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Aion OpenX Emu 2.5 Features (Daily Compile)

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AionJfree & Aion X Emu 2.5 Trunk/Branch Build (Daily Compile)

AionJfree Emu & Aion X Emu 2.5 Trunk/Branch Build

Trunk: is the main line of development in a SVN repository.
Branch: is a side-line of development created to make larger, experimental or disrupting work without annoying users of the trunk version. Also, branches can be used to create development lines for multiple versions of the same product, like having a place to backport bugfixes into a stable release.
AionNoIPCheck Disables IP Server checking - Aion 2.5+ (32bit only) Read the readme.txt inside of the AionNoIPCheck of Fyyre thanks to him. :thumbup1:
Code:
[URL="http://fyyre.ivory-tower.de/aion/AionNoIPCheck.rar"]AionNoIPCheck[/URL]- Note! Don't use AionNoIPCheck if you have Client below 2.5! There are AionNoIPCheck for Client below 2.5 search for it.

AionJfree 2.6 Semi
Trunk Build

Code:
[URL="http://www.mediafire.com/?k82fa1upum2rcb8"]GameServer Rev. 44[/URL] - [COLOR="Red"]Updated! 11/05/2011[/COLOR]
[URL="http://www.mediafire.com/?o6p491onqj667q8"]LoginServer Rev. 42[/URL] - [COLOR="Red"]Updated! 11/05/2011[/COLOR]
[URL="http://www.mediafire.com/?ed0w9xexo7xx0p9"]ChatServer Rev. 24[/URL] - [COLOR="Red"]Updated! 11/05/2011[/COLOR]

Password: mad



AionJfree Changesets:
Code:
[URL="http://code.google.com/p/aionjfree/source/list"]Click here to See Changesets[/URL]

Aion X Emu 2.5
Trunk Build

Code:
[URL="http://www.mediafire.com/?rlgvgqjljt2ncnq"]GameServer Rev. 356[/URL] - [COLOR="Red"]Re-Upload! 11/05/2011[/COLOR]
[URL="http://www.mediafire.com/?uy2q70t7kqbkj7x"]LoginServer Rev. 325[/URL] - [COLOR="Red"]Re-Upload! 11/05/2011[/COLOR]
[URL="http://www.mediafire.com/?b5wnt93mwqsgd9s"]ChatServer Rev. 292[/URL] - [COLOR="Red"]Re-Upload! 11/05/2011[/COLOR]

Password: mad



Aion X Emu 2.5 Changesets:
Code:
[URL="http://code.google.com/p/aionxemu/source/list"]Click here to See Changesets[/URL]

Note!!!
This is the early release of the file's so don't complain to any bugs that you encounter to me. :grr:
huytaiba8

To Enable Gameshop

You have to run the client with -cc:1 -noauthgg -noweb -lang:enu -ingameshop else the gameshop will never apear

PS: This server is 2.5 so use Aion 2.5 client

P.S: I don't test the Branch Build i don't have time to because of my on-going project and if you have Bugs don't pm me. Maybe post a support @ Aion Extreme Forum search on google if you dont know. :thumbup1:

[Video Tutorial] Aion Server Setup By: emg13


Credits to emg13 thanks for his Great Tutorial :cool:

And also a big thanks to AionJfree & Aion X Emu Developers for their Great JOB! :thumbup1: :cool:
 
Last edited:
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Well, at least you were honest about the stability and status of it. Having to let people know that 2.5 isn't fully ready is a pain in my butt, cuz I'm the one having to do it. lol

Just a friendly reminder to all:

As stated, these files are very early in release. Aion X Emu is merging with Open-Aion and it's going nicely for the most part, but it's still far from complete. There will be a lot of stuff that doesn't work properly, if at all, so don't be discouraged. Work on it is being done, but their main focus is on a more complete, as close to retail version of 2.1 server files. Once they are done with that, 2.5 will come.

AXE can always use more devs, so if you known Java and SQL, I'd suggest heading there and helping them out. :p
 
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Well, at least you were honest about the stability and status of it. Having to let people know that 2.5 isn't fully ready is a pain in my butt, cuz I'm the one having to do it. lol

Just a friendly reminder to all:

As stated, these files are very early in release. Aion X Emu is merging with Open-Aion and it's going nicely for the most part, but it's still far from complete. There will be a lot of stuff that doesn't work properly, if at all, so don't be discouraged. Work on it is being done, but their main focus is on a more complete, as close to retail version of 2.1 server files. Once they are done with that, 2.5 will come.

AXE can always use more devs, so if you known Java and SQL, I'd suggest heading there and helping them out. :p

im staying to your updated 328 until 2.5 is not yet stable.
 
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I am asking Dallas to make Merge with his Core Dev. with the Aion X Emu Project's so then he can do Aion 2.5 himself with his Aion Extreme Devs and Aion X Devs. then he replied.

Aion X Emu is only a backup, in case that Aion X Emu goses closed or something else. We develop and fix the Aion Extreme&OA which is a 2.5 release and much more futures.
 
Newbie Spellweaver
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i really wanna test this one . Where is the Password for Download ?
 
Newbie Spellweaver
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I imagine to test this out basically set up a new server the same way as usual? Or is there a faster way?
 
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Same way as 2.1. Only difference is that I think (I have not tested this yet at all since I'm just keeping tabs on the 2.5 project itself rather than actually using the developmental version) you might have to use No-IP Check. I'm not sure about that at all since, again, I've never tried AXE's 2.5 server. Too incomplete for my tastes, but still. Feedback for the rest of the people wanting to know is appreciated.
 
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With and without No-Ip i was unable to log in. Seems like i may be doing something wrong. Im getting error 6, which tells me there is no server available. Going to try and change some settings and see if i can get in.

UPDATE:
Not sure how to post spoilers but heres my settings, ive changed ports twice. First was 7777, and that would give me error # 6 saying there i no server available. Then i changed it to port 7778 and all it did was freeze on the login screen for me. Here is the game server cmd running:

Code:
Starting Aion X Emu Game Server.

==================================================================-[ DataBase ]
[INFO] 2011-06-28 02:39:34 - Successfully connected to database
[INFO] 2011-06-28 02:39:35 - Loaded 35 DAO implementations.
===================================================================-[ Threads ]
[INFO] 2011-06-28 02:39:35 - ThreadPoolManager: Initialized with 12 scheduler, 6
 instant, 0 long, 4 disconnection running thread(s).
=====================================================================-[ World ]
===============================================================-[ StaticDatas ]
[INFO] 2011-06-28 02:39:35 - ##### STATIC DATA [section beginning] #####
[INFO] 2011-06-28 02:39:54 - Loaded world maps data: 72 maps
[INFO] 2011-06-28 02:39:54 - Loaded player exp table: 56 levels
[INFO] 2011-06-28 02:39:54 - Loaded 424 player stat templates
[INFO] 2011-06-28 02:39:54 - Loaded 286 summon stat templates
[INFO] 2011-06-28 02:39:54 - Loaded 51334 item templates
[INFO] 2011-06-28 02:39:54 - Loaded 27648 npc templates
[INFO] 2011-06-28 02:39:54 - Loaded 4 initial player templates
[INFO] 2011-06-28 02:39:54 - Loaded 635 trade lists
[INFO] 2011-06-28 02:39:54 - Loaded 111 npc teleporter templates
[INFO] 2011-06-28 02:39:54 - Loaded 118 teleport locations
[INFO] 2011-06-28 02:39:54 - Loaded 6260 skill templates
[INFO] 2011-06-28 02:39:54 - Loaded 7001 skill learn entries
[INFO] 2011-06-28 02:39:54 - Loaded 7 cube expand entries
[INFO] 2011-06-28 02:39:54 - Loaded 31 warehouse expand entries
[INFO] 2011-06-28 02:39:54 - Loaded 62 bind point entries
[INFO] 2011-06-28 02:39:54 - Loaded 3908 quest data entries
[INFO] 2011-06-28 02:39:54 - Loaded 822 quest bonus data entries
[INFO] 2011-06-28 02:39:54 - Loaded 410 gatherable entries
[INFO] 2011-06-28 02:39:54 - Loaded 153 title entries
[INFO] 2011-06-28 02:39:54 - Loaded 75 walker routes
[INFO] 2011-06-28 02:39:54 - Loaded 954 zone entries
[INFO] 2011-06-28 02:39:54 - Loaded 18 flightzone entries
[INFO] 2011-06-28 02:39:54 - Loaded 1166 goodslist entries
[INFO] 2011-06-28 02:39:54 - Loaded 85466 spawn entries
[INFO] 2011-06-28 02:39:54 - Loaded 306 tribe relation entries
[INFO] 2011-06-28 02:39:54 - Loaded 6205 recipe entries
[INFO] 2011-06-28 02:39:54 - Loaded 142 portal entries
[INFO] 2011-06-28 02:39:54 - Loaded 188 item set entries
[INFO] 2011-06-28 02:39:54 - Loaded 8448 npc skill list entries
[INFO] 2011-06-28 02:39:54 - Loaded 17 pet skill list entries
[INFO] 2011-06-28 02:39:54 - Loaded 54 siege location entries
[INFO] 2011-06-28 02:39:54 - Loaded 52 siege spawn entries
[INFO] 2011-06-28 02:39:54 - Loaded 2 shield entries
[INFO] 2011-06-28 02:39:54 - Loaded 51 fly ring entries
[INFO] 2011-06-28 02:39:54 - Loaded 91 pet entries
[INFO] 2011-06-28 02:39:54 - Loaded 827 compressed item entries
[INFO] 2011-06-28 02:39:54 - ##### [load time: 18 seconds] #####
[INFO] 2011-06-28 02:39:54 - ##### STATIC DATA [section end] #####
[INFO] 2011-06-28 02:39:54 - IDFactory: 1 id's used.
[INFO] 2011-06-28 02:39:54 - World: 72 worlds map created.
====================================================================-[ Spawns ]
[INFO] 2011-06-28 02:39:55 - 5831 npc drops loaded
[INFO] 2011-06-28 02:39:55 - Spawned 110010000 [1] : 325
[INFO] 2011-06-28 02:39:55 - Spawned 110020000 [1] : 19
[INFO] 2011-06-28 02:39:55 - Spawned 120010000 [1] : 356
[INFO] 2011-06-28 02:39:55 - Spawned 120020000 [1] : 19
[INFO] 2011-06-28 02:39:55 - Spawned 210010000 [1] : 1137
[INFO] 2011-06-28 02:39:55 - Spawned 210010000 [2] : 1137
[INFO] 2011-06-28 02:39:55 - Spawned 210020000 [1] : 6455
[INFO] 2011-06-28 02:39:55 - Spawned 210030000 [1] : 2732
[INFO] 2011-06-28 02:39:55 - Spawned 210040000 [1] : 8318
[INFO] 2011-06-28 02:39:56 - Spawned 210050000 [1] : 7132
[INFO] 2011-06-28 02:39:56 - Spawned 210060000 [1] : 7635
[INFO] 2011-06-28 02:39:56 - Spawned 220010000 [1] : 1417
[INFO] 2011-06-28 02:39:56 - Spawned 220010000 [2] : 1417
[INFO] 2011-06-28 02:39:56 - Spawned 220020000 [1] : 7628
[INFO] 2011-06-28 02:39:58 - Spawned 220030000 [1] : 3248
[INFO] 2011-06-28 02:39:58 - Spawned 220040000 [1] : 8474
[INFO] 2011-06-28 02:39:58 - Spawned 220050000 [1] : 9169
[INFO] 2011-06-28 02:39:58 - Spawned 220070000 [1] : 7300
[INFO] 2011-06-28 02:39:58 - Spawned 310080000 [1] : 24
[INFO] 2011-06-28 02:39:58 - Spawned 320030000 [1] : 23
[INFO] 2011-06-28 02:39:58 - Spawned 320040000 [1] : 1
[INFO] 2011-06-28 02:39:58 - Spawned 320090000 [1] : 30
[INFO] 2011-06-28 02:39:58 - Spawned 320120000 [1] : 176
[INFO] 2011-06-28 02:39:58 - Spawned 400010000 [1] : 4103
[INFO] 2011-06-28 02:39:58 - Spawned 600010000 [1] : 690
[INFO] 2011-06-28 02:39:58 - Loaded 0 spawns from database
[INFO] 2011-06-28 02:39:58 - Loaded 62026 npc spawns
[INFO] 2011-06-28 02:39:58 - Loaded 16926 gatherable spawns
====================================================================-[ Quests ]
[INFO] 2011-06-28 02:39:58 - Initializing QuestEngine
[WARN] 2011-06-28 02:40:01 - Duplicate quest: 30301
[INFO] 2011-06-28 02:40:01 - Loaded 3120 quest handler.
==============================================================-[ TaskManagers ]
[INFO] 2011-06-28 02:40:01 - PacketBroadcaster: Initialized.
[INFO] 2011-06-28 02:40:01 - GameTimeService started. Update interval:180000
[INFO] 2011-06-28 02:40:01 - Loaded 0 announcements
[INFO] 2011-06-28 02:40:01 - DebugService started. Analyze iterval: 1800000
[INFO] 2011-06-28 02:40:01 - ZoneService: Initialized.
[INFO] 2011-06-28 02:40:01 - DuelService started.
[INFO] 2011-06-28 02:40:01 - Loading broker...
[INFO] 2011-06-28 02:40:01 - Broker loaded with 0 broker items, 0 settled items.

[INFO] 2011-06-28 02:40:01 - BrokerPeriodicTaskManager: Initialized.
[INFO] 2011-06-28 02:40:01 - Loading Siege Location Data...
[INFO] 2011-06-28 02:40:01 - Successfully loaded 54 siege locations
[INFO] 2011-06-28 02:40:01 - Loading siege spawn data ...
[INFO] 2011-06-28 02:40:01 - Successfully loaded 52 siege spawnlists
[INFO] 2011-06-28 02:40:01 - Starting spawn of siege locations ....
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1221: 58
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1231: 63
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1241: 54
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1132: 118
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1251: 49
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1131: 90
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 2011: 73
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1011: 95
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 3021: 81
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 3011: 72
[INFO] 2011-06-28 02:40:01 - Spawned FORTRESS/SIEGE 1211: 125
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1223: 9
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1222: 10
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1224: 12
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1232: 9
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1233: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 2023: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 2022: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1242: 10
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1243: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1134: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1254: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1135: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1253: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1252: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1133: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 2012: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 2013: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1146: 9
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1145: 9
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1144: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1143: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1142: 10
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1016: 13
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1017: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1018: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1019: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1020: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1012: 13
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1013: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1014: 11
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1015: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 3023: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 3022: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 3013: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 3012: 6
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1214: 14
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1215: 7
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1212: 8
[INFO] 2011-06-28 02:40:01 - Spawned ARTIFACT 1213: 5
[INFO] 2011-06-28 02:40:01 - Successfully completed siege spawning
[INFO] 2011-06-28 02:40:01 - ===== ABYSS STATUS ======
[INFO] 2011-06-28 02:40:01 - Vulnerable Fortresses: 11
[INFO] 2011-06-28 02:40:01 - Invulnerable Fortresses: 43
[INFO] 2011-06-28 02:40:01 - ExchangePeriodicTaskManager: Initialized.
[INFO] 2011-06-28 02:40:01 - Loading PetitionService ...
[INFO] 2011-06-28 02:40:01 - Successfully loaded 0 database petitions
[INFO] 2011-06-28 02:40:01 - Starting loading NPC shouts from database ...
[INFO] 2011-06-28 02:40:01 - Successfully loaded 0 NPC shouts
[INFO] 2011-06-28 02:40:01 - Loaded 4 custom message handlers.
[INFO] 2011-06-28 02:40:01 - Loaded 0 admin command and 9 user command handlers.

[INFO] 2011-06-28 02:40:02 - Loaded 97 admin command and 9 user command handlers
.
[INFO] 2011-06-28 02:40:02 - Cache[HTML]: Caching started... OK.
[INFO] 2011-06-28 02:40:02 - Cache[HTML]: Using cache file... OK.
[INFO] 2011-06-28 02:40:03 - Cache[HTML]: 1.581 kilobytes on 2 file(s) loaded.
[INFO] 2011-06-28 02:40:03 - Cache[HTML]: Compaction skipped!
[INFO] 2011-06-28 02:40:03 - AbyssRankService: Loaded!
[INFO] 2011-06-28 02:40:03 - RentalService started!
====================================================================-[ System ]
[INFO] 2011-06-28 02:40:03 - Commons Revision: 311M
[INFO] 2011-06-28 02:40:03 - Commons Build Date: [ 2011-06-12-00:15 ]
[INFO] 2011-06-28 02:40:03 - GS Revision:
[INFO] 2011-06-28 02:40:03 - GS Build Date: [ 2011-06-28-10:39 ]
[INFO] 2011-06-28 02:40:03 - ..................................................
[INFO] 2011-06-28 02:40:03 - ..................................................
[INFO] 2011-06-28 02:40:05 - OS: Windows 7 Build: 6.1
[INFO] 2011-06-28 02:40:05 - OS Arch: x86
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - Avaible CPU(s): 4
[INFO] 2011-06-28 02:40:05 - Processor(s) Identifier: x86 Family 16 Model 4 Step
ping 2, AuthenticAMD
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - Java Platform Information
[INFO] 2011-06-28 02:40:05 - Java Runtime  Name: Java(TM) SE Runtime Environment

[INFO] 2011-06-28 02:40:05 - Java Version: 1.6.0_25
[INFO] 2011-06-28 02:40:05 - Java Class Version: 50.0
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - Virtual Machine Information (JVM)
[INFO] 2011-06-28 02:40:05 - JVM Name: Java HotSpot(TM) Client VM
[INFO] 2011-06-28 02:40:05 - JVM installation directory: C:\Program Files\Java\j
re6
[INFO] 2011-06-28 02:40:05 - JVM version: 20.0-b11
[INFO] 2011-06-28 02:40:05 - JVM Vendor: Sun Microsystems Inc.
[INFO] 2011-06-28 02:40:05 - JVM Info: mixed mode
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - ..................................................
[INFO] 2011-06-28 02:40:05 - +----
[INFO] 2011-06-28 02:40:05 - | Global Memory Informations at 2:40:05:
[INFO] 2011-06-28 02:40:05 - |    |
[INFO] 2011-06-28 02:40:05 - | Allowed Memory: 1520448 KB
[INFO] 2011-06-28 02:40:05 - |    |= Allocated Memory: 1369476 KB (90.0706%)
[INFO] 2011-06-28 02:40:05 - |    |= Non-Allocated Memory: 150972 KB (9.9294%)
[INFO] 2011-06-28 02:40:05 - | Allocated Memory: 1369476 KB
[INFO] 2011-06-28 02:40:05 - |    |= Used Memory: 553075 KB (36.3758%)
[INFO] 2011-06-28 02:40:05 - |    |= Unused (cached) Memory: 816401 KB (53.6948%
)
[INFO] 2011-06-28 02:40:05 - | Useable Memory: 967373 KB (63.6242%)
[INFO] 2011-06-28 02:40:05 - +----
[INFO] 2011-06-28 02:40:05 - GameServer started at Server Version: 2.5
=============================================================-[ GameServerLog ]
[INFO] 2011-06-28 02:40:05 - Game Server started in 31 seconds.
[INFO] 2011-06-28 02:40:05 - Server listening on all available IPs on Port 7778
for Game Connections
[INFO] 2011-06-28 02:40:05 - Connecting to LoginServer: localhost/127.0.0.1:9014

[INFO] 2011-06-28 02:40:05 - Connected to LoginServer!
[INFO] 2011-06-28 02:40:05 - sending packet: [S] 0x00 SM_GS_AUTH
=================================================================-[ RDCServer ]
[INFO] 2011-06-28 02:40:05 - RDC-CMD: Registered RDC Command: AbyssStatus
[INFO] 2011-06-28 02:40:05 - Started Server RDC Server listening on *:732 with 1
 readers (maximum retries: 3) and 1 writers (maximum retries: 3)
[INFO] 2011-06-28 02:40:05 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE
[INFO] 2011-06-28 02:40:05 - sending packet: [S] 0x04 SM_ACCOUNT_LIST
[INFO] 2011-06-28 02:40:08 - Spawning rift : ELTNEN_AM
[INFO] 2011-06-28 02:40:08 - Spawning rift : HEIRON_BM
[INFO] 2011-06-28 02:40:08 - Spawning rift : MORHEIM_BM
[INFO] 2011-06-28 02:40:08 - Spawning rift : BELUSLAN_DM
[INFO] 2011-06-28 02:40:36 - AbyssRankService: Rankings were reloaded!
[INFO] 2011-06-28 02:42:03 - recived packet: [C] 0x06 CM_LS_REQUEST_CHARACTER_CO
UNT
[INFO] 2011-06-28 02:47:02 - sending packet: [S] 0x07 SM_LS_CHARACTER_COUNT
[WARN] 2011-06-28 02:47:02 - class gameserver.services.AbyssRankingService$3$2 -
 execution time: 386636msec


Here is my Login Server Info:

Code:
Starting Aion X Emu Login Server.

===================================================================-[ Network ]
[INFO] 2011-06-28 02:39:27 - Loading: ./config/network/network.properties
[INFO] 2011-06-28 02:39:27 - Loading: ./config/network/database.properties
==================================================================-[ DataBase ]
[INFO] 2011-06-28 02:39:27 - Successfully connected to database
[INFO] 2011-06-28 02:39:28 - Loaded 4 DAO implementations.
====================================================================-[ KeyGen ]
[INFO] 2011-06-28 02:39:28 - Initializing Key Generator...
===================================================================-[ GSTable ]
[INFO] 2011-06-28 02:39:31 - GameServerTable loaded 1 registered GameServers.
==================================================================-[ BannedIP ]
[INFO] 2011-06-28 02:39:31 - BannedIpController loaded 0 IP bans.
==================================================================-[ IOServer ]
[INFO] 2011-06-28 02:39:31 - Server listening on all available IPs on Port 9014
for Gs Connections
[INFO] 2011-06-28 02:39:31 - Server listening on all available IPs on Port 2106
for Aion Connections
====================================================================-[ System ]
[INFO] 2011-06-28 02:39:31 - OS: Windows 7 Build: 6.1
[INFO] 2011-06-28 02:39:31 - OS Arch: x86
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - Avaible CPU(s): 4
[INFO] 2011-06-28 02:39:31 - Processor(s) Identifier: x86 Family 16 Model 4 Step
ping 2, AuthenticAMD
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - Java Platform Information
[INFO] 2011-06-28 02:39:31 - Java Runtime  Name: Java(TM) SE Runtime Environment

[INFO] 2011-06-28 02:39:31 - Java Version: 1.6.0_25
[INFO] 2011-06-28 02:39:31 - Java Class Version: 50.0
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - Virtual Machine Information (JVM)
[INFO] 2011-06-28 02:39:31 - JVM Name: Java HotSpot(TM) Client VM
[INFO] 2011-06-28 02:39:31 - JVM installation directory: C:\Program Files\Java\j
re6
[INFO] 2011-06-28 02:39:31 - JVM version: 20.0-b11
[INFO] 2011-06-28 02:39:31 - JVM Vendor: Sun Microsystems Inc.
[INFO] 2011-06-28 02:39:31 - JVM Info: mixed mode
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - ..................................................
[INFO] 2011-06-28 02:39:31 - +----
[INFO] 2011-06-28 02:39:31 - | Global Memory Informations at 2:39:31:
[INFO] 2011-06-28 02:39:31 - |    |
[INFO] 2011-06-28 02:39:31 - | Allowed Memory: 31680 KB
[INFO] 2011-06-28 02:39:31 - |    |= Allocated Memory: 13328 KB (42.0707%)
[INFO] 2011-06-28 02:39:31 - |    |= Non-Allocated Memory: 18352 KB (57.9293%)
[INFO] 2011-06-28 02:39:31 - | Allocated Memory: 13328 KB
[INFO] 2011-06-28 02:39:31 - |    |= Used Memory: 9798 KB (30.9280%)
[INFO] 2011-06-28 02:39:31 - |    |= Unused (cached) Memory: 3530 KB (11.1427%)
[INFO] 2011-06-28 02:39:31 - | Useable Memory: 21882 KB (69.0720%)
[INFO] 2011-06-28 02:39:31 - +----
============================================================-[ LoginServerLog ]
[INFO] 2011-06-28 02:39:31 - Login Server started in 4 seconds.
[INFO] 2011-06-28 02:40:05 - GS connection from: 127.0.0.1
[INFO] 2011-06-28 02:40:05 - recived packet: [C] 0x00 CM_GS_AUTH
[INFO] 2011-06-28 02:40:05 - sending packet: [S] 0x00 SM_GS_AUTH_RESPONSE
[INFO] 2011-06-28 02:40:05 - recived packet: [C] 0x04 CM_ACCOUNT_LIST
[INFO] 2011-06-28 02:42:03 - connection from: 192.168.1.64
[INFO] 2011-06-28 02:42:03 - recived packet: [C] 0x07 CM_AUTH_GG
[INFO] 2011-06-28 02:42:03 - recived packet: [C] 0x0B CM_LOGIN
[INFO] 2011-06-28 02:42:03 - recived packet: [C] 0x05 CM_SERVER_LIST
[INFO] 2011-06-28 02:42:03 - sending packet: [S] 0x06 SM_GS_REQUEST_CHARACTER_CO
UNT
[INFO] 2011-06-28 02:47:02 - recived packet: [C] 0x07 CM_GS_CHARACTER_COUNT
[INFO] 2011-06-28 02:47:20 - recived packet: [C] 0x02 CM_PLAY

And just for added effort, my other maybe useful things for you guys. C:\AXE2\gameserver\config\ Default:

Code:
# Aion X Emu Configuration File
#
# To load server on this config file, please use command :
#
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:ax-game-1.0.1.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log &


# ===================================
#             DATABASE
# ===================================

# JDBC driver to use
database.driver = com.mysql.jdbc.Driver

# JDBC database URL
database.url = jdbc:mysql://localhost:3308/aionx_gs1?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user = root

# Database password
database.password = pw
# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5

# JDBC Connection Pool maximum size
database.connections.max = 10

# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ===================================
#              NETWORK
# ===================================

# GameServer ID
gameserver.network.login.gsid = 1

# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *

# GameServer bind TCP port
gameserver.network.client.port = 7778

# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *

# RDC bind TCP port
gameserver.network.rdc.client.port = 732

# Online players limit
gameserver.network.client.maxplayers = 1000

# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0

# LoginServer location
gameserver.network.login.address = localhost:9014

# LoginServer password for this GameServer
gameserver.network.login.password = pw

# ChatServer location
gameserver.network.chat.address = localhost:9021

# ChatServer password for this ChatServer
gameserver.network.chat.password = PASSWORD

# Enable debug information from network layer
gameserver.network.nio.debug = false

# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1

# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8

# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1

# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8

# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false

# Number of workers
gameserver.network.nio.threads.workers = 1

# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16

# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false

Also C:\AXE2\loginserver\config\network\database:

Code:
#
# This file is part of Aion X Emu <aionxemu.com>.
#
# This is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This software is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this software.  If not, see <http://www.gnu.org/licenses/>.
#

# This class represents database driver class that will be used while connecting to database
database.driver = com.mysql.jdbc.Driver

# This is database url. 
database.url = jdbc:mysql://localhost:3308/aionx_ls1?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user = root

# Database password
# Write your password here!
database.password = pw
# Minimum amount of database connections that will always in the pool
database.connections.min = 5

# Maximum amount of DB connections that server can use
database.connections.max = 10

# Script context that will be loaded by database factory, it should implement DAO instances
database.scriptcontext.descriptor = ./data/scripts/system/database.xml


Last but not least C:\AXE2\loginserver\config\network\network

Code:
#
# This file is part of Aion X Emu <aionxemu.com>.
#
# This is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This software is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this software.  If not, see <http://www.gnu.org/licenses/>.
#

# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106

# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *

# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5

# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15

# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *

# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014

# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0

# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0

# Create accounts automatically or not? -- You do not need a website / CMS if set true 
loginserver.accounts.autocreate = true

Again, posted this all just incase someone would need it. Or troubleshoot why i can log in. But ill continue to toy around and see if i can get to it. Thanks for the release also. Great source.
 
Last edited:
Experienced Elementalist
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You did place the gameserver mask under the login server database? Make sure that's done or else it won't connect or let you connect.
 
Newbie Spellweaver
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Well yes, i put the ID, Mask, PW. If i put anything besides an asterisk there i cant even run my server it seems.
 
Last edited:
Newbie Spellweaver
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What version is this server I think Im on the one before 2.5 and I made a server form files on here and every thing works its just buggy. When I use the files above I log in and it doesnt show my character, the names weird and its set to be deleted in a crazy time. I can restore it and log in but my toons profile picture is blue with red hair and my names different im in visible and I cant move. Also Im in the ely start zone instead of asmos. Am I on the wrong aion rev or something in the files?
 
Newbie Spellweaver
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What version is this server I think Im on the one before 2.5 and I made a server form files on here and every thing works its just buggy. When I use the files above I log in and it doesnt show my character, the names weird and its set to be deleted in a crazy time. I can restore it and log in but my toons profile picture is blue with red hair and my names different im in visible and I cant move. Also Im in the ely start zone instead of asmos. Am I on the wrong aion rev or something in the files?

Thanks for ur release Mad but i got the same problem like him :
WireShark - Aion OpenX Emu 2.5 Features (Daily Compile) - RaGEZONE Forums
 
Newbie Spellweaver
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hi all not sure what problem you guys are getting but i am a moderator of the Extreme site and we are at rev 43 now and i don't ghet that error at char creation/selection,
As said there is bugs but we are working on them to get acces to svn come to the forum
 
Newbie Spellweaver
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I think i just configed something about Exp/gm/drop/Ingameshop
 
Initiate Mage
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Hello everyone i've got a gs ls error i hope someone can help me
this is the error:
error LS side:
code]============================================================-[ LoginServerLog ]
[INFO] 2011-06-30 16:08:49 - Login Server started in 8 seconds.
[INFO] 2011-06-30 16:13:01 - recived packet: [C] 0x00 CM_GS_AUTH
[INFO] 2011-06-30 16:13:01 - GameServer [ID:null] 127.0.0.1 wrong ip or password!
[INFO] 2011-06-30 16:13:01 - sending packet: 0x00 SM_GS_AUTH_RESPONSE and closing connection after that.
[INFO] 2011-06-30 16:13:01 - GameServer [ID:null] 127.0.0.1 disconnected
error GS side:
=============================================================-[ GameServerLog ]
[INFO] 2011-06-30 16:06:27 - AE Game Server started in 77 seconds.
[INFO] 2011-06-30 16:06:27 - Server listening on all available IPs on Port 7777
for Game Connections
[INFO] 2011-06-30 16:06:27 - Connecting to LoginServer: localhost/127.0.0.1:9014

[INFO] 2011-06-30 16:06:27 - Connected to LoginServer!
[INFO] 2011-06-30 16:06:28 - sending packet: 0x00 SM_GS_AUTH
=================================================================-[ RDCServer ]
[INFO] 2011-06-30 16:06:28 - RDC-CMD: Registered RDC Command: AbyssStatus
[INFO] 2011-06-30 16:06:28 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE
[INFO] 2011-06-30 16:06:28 - Started Server RDC Server listening on *:732 with 1
readers (maximum retries: 3) and 1 writers (maximum retries: 3)
[FATAL] 2011-06-30 16:06:28 - GameServer is not authenticated at LoginServer side, shutting down!
[WARN] 2011-06-30 16:06:28 - Connection with LoginServer lost...
[ERROR] 2011-06-30 16:06:28 - Critical Error - Thread: Thread-1 terminated abnormaly: java.lang.NullPointerException
java.lang.NullPointerException

at org.openaion.gameserver.network.loginserver.LoginServer.gameServerDis
connected(LoginServer.java:379)
at org.openaion.gameserver.ShutdownHook.shutdownHook(ShutdownHook.java:1
28)
at org.openaion.gameserver.ShutdownHook.run(ShutdownHook.java:53)

Server terminated abnormaly ...

Server terminated ...[/code]
this is my LS structure:
network.properties:
Code:
# LoginServer will listen for connections on specified port
loginserver.network.client.port=2106

# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host=*

# How many times player can try to login before he get's banned for brute forcing
loginserver.network.client.logintrybeforeban=5

# For what time in minutes player should be banned in case of brute forcing
loginserver.network.client.bantimeforbruteforcing=15

# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host=*

# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port=9014

# Number of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read=0

# Number of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write=0

# Create accounts automatically or not?
loginserver.accounts.autocreate=true
database properties:
Code:
# This class represents database driver class that will be used while connecting to database
database.driver=com.mysql.jdbc.Driver

# This is database url. 
database.url=jdbc:mysql://localhost:3306/loginserver?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user=root

# Database password
database.password=root

# Minimum amount of database connections that will allways in the pool
database.connections.min=5

# Maximum amount of DB connections that server can use
database.connections.max=10

# Script context that will be loaded by database factory, it should implement DAO instances
database.scriptcontext.descriptor=./data/scripts/system/database.xml
GS structure configuration:
Code:
# To load server on this config file, please use command :
#
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:ax-game-1.0.1.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log &


# ===================================
# DATABASE 
# ===================================

# JDBC driver to use
database.driver = com.mysql.jdbc.Driver

# JDBC database URL
database.url = jdbc:mysql://localhost:3306/gameserver?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user = root

# Database password
database.password = root

# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5

# JDBC Connection Pool maximum size
database.connections.max = 10

# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ===================================
#              NETWORK
# ===================================

# GameServer ID
gameserver.network.login.gsid = 11

# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *

# GameServer bind TCP port
gameserver.network.client.port = 7777

# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *

# RDC bind TCP port
gameserver.network.rdc.client.port = 732

# GeoServer address
gameserver.network.geoserver.address = localhost:5550

# GeoServer password
gameserver.network.geoserver.password = *

# Online players limit
gameserver.network.client.maxplayers = 100

# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0

# LoginServer location
gameserver.network.login.address = localhost:9014

# LoginServer password for this GameServer
gameserver.network.login.password = root

# ChatServer location
gameserver.network.chat.address = localhost:9021

# ChatServer password for this ChatServer
gameserver.network.chat.password = password

# Enable debug information from network layer
gameserver.network.nio.debug = false

# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1

# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8

# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1

# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8

# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false

# Number of workers
gameserver.network.nio.threads.workers = 1

# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16

# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
i hope someone sees something that i dont see.
thx.

edited
Already checked navi database table GS still got the same error

WireShark - Aion OpenX Emu 2.5 Features (Daily Compile) - RaGEZONE Forums
 
Last edited:
Newbie Spellweaver
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Messages
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check your pass words and if you are using the Extreme only formats like au_server_ls
au_server_gs
this is the supported format
 
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