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Ascent [Ascent][Help] Realm Loop.. impossible..

Initiate Mage
Joined
Jul 13, 2008
Messages
2
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Ok, so I have a DNS set up, I have all ports forwarded, I have windowsfirewall forwarded, AND disabled, for jsut in case. I am able to ping the person on himachi, he can ping me. we are using 7.8, ascent, and 2.4.2... Here is a list of my files.

First of my realm file.

Who ever delivers to me the wining solution, I will buy them the 10 dollar copy of the spore creater creator...

#######################################################################
# OpenAscent Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
# Address:
# The address (no port) of the server.
#
# Port:
# The port on which the logon server listens. (*** NOT 3724 ***)
#
# Name:
# Not really relavant, but name the logon.
#
# RealmCount:
# The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer Address = "127.0.0.1"
Port = "8093"
Name = "Default Logon"
RealmCount = "3">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
# Name:
# The name of the realm.
#
# Address:
# The address (and port) of that realm.
#
# Icon:
# The type of realm (PVP, Normal, RPPVP, RP)
#
# TimeZone:
# Time zone the realm is in.
#
# Population:
# (0 = low, 1 = medium, 2 = high)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Realm1 Name = "AC Web Ultimate Repack"
Address = "11.11.11.11:8129" External IP
Icon = "PVP"
Population = "1.0"
TimeZone = "1">

<Realm2 Name = "AC Web Ultimate Repack"
Address = "22.22.22.22:8129" hamachi/internal IP
Icon = "PVP"
Population = "1.0"
TimeZone = "1">

<Realm1 Name = "AC Web Ultimate Repack"
Address = "127.0.0.1" Local (duh)
Icon = "PVP"
Population = "1.0"
TimeZone = "1">


NEXT UP WORLD


#######################################################################
# OpenAscent Configuration File
# Last Update: $Id: ascent-world.conf 309 2008-06-03 14:29:43Z tazjin $
#######################################################################

/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "ascent" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen Host = "0.0.0.0"
WorldServerPort = "8129">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel Screen="0" File="-1" World="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
# LimitedNames
# This directive forces all character names to be a-z and A-Z compliant.
# Default: 1
#
# UseAccountData
# This directive determines whether the account_data table is used to save custom client data.
# May cause buggy behaviour.
# Default: 0
#
# AllowPlayerCommands
# This directive, if enabled can allow players to use commands with a '0' command group.
# Default: 0
#
# EnableLFGJoin
# If this is enabled, you can join the LFG channel without using the LFG tool.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server PlayerLimit = "100"
Motd = "Thank you for using AC Web Ultimate Repack. For more information, visit www.ac-web.org"
SendStatsOnJoin = "1"
EnableBreathing = "1"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0"
LimitedNames="1"
UseAccountData="0"
AllowPlayerCommands="0"
EnableLFGJoin="0">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Announce Configuration
#
# Tag
# Configure what is shown in front of your announces in the [] brackets.
# Default: Staff (would give [Staff])
#
# GMAdminTag
# Configure whether the <GM> or <Admin> tag is shown in announces.
# Default: 0 (disabled)
#
# NameinAnnounce
# If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
# Default: 1 (enabled)
#
# NameinWAnnounce
# If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
# of the message.
# Default: 1 (enabled)
#
# ShowInConsole
# This controls whether announces are shown in the ascent-world console or not.
# This does not apply for the team-internal GM announce.
# Default: 1 (enabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Announce Tag = "Staff"
GMAdminTag = "0"
NameinAnnounce = "1"
NameinWAnnounce = "1"
ShowInConsole = "1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# If this triggers it means you didn't read your config file!
# Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

#<die msg="I am a newb who didn't even read half my config file!">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
# Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
# F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
# Note that resting in a resting area (Zzz) goes 4 times faster.
# Default: 1 (bubble every 8 hrs)
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates Health="1"
Power1="1"
Power2="1"
Power3="1"
QuestReputation="1"
KillReputation="1"
Honor="1"
PvPTimer="300000"
Compression="1"
XP="1"
QuestXP="1"
RestXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="1"
Save="300000"
SkillChance="1"
SkillRate="1"
ArenaMultiplier2x="1"
ArenaMultiplier3x="1"
ArenaMultiplier5x="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient GmClientChannel = "gm_sync_channel">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain & Collision Settings
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# vMapPath = "vmaps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain MapPath = "maps"
vMapPath = "vmaps"
UnloadMaps = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log Cheaters="0" GMCommands="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper FileName = "../Server/htdocs/stats/stats.xml" Interval = "120000">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
# Additional Table Binding
# You can load static item/creature/etc data into the server using this directive.
# This way throughout database updates your custom data can be preserved.
# Format: "sourcetable destination table,sourcetable destinationtable"
# Example: "myitems items,mynpcs creature_names"
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1"
LoadAdditionalTables="">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer DisablePings = "0"
RemotePassword = "ascent">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# SpeedThreshold
# This directive controls the threshold at which the speedhack detection will trip.
# It's (characters' move time of distance - real move time of distance)
# Default: -600.0
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# FlightThreshold
# This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
# Default: 10
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flight="1"
FlightThreshold="10"
DisableOnGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the moment only
# arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Periods HonorUpdate="daily"
ArenaUpdate="weekly"
DailyUpdate="daily">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
#
# These are the values that the AscentStats client uses while communicating with an AscentStats server.
# Statistics will be sent anonymously if a server guid is not set.
# If you do not want your ascent client communicating with AscentStats servers, disable it here.
# No personally-identifiable information is sent in these transmissions. The actual data sent is:-
# stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
#
# If you don't mind your server transmitting this information, please leave AscentStats enabled. It
# allows our developers to understand our users needs better and in the end provide you with a better
# product.
#
# Enable
# To disable stat transmission completely, set this to 0.
#
# ServerGUID
# This is the GUID assigned to your server by the AscentStats server. To register your server, go
# to
#
# ServerKey
# This is the key used to secure stats sent by your server so they can't be forged. This key is
# obtained after registering your server.
#
# Default:
# Enabled
# Server Key "NONE"
# Server GUID "NONE"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AscentStats Enable="1"
ServerGUID="NONE"
ServerKey="NONE">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them here in a ';'
# seperated list.
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Channels BannedChannels="">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
# These directives control some of the aspects in the voice chat system.
#
# Enabled
# If you want to enable the voice chat system, this must be set to 1.
# Default: "0"
#
# ServerIP
# This is the IP of the voice chat server.
# Default: "127.0.0.1"
#
# ServerPort
# This is the TCP port of the voice chat server.
# Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<VoiceChat Enabled="0"
ServerIP="127.0.0.1"
ServerPort="3727">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Remote Console Setup
#
# These directives control the remote administration console.
#
# Enabled
# If you want to enable the remote administration console, set this.
# Default: 0
#
# Host
# This is the interface the RA server listens on.
# Default: "0.0.0.0"
#
# Port
# This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
# Default: 8092
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<RemoteConsole Enabled="0"
Host="0.0.0.0"
Port="8092">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Scripting Engine Setup
#
# Ascent can support multiple script backends via the means of loading .dll files for them.
# This section in the config can enable/disable those backends.
#
# LUA
# If you would like to enable the LUA scripting backend, enable this.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<ScriptBackends LUA="1"
AS="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Movement Setup
#
# NOTE: For any of these directives to function, movement compression has to be compiled into
# the server.
#
# FlushInterval
# This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
# If you have a high threshold, keeping this at 1-2 seconds will work better.
# Default: 1000 (one second)
#
# CompressionRate
# This is the deflate compression rate. Higher will use more cpu, but smaller packets.
# Range: 1-9 (or 0 is disable)
# Default: 1
#
# CompressionThreshold
# This is the distance that will be used to determine if an object needs to be sent compressed or
# normal. It is advised to keep it at least 30 units. This value is used for players.
# Default: 30.0
#
# CompressionThresholdCreatures
# This is the distance that will be used to determine if an object needs to be sent compressed or
# normal. This value is used for creatures, so it can be a lot lower.
# Default: 10.0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Movement FlushInterval="1000"
CompressRate="1"
CompressThreshold="30.0"
CompressThresholdCreatres="10.0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# You should know what to do here :p
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

#<die2 msg="I read nearly all my config file, but not the whole thing!">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
# LocaleBindings
# This is a list of locale names and the other locale you want to associate with them.
# For example, to make the European client always use the french language, "enGB=frFR"
#
# Must be terminated by a space.
#
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Localization LocaleBindings="">
 
Initiate Mage
Joined
Jul 13, 2008
Messages
2
Reaction score
0
Also heres the ascent windows.

Announce colors initialized.

14:36 N World: Loading DBC files...
14:36 N DBC: Loading DBC/ItemSet.dbc.
14:36 N DBC: Loading DBC/Lock.dbc.
14:36 N DBC: Loading DBC/EmotesText.dbc.
14:36 N DBC: Loading DBC/SkillLineAbility.dbc.
14:36 N DBC: Loading DBC/SpellItemEnchantment.dbc.
14:36 N DBC: Loading DBC/GemProperties.dbc.
14:36 N DBC: Loading DBC/SkillLine.dbc.
14:36 N DBC: Loading DBC/Spell.dbc.
14:36 N DBC: Loading DBC/ItemExtendedCost.dbc.
14:36 N DBC: Loading DBC/Talent.dbc.
14:36 N DBC: Loading DBC/TalentTab.dbc.
14:36 N DBC: Loading DBC/SpellCastTimes.dbc.
14:36 N DBC: Loading DBC/SpellRadius.dbc.
14:36 N DBC: Loading DBC/SpellRange.dbc.
14:36 N DBC: Loading DBC/SpellDuration.dbc.
14:36 N DBC: Loading DBC/ItemRandomProperties.dbc.
14:36 N DBC: Loading DBC/AreaTable.dbc.
14:36 N DBC: Loading DBC/FactionTemplate.dbc.
14:36 N DBC: Loading DBC/Faction.dbc.
14:36 N DBC: Loading DBC/TaxiNodes.dbc.
14:36 N DBC: Loading DBC/TaxiPath.dbc.
14:36 N DBC: Loading DBC/TaxiPathNode.dbc.
14:36 N DBC: Loading DBC/CreatureSpellData.dbc.
14:36 N DBC: Loading DBC/CreatureFamily.dbc.
14:36 N DBC: Loading DBC/ChrRaces.dbc.
14:36 N DBC: Loading DBC/ChrClasses.dbc.
14:36 N DBC: Loading DBC/Map.dbc.
14:36 N DBC: Loading DBC/AuctionHouse.dbc.
14:36 N DBC: Loading DBC/ItemRandomSuffix.dbc.
14:36 N DBC: Loading DBC/gtCombatRatings.dbc.
14:36 N DBC: Loading DBC/ChatChannels.dbc.
14:36 N DBC: Loading DBC/DurabilityQuality.dbc.
14:36 N DBC: Loading DBC/DurabilityCosts.dbc.
14:36 N DBC: Loading DBC/BankBagSlotPrices.dbc.
14:36 N DBC: Loading DBC/StableSlotPrices.dbc.
14:36 N DBC: Loading DBC/gtChanceToMeleeCrit.dbc.
14:36 N DBC: Loading DBC/gtChanceToMeleeCritBase.dbc.
14:36 N DBC: Loading DBC/gtChanceToSpellCrit.dbc.
14:36 N DBC: Loading DBC/gtChanceToSpellCritBase.dbc.
14:36 N DBC: Loading DBC/gtRegenMPPerSpt.dbc.
14:36 N DBC: Loading DBC/gtOCTRegenMP.dbc.
14:36 N DBC: Loading DBC/gtRegenHPPerSpt.dbc.
14:36 N DBC: Loading DBC/gtOCTRegenHP.dbc.

14:36 N World: Beginning parallel server startup with 2 threads.

14:36 N Storage: 18748 entries loaded from table creature_names.
14:36 N Storage: 12719 entries loaded from table gameobject_names.
14:36 N Storage: 14087 entries loaded from table creature_proto.
14:36 N Storage: 717 entries loaded from table areatriggers.
14:36 N Storage: 996 entries loaded from table itempages.
14:36 N Storage: 6851 entries loaded from table quests.
14:36 N Storage: 490 entries loaded from table graveyards.
14:36 N Storage: 61 entries loaded from table teleport_coords.
14:36 N Storage: 413 entries loaded from table fishing.
14:36 N Storage: 3512 entries loaded from table npc_text.
14:36 N Storage: 80 entries loaded from table worldmap_info.
14:36 N Storage: 29 entries loaded from table zoneguards.
14:36 N Storage: 16804 entries loaded from table unit_display_sizes.
14:36 N Storage: 23935 entries loaded from table items.
14:36 N ObjectMgr: 0 players loaded.
14:36 N ObjectMgr: 0 guilds loaded.
14:36 N ObjectMgr: 52 player create infos loaded.
14:36 N ObjectMgr: 52 level up informations generated.
14:36 N ObjectMgr: 2 disabled spells.
14:36 N ObjectMgr: 675 trainers loaded.
14:36 N ObjectMgr: 107 totem spells loaded.
14:36 N ObjectMgr: 6710 spell skills loaded.
14:36 N ObjectMgr: 43 spell overrides loaded.
14:36 N ObjectMgr: 1499 vendors loaded.
14:36 N ObjectMgr: HighGuid(CORPSE) = 0
14:36 N ObjectMgr: HighGuid(PLAYER) = 0
14:36 N ObjectMgr: HighGuid(GAMEOBJ) = 2200057
14:36 N ObjectMgr: HighGuid(UNIT) = 4660709
14:36 N ObjectMgr: HighGuid(ITEM) = 0
14:36 N ObjectMgr: HighGuid(CONTAINER) = 0
14:36 N ObjectMgr: HighGuid(GROUP) = 0
14:36 N ObjectMgr: HighGuid(CHARTER) = 0
14:36 N ObjectMgr: HighGuid(GUILD) = 0
14:36 N ObjectMgr: 331 reputation modifiers on reputation_creature_onkill.
14:36 N ObjectMgr: 2 reputation modifiers on reputation_faction_onkill.
14:36 N ObjectMgr: 23 instance reputation modifiers loaded.
14:36 N ObjectMgr: 226 monster say events loaded.
14:36 N WeatherMgr: Loaded weather information for 51 zones.
14:36 N ObjectMgr: 0 groups loaded.
14:36 N ObjectMgr: 954 NPC Gossip TextIds loaded.
14:36 N ObjectMgr: 53736 waypoints cached.
14:36 N WordFilter: Loading...
14:36 N WordFilter: Done.

14:36 N World: Database loaded in 15453ms.

14:36 N Map: 25237 creatures / 10120 gameobjects on map 1 cached.
14:36 N InstanceMgr: Creating continent Kalimdor.
14:36 N Map: 9 creatures / 0 gameobjects on map 30 cached.
14:36 N Map: 143 creatures / 33 gameobjects on map 33 cached.
14:36 N Map: 90 creatures / 2 gameobjects on map 34 cached.
14:36 N Map: 22340 creatures / 12440 gameobjects on map 0 cached.
14:36 N InstanceMgr: Creating continent Eastern Kingdoms.
14:36 N Map: 211 creatures / 26 gameobjects on map 36 cached.
14:36 N Map: 313 creatures / 76 gameobjects on map 43 cached.
14:36 N Map: 206 creatures / 48 gameobjects on map 47 cached.
14:36 N Map: 215 creatures / 25 gameobjects on map 48 cached.
14:36 N Map: 261 creatures / 180 gameobjects on map 70 cached.
14:36 N Map: 404 creatures / 89 gameobjects on map 90 cached.
14:36 N Map: 356 creatures / 75 gameobjects on map 109 cached.
14:36 N Map: 2 creatures / 0 gameobjects on map 37 cached.
14:36 N Map: 272 creatures / 64 gameobjects on map 129 cached.
14:36 N Map: 329 creatures / 90 gameobjects on map 189 cached.
14:36 N Map: 503 creatures / 375 gameobjects on map 229 cached.
14:36 N Map: 261 creatures / 55 gameobjects on map 209 cached.
14:36 N Map: 1065 creatures / 433 gameobjects on map 230 cached.
14:36 N Map: 65 creatures / 2 gameobjects on map 269 cached.
14:36 N Map: 5 creatures / 44 gameobjects on map 249 cached.
14:36 N Map: 404 creatures / 66 gameobjects on map 289 cached.
14:36 N Map: 380 creatures / 164 gameobjects on map 329 cached.
14:36 N Map: 611 creatures / 24 gameobjects on map 349 cached.
14:36 N Map: 22 creatures / 51 gameobjects on map 369 cached.
14:36 N InstanceMgr: Creating continent Deeprun Tram.
14:36 N Map: 675 creatures / 177 gameobjects on map 309 cached.
14:36 N Map: 181 creatures / 3 gameobjects on map 409 cached.
14:36 N Map: 133 creatures / 12 gameobjects on map 389 cached.
14:36 N Map: 25 creatures / 40 gameobjects on map 449 cached.
14:36 N InstanceMgr: Creating continent Alliance Military Barracks.
14:36 N Map: 811 creatures / 93 gameobjects on map 429 cached.
14:36 N Map: 7 creatures / 0 gameobjects on map 451 cached.
14:36 N InstanceMgr: Creating continent Development Land.
14:36 N Map: 14 creatures / 8 gameobjects on map 450 cached.
14:36 N InstanceMgr: Creating continent Horde Military Barracks.
14:36 N Map: 306 creatures / 103 gameobjects on map 469 cached.
14:36 N Map: 11 creatures / 0 gameobjects on map 529 cached.
14:36 N Map: 146 creatures / 0 gameobjects on map 509 cached.
14:36 N Map: 113 creatures / 0 gameobjects on map 531 cached.
14:36 N Map: 445 creatures / 252 gameobjects on map 532 cached.
14:36 N Map: 1152 creatures / 142 gameobjects on map 533 cached.
14:36 N Map: 242 creatures / 25 gameobjects on map 534 cached.
14:36 N Map: 95 creatures / 0 gameobjects on map 540 cached.
14:36 N Map: 94 creatures / 27 gameobjects on map 542 cached.
14:36 N Map: 81 creatures / 9 gameobjects on map 543 cached.
14:36 N Map: 28 creatures / 13 gameobjects on map 544 cached.
14:36 N Map: 175 creatures / 14 gameobjects on map 545 cached.
14:36 N Map: 141 creatures / 24 gameobjects on map 546 cached.
14:36 N Map: 157 creatures / 0 gameobjects on map 547 cached.
14:36 N Map: 147 creatures / 25 gameobjects on map 548 cached.
14:36 N Map: 175 creatures / 1 gameobjects on map 550 cached.
14:36 N Map: 60 creatures / 14 gameobjects on map 552 cached.
14:36 N Map: 181 creatures / 5 gameobjects on map 553 cached.
14:36 N Map: 98 creatures / 16 gameobjects on map 554 cached.
14:36 N Map: 151 creatures / 1 gameobjects on map 555 cached.
14:36 N Map: 162 creatures / 15 gameobjects on map 556 cached.
14:36 N Map: 57 creatures / 9 gameobjects on map 557 cached.
14:36 N Map: 146 creatures / 12 gameobjects on map 558 cached.
14:36 N Map: 335 creatures / 166 gameobjects on map 560 cached.
14:36 N Map: 3 creatures / 0 gameobjects on map 562 cached.
14:36 N Map: 589 creatures / 15 gameobjects on map 564 cached.
14:36 N Map: 19 creatures / 2 gameobjects on map 565 cached.
14:36 N Map: 32 creatures / 0 gameobjects on map 566 cached.
14:36 N Map: 141 creatures / 43 gameobjects on map 568 cached.
14:36 N Map: 142 creatures / 0 gameobjects on map 580 cached.
14:36 N Map: 129 creatures / 0 gameobjects on map 585 cached.
14:36 N Map: 25657 creatures / 9718 gameobjects on map 530 cached.
14:36 N InstanceMgr: Creating continent Outlands.
14:36 N Map: 0 creatures / 0 gameobjects on map 13 cached.
14:36 N InstanceMgr: Creating continent Testing.
14:36 N Map: 0 creatures / 0 gameobjects on map 25 cached.
14:36 N InstanceMgr: Creating continent Scott Test.
14:36 N Map: 0 creatures / 0 gameobjects on map 29 cached.
14:36 N InstanceMgr: Creating continent CashTest.
14:36 N Map: 0 creatures / 0 gameobjects on map 35 cached.
14:36 N Map: 0 creatures / 0 gameobjects on map 44 cached.
14:36 N InstanceMgr: Creating continent <unused> Monastery.
14:36 N Map: 0 creatures / 0 gameobjects on map 42 cached.
14:36 N InstanceMgr: Creating continent Collins Test.
14:36 N Map: 0 creatures / 0 gameobjects on map 169 cached.
14:36 N InstanceMgr: Creating continent EmeraldDream.
14:36 N Map: 0 creatures / 0 gameobjects on map 489 cached.
14:36 N Map: 0 creatures / 0 gameobjects on map 582 cached.
14:36 N InstanceMgr: Creating continent Transport: Ruttheran to Auberdine.
14:36 N Map: 0 creatures / 0 gameobjects on map 584 cached.
14:36 N InstanceMgr: Creating continent Transport: Menethil to Theramore.
14:36 N Map: 0 creatures / 0 gameobjects on map 586 cached.
14:36 N InstanceMgr: Creating continent Transport: Exodar to Auberdine.
14:36 N Map: 0 creatures / 0 gameobjects on map 587 cached.
14:36 N InstanceMgr: Creating continent Transport: Feathermoon Ferry.
14:36 N Map: 0 creatures / 0 gameobjects on map 588 cached.
14:36 N InstanceMgr: Creating continent Transport: Menethil to Auberdine.
14:36 N Map: 0 creatures / 0 gameobjects on map 589 cached.
14:36 N InstanceMgr: Creating continent Transport: Orgrimmar to GromGol.
14:36 N Map: 0 creatures / 0 gameobjects on map 590 cached.
14:36 N InstanceMgr: Creating continent Transport: GromGol to Undercity.
14:36 N Map: 0 creatures / 0 gameobjects on map 591 cached.
14:36 N InstanceMgr: Creating continent Transport: Undercity to Orgrimmar.
14:36 N Map: 0 creatures / 0 gameobjects on map 593 cached.
14:36 N InstanceMgr: Creating continent Transport: Booty Bay to Ratchet.
14:36 N InstanceMgr: Deleting Expired Instances...
14:36 N InstanceMgr: Loading 0 saved instances.

14:36 N World: Object size: 272 bytes
14:36 N World: Unit size: 3736 bytes
14:36 N World: Creature size: 5032 bytes
14:36 N World: Player size: 97272 bytes
14:36 N World: GameObject size: 488 bytes
14:36 N World: Processing 28162 spells...
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
UNKNOWN SCHOOL 0
14:36 N World: Starting Transport System...
14:36 N ObjectMgr: Loading Transports...
14:36 N World: Starting Auction System...
14:36 N AuctionMgr: Loading Auction Houses...
14:36 N AuctionHouse: Done 1/3, 33% complete.
14:36 N AuctionHouse: Done 2/3, 67% complete.
14:36 N AuctionHouse: Done 3/3, 100% complete.
14:36 N World: Backgrounding loot loading...
14:36 N BattlegroundManager: Starting...
14:36 N DayWatcherThread: Started.
14:36 N DayWatcherThread: Running Weekly Arena Point Maintenance...
14:36 N DayWatcherThread: Running Daily Quest Reset...
14:36 N Network: Starting subsystem...
IOCP: Spawning 1 worker threads.
14:36 N Server: Loading External Script Libraries...

LUAScripting.dll : 0x0E7A0000 : v0.193 : delayed load.
MoonGossipScripts.dll : 0x0E810000 : v0.193 : loaded.
MoonInstanceScripts.dll : 0x0EAB0000 : v0.193 : loaded.
MoonMiscScripts.dll : 0x01770000 : v0.193 : loaded.
MoonQuestScripts.dll : 0x0E850000 : v0.193 : loaded.
MoonSpellHandlers.dll : 0x01A70000 : v0.193 : loaded.
ServerStatusPlugin.dll : 0x0E940000 : v0.193 : loaded.

14:36 N Server: Loaded 7 external libraries.

14:36 N Server: Loading optional scripting engines...
14:36 N Server: Initializing LUA script engine...
14:36 N LuaEngineMgr: Spawning Lua Engine...
14:36 N LuaEngine: Loading Scripts...
14:36 N LuaEngine: BOSS-MagistersTerrace-Vexallus.lua...
14:36 N LuaEngine: BOSS-Naxxramas-KelThuzad.lua...
14:36 N LuaEngine: GO - Sunstrider Isle - Shrine of DathRemar.lua...
14:36 N LuaEngine: GO - The Hinterlands - Lards Picnic Basket.lua...
14:36 N LuaEngine: OTHERS - Blizzcon_band_AI.lua...
14:36 N LuaEngine: QUEST - Blades Edge Mountains - Into the Soulgrinder.lua...
14:36 N LuaEngine: QUEST - Hillsbrad Foothills - Wanted Baron Vardus.lua...
14:36 N LuaEngine: QUEST - Moonglade.lua...
14:36 N LuaEngine: QUEST - TirisfalGlades - ProvingAllegiance.lua...
14:36 N LuaEngine: TAXI-Generic.lua...
14:36 N LuaEngine: UNIT - Ashenvale - Generic.lua...
14:36 N LuaEngine: UNIT - Darkshore - Generic.lua...
14:36 N LuaEngine: UNIT - Darnassus - Generic.lua...
14:36 N LuaEngine: UNIT - Eastern Plaguelands - Generic.lua...
14:36 N LuaEngine: UNIT - Elwynn Forest - Hogger.lua...
14:36 N LuaEngine: UNIT - Exodar - Generic.lua...
14:36 N LuaEngine: UNIT - Northshire - Generic.lua...
14:36 N LuaEngine: UNIT - Orgrimmar - Generic.lua...
14:36 N LuaEngine: UNIT - Shadowmoon Valley - DoomWalker.lua...
14:36 N LuaEngine: UNIT - Shadowmoon Valley - Mobs.lua...
14:36 N LuaEngine: UNIT - Terokkar Forest - The Infested Protector.lua...
14:36 N LuaEngine: UNIT - Thunder Bluff - Generic.lua...
14:36 N LuaEngine: UNIT - Undercity - Generic.lua...
14:36 N LuaEngine: UNIT - Western Plaguelands - Generic.lua...
14:36 N LuaEngine: UNIT - Western Plaguelands - Mobs.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SisterofTorment.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SunbladeBloodKnight.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SunbladeKeeper.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SunbladeMageGuard.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SunbladeMagister.lua...
14:36 N LuaEngine: UNIT-MagistersTerrace-SunbladeWarlock.lua...
14:36 N LuaEngine: Unit - AzuremystIsle - Mobs.lua...
14:36 N LuaEngine: Unit - HillsbradFoothills - Mobs.lua...
14:36 N Server: Done loading script engines...
14:36 N Server: Ready for connections. Startup time: 23344ms

14:36 N RemoteConsole: Starting...
14:36 N LogonCommClient: Loading forced permission strings...
14:36 N LogonCommClient: Attempting to connect to logon server...
14:36 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`...
14:36 N LogonCommClient: Authenticating...
14:36 N LogonCommClient: Authentication succeeded.
14:36 N LogonCommClient: Registering Realms...
14:36 N LogonCommClient: Realm `AC Web Ultimate Repack` registered as realm 1.
14:36 N LogonCommClient: Realm `AC Web Ultimate Repack` registered as realm 2.
14:36 N LogonCommClient: Realm `SomeRealm` registered as realm 3.
14:36 N LogonCommClient: Logonserver latency is 0ms.
 
Newbie Spellweaver
Joined
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Messages
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Lawl =D
Do this:
Go to noip.com, Make an account, Go to Add on the left.
Kocrachon - [Ascent][Help] Realm Loop.. impossible.. - RaGEZONE Forums

Replace 1 with whatever you want your "set realmlist xxxxxx.xxxxxxx.xxx" to be.
Leave 2 on DNS Host (A)
Make sure 3(The IP Address) is your external address. (It should be auto-magikally.)
It's pretty straightfoward. Reply if you can't figure it out.
Then, Open C:\Windows\System32\drivers\etc and edit the HOSTS file with notepad.
Change it to read:

127.0.0.1 my.redirect.whatever
YOUR INTERNAL IP my.redirect.whatever
YOUR EXTERNAL IP my.redirect.whatever

Replace "my.redirect.whatever" with what you put in #1 in the pic, Replace "YOUR INTERNAL IP" and etc with what it says to. Save it. Restart your computer. Then try. Have the person set their realmlist to what you have for "my.redirect.whatever". duck hamachi. Lawl.



EDIT: Either that's not your config file, Or your an idiot for not removing the die directives. /facepalm.
 
Last edited:
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