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ASURA SOURCE VS2022 - WITH CODEX, PANDORA, AND FIXED OTHER THINGS Source 

 
This share is still missing a lot, it is not complete and the share source code is not the same as the picture posted.
right, file not complete. after compile my emulator & server field bugtrap " out of the memory "
 
how to update map list sir?
C++:
STEP 1:

GLMapNode.cpp

BOOL SMAPNODE_DATA::LOAD ( basestream &SFile )
{
    DWORD dwVer(0);

    SFile >> dwVer;

    if ( dwVer == VERSION )
    {
        SFile >> bUsed;
        SFile >> strFile;
        SFile >> sNativeID.wMainID;
        SFile >> sNativeID.wSubID;
        SFile >> dwFieldSID;

        SFile >> bPeaceZone;
        SFile >> bCommission;
        SFile >> bPKZone;
        SFile >> bFreePK;
        SFile >> bItemDrop;
        SFile >> bMove;
        SFile >> bRestart;
        SFile >> bPetActivity;
        SFile >> bDECEXP;
        SFile >> bVehicleActivity;
        SFile >> bClubBattleZone;              

        SFile >> strMapName;
        SFile >> strBGM;
        SFile >> strLoadingImageName;

        SFile >> bInstantMap;
        SFile >> bQBoxEnable;

        SFile >> bLunchBoxForbid;
        SFile >> bCPReset; /*combatpoint logic, Juver, 2017/05/29 */
        SFile >> bPKMap;

        SFile >> bUIMapSelect;
        SFile >> bUIMapInfo;
        SFile >> bClubPKRecord;
        SFile >> bOpenPrivateMarket; /* map private market setting, Juver, 2017/10/02 */
        SFile >> bPartySparring;

        /*map move settings, Juver, 2017/11/25 */
        SFile >> bBlockTaxi;
        SFile >> bBlockFriendCard;
        SFile >> bBlockRecall;
        SFile >> bBlockTeleport;

        /*global buffs map setting, Juver, 2018/01/23 */
        SFile >> bDisableSystemBuffs;

        /*hp potion map setting, Juver, 2018/01/23 */
        SFile >> bBlockHPPotion;

        /* Boss Spawn Viewer, Review000 */
        //SFile >> bBossMap; //COMMENT THIS ONE
    }

STEP 2:
build your tools with the commented SFile >> bBossMap

STEP 3:
load your maplist with the updated tools then save it
   
STEP 4:
Once you save the maplist with latest tool uncimment the bBossMap you commented earlier
then build the tools again and try the emulator.
 
C++:
STEP 1:

GLMapNode.cpp

BOOL SMAPNODE_DATA::LOAD ( basestream &SFile )
{
    DWORD dwVer(0);

    SFile >> dwVer;

    if ( dwVer == VERSION )
    {
        SFile >> bUsed;
        SFile >> strFile;
        SFile >> sNativeID.wMainID;
        SFile >> sNativeID.wSubID;
        SFile >> dwFieldSID;

        SFile >> bPeaceZone;
        SFile >> bCommission;
        SFile >> bPKZone;
        SFile >> bFreePK;
        SFile >> bItemDrop;
        SFile >> bMove;
        SFile >> bRestart;
        SFile >> bPetActivity;
        SFile >> bDECEXP;
        SFile >> bVehicleActivity;
        SFile >> bClubBattleZone;             

        SFile >> strMapName;
        SFile >> strBGM;
        SFile >> strLoadingImageName;

        SFile >> bInstantMap;
        SFile >> bQBoxEnable;

        SFile >> bLunchBoxForbid;
        SFile >> bCPReset; /*combatpoint logic, Juver, 2017/05/29 */
        SFile >> bPKMap;

        SFile >> bUIMapSelect;
        SFile >> bUIMapInfo;
        SFile >> bClubPKRecord;
        SFile >> bOpenPrivateMarket; /* map private market setting, Juver, 2017/10/02 */
        SFile >> bPartySparring;

        /*map move settings, Juver, 2017/11/25 */
        SFile >> bBlockTaxi;
        SFile >> bBlockFriendCard;
        SFile >> bBlockRecall;
        SFile >> bBlockTeleport;

        /*global buffs map setting, Juver, 2018/01/23 */
        SFile >> bDisableSystemBuffs;

        /*hp potion map setting, Juver, 2018/01/23 */
        SFile >> bBlockHPPotion;

        /* Boss Spawn Viewer, Review000 */
        //SFile >> bBossMap; //COMMENT THIS ONE
    }

STEP 2:
build your tools with the commented SFile >> bBossMap

STEP 3:
load your maplist with the updated tools then save it
  
STEP 4:
Once you save the maplist with latest tool uncimment the bBossMap you commented earlier
then build the tools again and try the emulator.
1727815015487 - ASURA SOURCE VS2022 - WITH CODEX, PANDORA, AND FIXED OTHER THINGS - RaGEZONE Forums


thanks work, but no boss appeared
 
its complete you just need to update your maplist
Master would you be able to help me with this. i tried to compile with the new asura files but i got errors
 

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