[ALPHA] OBJ to GB8 Converter

Junior Spellweaver
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BakaBug's OBJ2GB8

Yeah some guys asked me for an easy converter .. .. becosue they don't like Blender..

You guy's have luck .. I am the MAYA-guy.. don't like blender..
So I written a fast easy static GB Converte (means for GB8)

I didn't tested it .. and i don't know if it works, thats why it's ALPHA

How It works .. ?
Start the EXE and read the instruction !

I am the blender user what can i do more (with it) .. ?
The converter auto covnerts 4-Polys to 3-polys .. hmm .. (more n-poly wont work) (shoudl :P)
You can set more material options like transparents (should..)

So .. test it and tell me if it works ;)

When it works I will write a GB9 Converter and change to the *.X Files .. becouse I would able to write animation :P
When it doesn't work, I will try to fix it


The stuff you need:
  • Windows XP or Windows VISTA or .. any WINDOWS
  • A 3D model with only 1 mesh and 1 texture ! as OBJ (<text format)
  • A Texturefile (which can Kal load)
  • A little 3D info : you can't use more than 65535 verteices becosue the indexbuffer only take WORDs

EDIT:
I nowhere found something in rules about "ALPHA / BETA.."
So I am in the right thread-section (I hope)
 

Attachments

first bug found:
*Blender Export *.obj in a differnet format than MAYA

MAYA:
f 61/274/1 60/275/1 65/276/1

Blender:
f 61/274 60/275 65/276

I will try to fix it.

Thx to 007luk1
 
first bug found:
*Blender Export *.obj in a differnet format than MAYA

MAYA:
f 61/274/1 60/275/1 65/276/1

Blender:
f 61/274 60/275 65/276

I will try to fix it.

Thx to 007luk1

Problem found:
My Converter crashs when using Object without Normals (fixed that)

Uplaoded newest version (first post)
 
First result by 007luk1:

GB Importer wont load the GB8
But shows ingame !

EDIT:
WRONG RESULT.. lol
A littel bug in converter i believe (it crashes) -.-

EDIT:
Already found a little bug.. fixing now
 
lol GB editor

Found Spelling Mistake:
when you run it you get
You need to Drag&Drop the OBJ-File over "ther" GBconverter...

Hehe I will do this when I have time :P
 
Good job, now write one for 3D Studio Max, as Maya is as horrible as Blender :p

What I should do for 3d Studio ?
LOL this is an OBJ 2 GB Converter
You can use any 3D Programm
When you want you can use AUTOCAD .. as long as it can export OBJ-Files

Progress:
I found why my gb's wotn load..
I have something wrong with the Vertex-data
I can't fully rember which structure they have.. so I used floats looks like it's wrong..
I will try to fix it..
 
Yeah only want to tell progress...

I fixed the vertices bug.. and material should be right..
I will test it now.. and when it works I will release it .. as BETA ;)

For more info .. visit my Blog ;) Link is in signature
 
So some news again ;)

From my Blog:
Code:
OBJ 2 GB8 was now tested by 007Luke1

And it worked perfect ... so why don't I release it ?

The problem is this.. every 3D program save OBJ's in a different size..
In blender the factor is 1/2 why ? I don't know..

But therefor I will write a GBImporter .. becouse when you would
Import a GB (change it to what you want) and export a GB it will have the right size ;)

So nobody will get problems with this crazy resizing because of converting his mesh to a OBJ
 
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