Join our community of MMORPG enthusiasts and private server developers! By registering, you'll gain access to in-depth discussions on source codes, binaries, and the latest developments in MMORPG server files. Collaborate with like-minded individuals, explore tutorials, and share insights on building and optimizing private servers. Join us today and unlock the full potential of MMORPG server development!
Join Today!what viewer?How to add BOSS VIEWER?
This share is still missing a lot, it is not complete and the share source code is not the same as the picture posted.Original Source
Keyword "Boss Spawn Viewer, Review000"
No Support, No Help, No DM, No IB
To view the content, you need to sign in or register
- Kongouchan
- Replies: 114
- Forum: Ran Online Releases
right, file not complete. after compile my emulator & server field bugtrap " out of the memory "This share is still missing a lot, it is not complete and the share source code is not the same as the picture posted.
its complete you just need to update your maplistright, file not complete. after compile my emulator & server field bugtrap " out of the memory "
how to update map list sir?its complete you just need to update your maplist
how to update map list sir?
STEP 1:
GLMapNode.cpp
BOOL SMAPNODE_DATA::LOAD ( basestream &SFile )
{
DWORD dwVer(0);
SFile >> dwVer;
if ( dwVer == VERSION )
{
SFile >> bUsed;
SFile >> strFile;
SFile >> sNativeID.wMainID;
SFile >> sNativeID.wSubID;
SFile >> dwFieldSID;
SFile >> bPeaceZone;
SFile >> bCommission;
SFile >> bPKZone;
SFile >> bFreePK;
SFile >> bItemDrop;
SFile >> bMove;
SFile >> bRestart;
SFile >> bPetActivity;
SFile >> bDECEXP;
SFile >> bVehicleActivity;
SFile >> bClubBattleZone;
SFile >> strMapName;
SFile >> strBGM;
SFile >> strLoadingImageName;
SFile >> bInstantMap;
SFile >> bQBoxEnable;
SFile >> bLunchBoxForbid;
SFile >> bCPReset; /*combatpoint logic, Juver, 2017/05/29 */
SFile >> bPKMap;
SFile >> bUIMapSelect;
SFile >> bUIMapInfo;
SFile >> bClubPKRecord;
SFile >> bOpenPrivateMarket; /* map private market setting, Juver, 2017/10/02 */
SFile >> bPartySparring;
/*map move settings, Juver, 2017/11/25 */
SFile >> bBlockTaxi;
SFile >> bBlockFriendCard;
SFile >> bBlockRecall;
SFile >> bBlockTeleport;
/*global buffs map setting, Juver, 2018/01/23 */
SFile >> bDisableSystemBuffs;
/*hp potion map setting, Juver, 2018/01/23 */
SFile >> bBlockHPPotion;
/* Boss Spawn Viewer, Review000 */
//SFile >> bBossMap; //COMMENT THIS ONE
}
STEP 2:
build your tools with the commented SFile >> bBossMap
STEP 3:
load your maplist with the updated tools then save it
STEP 4:
Once you save the maplist with latest tool uncimment the bBossMap you commented earlier
then build the tools again and try the emulator.
C++:STEP 1: GLMapNode.cpp BOOL SMAPNODE_DATA::LOAD ( basestream &SFile ) { DWORD dwVer(0); SFile >> dwVer; if ( dwVer == VERSION ) { SFile >> bUsed; SFile >> strFile; SFile >> sNativeID.wMainID; SFile >> sNativeID.wSubID; SFile >> dwFieldSID; SFile >> bPeaceZone; SFile >> bCommission; SFile >> bPKZone; SFile >> bFreePK; SFile >> bItemDrop; SFile >> bMove; SFile >> bRestart; SFile >> bPetActivity; SFile >> bDECEXP; SFile >> bVehicleActivity; SFile >> bClubBattleZone; SFile >> strMapName; SFile >> strBGM; SFile >> strLoadingImageName; SFile >> bInstantMap; SFile >> bQBoxEnable; SFile >> bLunchBoxForbid; SFile >> bCPReset; /*combatpoint logic, Juver, 2017/05/29 */ SFile >> bPKMap; SFile >> bUIMapSelect; SFile >> bUIMapInfo; SFile >> bClubPKRecord; SFile >> bOpenPrivateMarket; /* map private market setting, Juver, 2017/10/02 */ SFile >> bPartySparring; /*map move settings, Juver, 2017/11/25 */ SFile >> bBlockTaxi; SFile >> bBlockFriendCard; SFile >> bBlockRecall; SFile >> bBlockTeleport; /*global buffs map setting, Juver, 2018/01/23 */ SFile >> bDisableSystemBuffs; /*hp potion map setting, Juver, 2018/01/23 */ SFile >> bBlockHPPotion; /* Boss Spawn Viewer, Review000 */ //SFile >> bBossMap; //COMMENT THIS ONE } STEP 2: build your tools with the commented SFile >> bBossMap STEP 3: load your maplist with the updated tools then save it STEP 4: Once you save the maplist with latest tool uncimment the bBossMap you commented earlier then build the tools again and try the emulator.
Because you need to set your mapeditor and set bosstracker and mob npc ( set a boss mob ) to appear on that window
You need add Boos Button in Maplist Editor.
sir DevNash after double click your asuradb error my sql is 2014For those with SQL 2014 and below, use this Database. and for those of you who have stock, try this
To view the content, you need to sign in or register
Use this DB.
from the line MSSQL15 < change to MSSQL12sir DevNash after double click your asuradb error my sql is 2014
View attachment 268310
after changefrom the line MSSQL15 < change to MSSQL12
then ALTER DATABASE < change to CREATE DATABASE
fine line 16 Remove in that lineafter change View attachment 268311
how add boss button in maplist editor?You need add Boos Button in Maplist Editor.
up for thishow add boss button in maplist editor?
you try this on live?how add boss button in maplist editor?
Master would you be able to help me with this. i tried to compile with the new asura files but i got errorsits complete you just need to update your maplist