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Anti lead Check boxes please

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Don't beg, try doing it yourself, and if you can't, then learn how to.

If theres a whole thread on it, post there instead of creating a WHOLE NEW THREAD about it.
 
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2D > 3D
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Don't beg, try doing it yourself, and if you can't, then learn how to.

If theres a whole thread on it, post there instead of creating a WHOLE NEW THREAD about it.

Actually he is in the right in posting a new thread. Since the last post is over 2 weeks (citation?) in the Anti-lead release thread, it is grave digging to post in that thread thus creating a new one in the general section is the correct thing to do. Whether or not he will get help, I do not know, but according to the rules this topic is perfectly fine.

@Topic, why in the world do you need interface XMLs for Antilead.... Antilead controls how damage is taken, not anything visual x.x.
 
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MButton* pButton2 = (MButton*)pResource->FindWidget("AntiLeadCheckBox");

Code:
        <LABEL item="Label" parent="StageGameInfo">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>2</X>
            <Y>30</Y>
            <W>300</W>
            <H>24</H>
        </BOUNDS>
        <TEXT>AntiLead</TEXT> <!-- ????? -->
    </LABEL>
    <BUTTON item="AntiLeadCheckBox" parent="StageGameInfo">
        <BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
        <PUSHBUTTON/>
        <BOUNDS>
            <X>229</X>
            <Y>30</Y>
            <W>24</W>
            <H>24</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>right</HALIGN>
        </ALIGN>
        <CUSTOM/>
    </BUTTON>
 
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Master Summoner
Joined
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Messages
559
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Actually he is in the right in posting a new thread. Since the last post is over 2 weeks (citation?) in the Anti-lead release thread, it is grave digging to post in that thread thus creating a new one in the general section is the correct thing to do. Whether or not he will get help, I do not know, but according to the rules this topic is perfectly fine.

@Topic, why in the world do you need interface XMLs for Antilead.... Antilead controls how damage is taken, not anything visual x.x.

I thought the thread was recent, must have misread, apologies.
 
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Don't beg, try doing it yourself, and if you can't, then learn how to.

If theres a whole thread on it, post there instead of creating a WHOLE NEW THREAD about it.

i posted before how to control the objects place and there was no body replyed me
sorry for my bad english

Actually he is in the right in posting a new thread. Since the last post is over 2 weeks (citation?) in the Anti-lead release thread, it is grave digging to post in that thread thus creating a new one in the general section is the correct thing to do. Whether or not he will get help, I do not know, but according to the rules this topic is perfectly fine.

@Topic, why in the world do you need interface XMLs for Antilead.... Antilead controls how damage is taken, not anything visual x.x.


anti lead options in stage option
same euro gunz anti lead are you under stand :3

MButton* pButton2 = (MButton*)pResource->FindWidget("AntiLeadCheckBox");

Code:
        <LABEL item="Label" parent="StageGameInfo">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>2</X>
            <Y>30</Y>
            <W>300</W>
            <H>24</H>
        </BOUNDS>
        <TEXT>AntiLead</TEXT> <!-- ????? -->
    </LABEL>
    <BUTTON item="AntiLeadCheckBox" parent="StageGameInfo">
        <BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
        <PUSHBUTTON/>
        <BOUNDS>
            <X>229</X>
            <Y>30</Y>
            <W>24</W>
            <H>24</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>right</HALIGN>
        </ALIGN>
        <CUSTOM/>
    </BUTTON>


thank you Joe Special thanks :D

can you help me how to control objects places and create new objects via source?? please

sorry for my bad english
 
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