[Antrix] Anything wrong with my confs?

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ANTRIX.CONF
#######################################################################
# Configuration File
# Last updated at revision 1259
#######################################################################

# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

Database.Hostname = localhost
Database.Username = root
Database.Password = xxxxxxxxxxxxxxxxxx
Database.Name = antrix
Database.Port = 3306
Database.Type = 1


# Host Directive
#
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#

Host = 0.0.0.0


# World Server Listen Port Directive
#
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#

WorldServerPort = 8129


# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#

LogLevel = 0


# World server packet logging feature
#
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#

LogWorld = 0


# Session Limit
#
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#

PlayerLimit = 100


# Message Of The Day (MOTD)
#
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified"

Motd = "E MarkiPEO XD."


# Send Build On Join
#
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.

SendBuildOnJoin = 1

# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#

Rate.Health = 1
Rate.Power1 = 1
Rate.Power2 = 1
Rate.Power3 = 1

# XP (Experience) Rate setup
#
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
# Default: 1
#

Rate.XP = 1
Rate.QuestXP = 1


# Rest XP Rate
#
# Value is the amount of rest XP a player will recieve per minute of rest time.
# Default: 1
#

Rate.RestXP = 1


# Drop Rate
#
# This value will be multiplied by any gold looted and the drop percentages of the
# items for creatures will also be multiplied for this to determine which items
# to drop.
# Default: 1
#

Rate.Drop = 1
Rate.DropMoney = 1


# Player save rate
#
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)

Rate.Save = 300000

# Compression rate
#
# Value is from 1-9, the compression level passed to zlib to compress
# update packets. A higher value will consume less bandwidth but more cpu cycles.
# Default: 1 (Best Speed)
#

Rate.Compression = 1


# Expansion races
#
# This directive controls whether expansion races will be allowed to be created
# by players. (once the expansion is released).
#

AllowExpansionRaces = 0


# Queue Update Rate
#
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#

Network.QueueUpdateInterval = 5000


# Socket Threads Delay
#
# This directive controls the delay between loops of the socket worker threads.
# Usually 20ms works nicely, although if you have a much larger server higher
# values might work better.
#
# Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
# implementation.
#
# Default: 20 (20ms)
#

Network.ThreadDelay = 20


# Socket Thread Count
#
# This directive controls the amount of socket worker threads that will be spawned
# by the server. New sockets are then dynamically balanced out on these threads.
# Again, if you have a much larger server a higher value may improve latency.
#
# Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
# implementation.
#
# Default: 5
#

Network.ThreadCount = 5

# Update Distance
#
# This directive controls the distance (internal yards) that the player can "see" up to
# and receieve updates for. For smaller servers, you can probably increase this number.
# Increasing this number will also increase the servers bandwidth consumption and CPU usage.
# Default: 80
#

PlrUpdateDistance = 80


# Level Cap
#
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
#

LevelCap = 70


# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
#
# Default: gm_sync_channel
#

GmClientChannel = "gm_sync_channel"


# Seperate Channels Control
#
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
#
# Default: 0
#

SeperateChatChannels = 0


# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
# maps here. Unloading the main world maps when they go idle can save a great amount of memory if
# the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#

MapPath = "maps"
UnloadMaps = 1


# Breathing Setup
#
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
#
# Default: 1
#

EnableBreathing = 1


# Speedhack detection
#
# If this directive is turned on, speedhack detection will be activated and speedhackers
# will be warned / kicked.
#
# Default: 0
#

SpeedhackProtection = 0


# Cheat log setup
#
# These two directives set up the cheater logging file, if turned on any cheat / packet
# exploit / speedhack attempts will be logged here.
#
# Default: off
#

LogCheaters = 0
CheatLogFile = "cheaters.log"


# GM log setup
#
# These two directives set up the GM command logging fie. If turned on, most gm commands
# will be logged for this file for abuse investigation, etc.
#
# Default: off
#

LogGMCommands = 0
GMLogFile = "gmcommand.log"


# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts - Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#

Mail.ReloadDelay = 0
Mail.DisablePostageCostsForGM = 1
Mail.DisablePostageCosts = 0
Mail.DisablePostageDelayItems = 1
Mail.DisableMessageExpiry = 0
Mail.EnableInterfactionMail = 1
Mail.EnableInterfactionMailForGM = 1

LOGONSERVER.CONF:
#######################################################################
# Configuration File (Logon)
# Last updated at revision 1259
#######################################################################

# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

LogonDatabase.Hostname = localhost
LogonDatabase.Username = root
LogonDatabase.Password = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
LogonDatabase.Name = antrix
LogonDatabase.Port = 3306
LogonDatabase.Type = 1

# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#

Host = 127.0.0.1


# Realm List Listen Port Directive
#
# This is the port that the realm list listens on.
# Unless you have modded the clients, this will
# always be 3724.
#
# Default: 3724
#

RealmListPort = 3724


# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#

LogLevel = 0

# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#

AccountRefresh = 600

# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 2.0.1 was build 6180.
#

MinClientBuild = 6692
MaxClientBuild = 6739

# Socket Threads Delay
#
# This directive controls the delay between loops of the socket worker threads.
# Usually 20ms works nicely, although if you have a much larger server higher
# values might work better.
# Default: 20 (20ms)
#

Network.ThreadDelay = 20


# Socket Thread Count
#
# This directive controls the amount of socket worker threads that will be spawned
# by the server. New sockets are then dynamically balanced out on these threads.
# Again, if you have a much larger server a higher value may improve latency.
# Default: 5
#

Network.ThreadCount = 5

Realms.conf:
#######################################################################
# Realms Configuration File
# Last updated at revision 1259
#######################################################################

# Logon Server Setup
#
# Logon servers are the old "realmlist" or "auth" servers.
# At the moment, you can only set up one. This will be changed in the
# future.
#
# LogonServerCount = Number of servers
# LogonServer[x].Address = The address (no port) of the server.
# LogonServer[x].Port = The port on which the logon server listens.
# LogonServer[x].Name = Not really relavant, but name the logon.
#

LogonServerCount = 1

LogonServer1.Address = "127.0.0.1"
LogonServer1.Port = 8093
LogonServer1.Name = "Default Logon"

# Realm Setup
#
# This is the realms that will be added to the list for this instance
# of the server. You can have multiple realms (e.g. one for LAN, WAN).
#
# RealmCount = The number of servers.
# Realm[x].Name = The name of the realm.
# Realm[x].Address = The address (and port) of that realm.
# Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
# Realm[x].Colour = Realm colour in realm list display.
# Realm[x].TimeZone = Time zone the realm is in.
# Realm[x].Population = (0 = low, 1 = medium, 2 = high)
#

RealmCount = 1

Realm1.Name = "Default Logon"
Realm1.Address = "127.0.0.1:8129"
Realm1.Icon = "PVP"
Realm1.Colour = 1
Realm1.Population = 1.0
Realm1.TimeZone = 1
 
what core do you use?
Anyway, check the logon.conf and add Ishost line... like this:

# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#

Host = 0.0.0.0
ISHost = 127.0.0.1
 
well, in realms.conf if you use

RealmCount = 1

Realm1.Name = "Default Logon"
Realm1.Address = "127.0.0.1:8129"
Realm1.Icon = "PVP"
Realm1.Colour = 1
Realm1.Population = 1.0
Realm1.TimeZone = 1

only you would see your realm (because 127.0.0.1 is you local host, ppl can't conncet to your local host... if the connect to 127.0.0.1 tehy will conncet at themselves), but it should work anyway for you.

may i know what's exactly your problem? it would be easier to guess what's che cause.
 
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