Hello! This is my first post here, hope you're all doing well. I'm a 3D artist and I've been trying to put custom models into Mu Online. I use Maya and 3DSmax for my work, but have had little success making the files work in the game. I usually export .fbx, import it into Milkshape and export it as SMD then use a BMD converter. It works but the scale is way off and animations don't work at all
Has anyone had any positive experience doing it with this or other workflows? Thank you in advance!
I did used 3dsmax and had to get specific plugins for exporting to .smd here:
use this and convert to .smd then with pentium tools convert to .bmd or better use this simple converter by draggin the .smd inside with the texture and it converts just like u want.
Milkshape is very useful.
It can import a lot of formats and can as well import/export smd files.
From smd you need to convert to bmd with the tool Karli provided for you or with Pentium tools
Would be interesting to see some of your works, 2-3 screenshot would be nice if you would like to show us.