Newbie Spellweaver
- Joined
- Sep 18, 2018
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if u want translate..i just open in unity and it work do that is only if you want translate it (i think)
my problem is i quit every time before end switch plateform ^^' default is pc
Do you still keep this server, if so please share the download link for meif u want translate..
1. translate all *.xls in /trunk/csv folder
2. open code/script/cfg change u server ip
3. if all translated in xls file getconfig.bat /code folder
4. Run the dist directory to update the android configuration.bat (copy config to dist)
5. deploy android u u can get data.zip and auto copy to \trunk\Unity\Assets\Plugins\Android\res\raw
6. build that from unity
This..Do you still keep this server, if so please share the download link for me
The requested URL was not found on this server. That’s all we know.This..
mirror link google drive :You must be registered to see links
Pw Unrar : 青云衣兮白霓裳,举长矢兮射天狼(车库源码You must be registered to see links
Wait. I search my archive..The requested URL was not found on this server. That’s all we know.
can someone give me the current Downloadlink please.
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Here my result in first 2 weeks of [Developing Zhuxian《青云志》]
I has been translated from Chinese to English language for 50% done.
would like to inform developing team who interest with this mobile 3D role playing.
need to find patch model config, to many error on build serverCode gsd Buils.sh get error
need to fix in csv folder .xls file
if all get fixed we can try to build on untity
Code:config:monster key:int:20000002 struct:cfg.monster.Monster field:modelname value:string:'野猪' err ref:modelconfig:monster key:int:20000003 struct:cfg.monster.Monster field:modelname value:string:'灵猴' err ref:modelconfig:monster key:int:20000004 struct:cfg.monster.Monster field:modelname value:string:'猫女' err ref:modelconfig:monster key:int:20000005 struct:cfg.monster.Monster field:modelname value:string:'花魅' err ref:modelconfig:monster key:int:20000006 struct:cfg.monster.Monster field:modelname value:string:'兽神' err ref:modelconfig:monster key:int:20000007 struct:cfg.monster.Monster field:modelname value:string:'尸王' err ref:modelconfig:monster key:int:20000008 struct:cfg.monster.Monster field:modelname value:string:'阴灵' err ref:modelconfig:monster key:int:20000010 struct:cfg.monster.Monster field:modelname value:string:'尸王' err ref:modelconfig:monster key:int:20000011 struct:cfg.monster.Monster field:modelname value:string:'黑衣人' err ref:modelconfig:monster key:int:20000012 struct:cfg.monster.Monster field:modelname value:string:'灵猴' err ref:modelconfig:monster key:int:20000013 struct:cfg.monster.Monster field:modelname value:string:'野猪' err ref:modelconfig:monster key:int:20000014 struct:cfg.monster.Monster field:modelname value:string:'野猪' err ref:modelconfig:monster key:int:20000101 struct:cfg.monster.Monster field:modelname value:string:'戾蛇' err ref:modelconfig:monster key:int:20000102 struct:cfg.monster.Monster field:modelname value:string:'戾鹤' err ref:modelconfig:monster key:int:20000103 struct:cfg.monster.Monster field:modelname value:string:'猫女' err ref:modelconfig:monster key:int:20000104 struct:cfg.monster.Monster field:modelname value:string:'银铃狸猫' err ref:modelconfig:monster key:int:20000105 struct:cfg.monster.Monster field:modelname value:string:'黑节竹大' err ref:modelconfig:monster key:int:20000106 struct:cfg.monster.Monster field:modelname value:string:'灵猴' err ref:modelconfig:monster key:int:20000107 struct:cfg.monster.Monster field:modelname value:string:'灵麋' err ref:modelconfig:monster key:int:20000108 struct:cfg.monster.Monster field:modelname value:string:'通臂猿' err ref:modelconfig:monster key:int:20000109 struct:cfg.monster.Monster field:modelname value:string:'冰晶灵蛊' err ref:modelconfig:monster key:int:20000110 struct:cfg.monster.Monster field:modelname value:string:'乌鸦怪' err ref:modelconfig:monster key:int:20000111 struct:cfg.monster.Monster field:modelname value:string:'冰蛇' err ref:modelconfig:monster key:int:20000112 struct:cfg.monster.Monster field:modelname value:string:'冰元素' err ref:modelconfig:monster key:int:20000113 struct:cfg.monster.Monster field:modelname value:string:'百毒药人' err ref:modelconfig:monster key:int:20000114 struct:cfg.monster.Monster field:modelname value:string:'长生堂弟子' err ref:modelconfig:monster key:int:20000115 struct:cfg.monster.Monster field:modelname value:string:'怪狼' err ref:modelconfig:monster key:int:20000116 struct:cfg.monster.Monster field:modelname valu
im ready upload new config server to build in VPS with GSD run on server..
but need 2.5GB ram or up u swap to make better
here the linkYou must be registered to see links
put *.sh on root folder
u can start game with start an stop.sh
change ip 192.168.1.130 in gsd.xio.xml
im so sorry.. im only newbie here..
no have any skill..
and use google translate to talk and post
I am not able to play from unity player even if my server is up (using the vm from the other post( and i have the javascript server up too. I am not able to pull the server list (i have edited the files that "gigatony" said, and i have also tried to modify dlglogin.lua
After the "loading" phase, it shows no text on the notice board (i have modified the urlbroadcast too) and also is not showing the servers (only showing 1 server, and not with the name i have on the files) and i can't connect to that server. When i press start is not doing anything...
Is there any other file that i need to edit?
urlconfig.xml
Code:<?xml version='1.0' encoding='UTF-8'?> <root> <UpdateServer value="http://192.168.1.130/qyz/"/> <QueryRoleServer value="http://192.168.1.130:12005/"/> <BulletionUrl value="http://192.168.1.130/zxmobile/notice.xml"/> <AndroidServerListUrl value="http://192.168.1.130/qyz/android_server_test.txt"/> <IosServerListUrl value="http://192.168.1.130/qyz/ios_server_test.txt"/> <UpdateAppUrl value="http://192.168.1.130/qyz/updateapp.txt"/> </root>
Serverlist (serverlist.txt / android_server_test.txt / etc...) and also server.lua (from trunk/code/scripts/cfg)
Code:--region *.lua --Date --此文件由[BabeLua]插件自动生成 --endregion local serverlist = { { name="t9nuoya-安卓区", test=1, isNew=true, addresses= { {host="192.168.1.130",port=10001}, }, }, } local yhlm_serverlist = { { name="allianceServer1", test=1, isNew=true, addresses= { {host="192.168.1.130",port=10011}, {host="192.168.1.130",port=10013}, {host="192.168.1.130",port=10014}, }, }, } local yingyongbao_serverlist = { { name="tentcentServer1", test=1, isNew=true, addresses= { {host="192.168.1.130",port=10011}, {host="192.168.1.130",port=10013}, {host="192.168.1.130",port=10014}, }, }, } local dhf_serverlist = { { name="策划服", test=1, isNew = true, addresses= { {host="192.168.1.130",port=10001}, } }, } local recommendserver = 2 local logserver = {host="192.168.1.130", port=10031} return { logserver = logserver, serverlist = serverlist, yhlm_serverlist = yhlm_serverlist, yingyongbao_serverlist = yingyongbao_serverlist, dhf_serverlist = dhf_serverlist, }
I have tried with a modified dlglogin too
Code:local unpack = unpack local EventHelper = UIEventListenerHelper local uimanager = require("uimanager") local network = require("network") local serverlist local CameraManager = require"cameramanager" local gameObject local name local fields local selectedServer local elapsedTime local bc g_is_login = true g_loginName = "" g_loginPwd = "" local url_base = "http://192.168.1.130/qyz/" local reg_url = url_base.."reg.php" local login_url = url_base.."login.php" local pay_url = url_base.."pay/pay.php" function g_getLoginName() return g_loginName end function g_getLoginPwd() return g_loginPwd end function g_getRegLoginUrl() if g_is_login then return login_url.."?name="..g_loginName.."&pass="..g_loginPwd else return reg_url.."?name="..g_loginName.."&pass="..g_loginPwd end end function g_getPayUrl(roleid, rolename, level, vip, orderId, serverid, servername, cash, pid, desc) --pid: productid local username = Game.Platform.Interface.Instance:GetUserName(); local token = Game.Platform.Interface.Instance:GetToken(); return pay_url.."?name="..username.."&rolename="..rolename.."&orderId="..orderId.."&cash="..cash.."&pid="..pid.."&desc="..desc.."&sign="..token end function g_showRegLoginErr(msg) uimanager.ShowSystemFlyText(msg) end local function destroy() end local function OpEnable(b) fields.UILabel_Change.gameObject:SetActive(b) fields.UILabel_Server.gameObject:SetActive(b) end local function RegLoginEnable(b) fields.UIWidget_RegLogin.gameObject:SetActive(b) end local function update() --[[ if fields.UILabel_Change.gameObject.activeSelf then elapsedTime = nil else if elapsedTime then elapsedTime = elapsedTime - Time.deltaTime if elapsedTime<0 then OpEnable(true) end else elapsedTime = 1 end end--]] end local function getLatestLoginServer() return network.GetDefaultLogin() end local function show(params) OpEnable(true) local bcObj = fields.UILabel_Change.gameObject bc = bcObj:GetComponent("BoxCollider") if params and params.bNeedLogin then Game.Platform.Interface.Instance:Login() else uimanager.show"dlgnotice" end selectedServer = getLatestLoginServer() end local function hide() end local function serverLabelInfo(serverNum, serverName) return string.format(LocalString.mapping.concatStr,serverNum,serverName) end local function OnLoginSuccess() selectedServer = getLatestLoginServer() end local function refresh(params) serverlist = GetServerList() local platform = Game.Platform.Interface.Instance:GetPlatform() if "WindowsPlayer" == platform then bc.enabled = false fields.UILabel_Change.text = "" else bc.enabled = true fields.UILabel_Change.text = serverLabelInfo(selectedServer, serverlist[selectedServer].name) end end local function saveLatestLoginServer(idx) if IsWindows then local platform = Game.Platform.Interface.Instance:GetPlatform() UserConfig.win_DefaultLogin[platform] = idx SaveUserConfig() else UserConfig.DefaultLogin = idx UserConfig.DefaultServer = idx SaveUserConfig() end end local function SetAnchor(fields) uimanager.SetAnchor(fields.UIWidget_TopLeft) uimanager.SetAnchor(fields.UIWidget_Bottom) uimanager.SetAnchor(fields.UIWidget_BottomRight) uimanager.SetAnchor(fields.UIWidget_Center) end local function init(params) name, gameObject, fields = unpack(params) SetAnchor(fields) EventHelper.SetClick(fields.UILabel_Change, function() uimanager.show("dlgselectserver", getLatestLoginServer()) OpEnable(false) end ) EventHelper.SetClick(fields.UILabel_Server, function() local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus(); if loginstatus == -1 or loginstatus == 0 then --Game.Platform.Interface.Instance:Login() OpEnable(false) RegLoginEnable(true) else CameraManager.ActiveSunShaft() saveLatestLoginServer(selectedServer) network.connect() OpEnable(false) RegLoginEnable(false) end end ) EventHelper.SetClick(fields.UIButton_Announcement, function() uimanager.show("dlgnotice") OpEnable(false) end ) function doRegLogin() local name = fields.UIInput_Name.value local pwd = fields.UIInput_Passwd.value if name == "" then uimanager.ShowSystemFlyText("请输入用户名") return else local ret = name:find('%w+%a*%d*') if ret ~= 1 then uimanager.ShowSystemFlyText("用户名不合法"); return end end local namelen = string.len(name) if namelen < 4 then uimanager.ShowSystemFlyText("用户名过短"); return end if namelen > 12 then uimanager.ShowSystemFlyText("用户名过长"); return end local pwdlen = string.len(pwd) if pwd == "" then uimanager.ShowSystemFlyText("请输入密码"); return else local ret = pwd:find('%w+%a*%d*') if ret ~= 1 then uimanager.ShowSystemFlyText("密码不合法"); return end end if pwdlen < 4 then uimanager.ShowSystemFlyText("密码过短"); return end if pwdlen > 12 then uimanager.ShowSystemFlyText("密码过长"); return end g_loginName = name g_loginPwd = pwd Game.Platform.Interface.Instance:Login() local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus(); if loginstatus == -1 or loginstatus == 0 then else CameraManager.ActiveSunShaft() saveLatestLoginServer(selectedServer) network.connect() OpEnable(false) RegLoginEnable(false) end end EventHelper.SetClick(fields.UIButton_Reg, function() g_is_login = false doRegLogin() end ) EventHelper.SetClick(fields.UIButton_Login, function() g_is_login = true doRegLogin() end ) EventHelper.SetClick(fields.UILabel_Account,function() Game.Platform.Interface.Instance:Logout() --Game.Platform.Interface.Instance:Login() OpEnable(false) RegLoginEnable(true) end) fields.UIButton_Scan.gameObject:SetActive(false) end local function ResetSelectedServer(idx) selectedServer = idx network.setSelectedServer(selectedServer) refresh() end return { init = init, show = show, hide = hide, update = update, destroy = destroy, refresh = refresh, serverLabelInfo = serverLabelInfo, ResetSelectedServer = ResetSelectedServer, OpEnable = OpEnable, OnLoginSuccess = OnLoginSuccess, }
Anyone who managed to play?
(http://imgur.com/a/yFQ0k)
link dead. someone canreupload ?