gameserver.services.base.Base.spawnAttackers(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.services.base.Base.chooseAttackersRace(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.services.base.Base$1.run(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:46) ~[ac-commons-1.3.jar:na]
at com.aionemu.commons.utils.concurrent.RunnableWrapper.run(RunnableWrapper.java:38) [ac-commons-1.3.jar:na]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [na:1.7.0_79]
at java.util.concurrent.FutureTask.run(Unknown Source) [na:1.7.0_79]
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) [na:1.7.0_79]
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) [na:1.7.0_79]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [na:1.7.0_79]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [na:1.7.0_79]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_79]
Then the base will have the same problem one after another.
Finally, all the bases in the game will become empty.
After listening to your suggestion.check all things that related to attaker - in npc_templates
after check if server correctly "doing" after attacker kill base boss (what happening).
profit)
also you may try to do something like if base spawns NULL or if base spawn not Asmodians or Elyos or Balaures - than respawn balaures)
BTW, if it possiable to change the ent time of
that is only food for your brains
Duplicate entry '3001'
you need to find this extra entry in the table and delete
Hi!I realized that the webshop mail causes the double ID.t.I don't know how to be deleted automatically. Maybe someone has an idea?Hi!
I get this error several times at startup and only starts with deleting time:
2019-06-05 07:42:52,769 Critical Error - Thread: main terminated abnormaly: com.aionemu.gameserver.utils.idfactory.IDFactoryError: ID 439098 is already taken, fatal error!!!com.aionemu.gameserver.utils.idfactory.IDFactoryError: ID 439098 is already taken, fatal error!!! at com.aionemu.gameserver.utils.idfactory.IDFactory.lockIds(Unknown Source) ~[AC-Game.jar:na] at com.aionemu.gameserver.utils.idfactory.IDFactory.<init>(Unknown Source) ~[AC-Game.jar:na] at com.aionemu.gameserver.utils.idfactory.IDFactory.<init>(Unknown Source) ~[AC-Game.jar:na] at com.aionemu.gameserver.utils.idfactory.IDFactory$SingletonHolder.<clinit>(Unknown Source) ~[AC-Game.jar:na] at com.aionemu.gameserver.utils.idfactory.IDFactory.getInstance(Unknown Source) ~[AC-Game.jar:na] at com.aionemu.gameserver.GameServer.main(Unknown Source) ~[AC-Game.jar:na]