It worked. Thanks, man.That’s caused by a 16bit zbuffer. It needs to be 24bit to combat zfighting. Just change the default in realspace2 from d16 to d24s8 and it’ll fix the problem.
True. All are useless.
And maybe no one fix it yet.
And very useless if a player is using "archetype" or a plain-map-textures (mostly 80~90% of gamers are using it especially oldgens)... Textures are no use and objects are something no use if using archetype. Results to useless maps because a players with map-textures ON (low/med/high setting) has 30~70% aiming-skill (on enemies).. While archetype-player has 80~100% aiming-skill and more easy/comfortable to aim and win. Yes, I always use archetype (plain map-texture quality) especially on clan wars and getting conscience to a gamer not using it and I turn to use high map-texture quality from setting because he can't even get a score
This can still happen with archetype on. Just not as common.
Also no one gives a poop if it doesn't matter to those who are using Archetype to begin with. The point is that it's a bug and he wanted guidance on addressing the bug. No one here asked for your input on whether or not it's useless, even though in the same post you go on to say 80% of players are using Archetype, which in of itself suggests that it's not useless, since 20% of the playerbase is not using Archetype.
Nobody likes to touch a graphics engine that the truth is very old and it is not worth updating because it will not matter, the best option would be to change the graphics engine but that is too much work so do not complain about the game and enjoy it.
Also that does not flow at all that seems to me something normal in every game.
"Nobody touches the graphics engine"?
Jeff has done so several times. As have I. As did Crawly.
So I'm confused?
Also your English is hard to understand.