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Here is a slightly modified map extractor that extracts all the maps from 2.1.0, including the new Black Temple 
DIY: Open the Map Extractor source from the Antrix SVN (svn://emupedia.com/svn/antrix/), and open system.cpp. Then, find this code:
Then, replace it with one of the following:
enUS:
enGB:
deDE:
Yes, I did this myself. It's a VERY, VERY simple code edit. Anyone tries saying I leeched will get my foot in their arse, coz The Yama don't leech $hit!!
P.S. The map folder will be 942 mb, instead of the 671 mb that the original ad.exe extracted. This is, ofc, because of the new maps... DUH!!

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DIY: Open the Map Extractor source from the Antrix SVN (svn://emupedia.com/svn/antrix/), and open system.cpp. Then, find this code:
Code:
const char* archiveNames[] = {"common.mpq", "enUS/locale-enUS.MPQ",0 };
enUS:
Code:
const char* archiveNames[] = {"common.mpq", "enUS/locale-enUS.MPQ", "expansion.mpq", "enUS/expansion-locale-enUS.MPQ", "patch.MPQ", "enUS/patch-enUS.MPQ",0 };
enGB:
Code:
const char* archiveNames[] = {"common.mpq", "enGB/locale-enGB.MPQ", "expansion.mpq", "enGB/expansion-locale-enGB.MPQ", "patch.MPQ", "enGB/patch-enGB.MPQ",0 };
deDE:
Code:
const char* archiveNames[] = {"common.mpq", "deDE/locale-deDE.MPQ", "expansion.mpq", "deDE/expansion-locale-deDE.MPQ", "patch.MPQ", "deDE/patch-deDE.MPQ",0 };
Yes, I did this myself. It's a VERY, VERY simple code edit. Anyone tries saying I leeched will get my foot in their arse, coz The Yama don't leech $hit!!

P.S. The map folder will be 942 mb, instead of the 671 mb that the original ad.exe extracted. This is, ofc, because of the new maps... DUH!!
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