Attack animations and Color of itemstacks

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Hay hay,
First, i'd like to ask if someone knows, where to change the color of the Taskbar itemstacks and within the inventory.
If possible i'd like to change it to this color (Inside white with a red-ish color outside):
1 - Attack animations and Color of itemstacks - RaGEZONE Forums


I managed to get the color by doing this, for example for the pet window:
Code:
        CD3DFont* pOldFont = p2DRender->GetFont();
        p2DRender->SetFont( CWndBase::m_Theme.m_pFontWndTitle );
        p2DRender->TextOut( x - (int)(nCharEXP*5.8f), lpExp->rect.top - 0, cbufExp, dwColor);
        p2DRender->SetFont( pOldFont );

I do know that white is "#ffffff" and red "#ff0000", but i struggle to make the taskbar and inventory item stacks match it.



2nd is where to change animations for attacks, like auto attacks?
 
Solution
Thank you, i've managed to make the changes to the itemstack colors. Took a while with lots of trail and error, but its working now.
1 - Attack animations and Color of itemstacks - RaGEZONE Forums

I'll attach the files i've changed, search for "__NEW_FONT_COLOR".


Regarding the animations, "mdlDyna.inc" contains lots of sfx, but i guess it's not that easy of a adjustment.
Thank you, i've managed to make the changes to the itemstack colors. Took a while with lots of trail and error, but its working now.
1 - Attack animations and Color of itemstacks - RaGEZONE Forums

I'll attach the files i've changed, search for "__NEW_FONT_COLOR".


Regarding the animations, "mdlDyna.inc" contains lots of sfx, but i guess it's not that easy of a adjustment.
 

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Solution
Regarding the animations, "mdlDyna.inc" contains lots of sfx, but i guess it's not that easy of a adjustment.

Did you manage to know the stuff regarding animations?

I currently want to change the auto attack animation too. Already have the animations ready but I can't see them.
I managed to change the sfx that is being casted on the target and on my char, but still same auto attack animation (using stick) it's doing long range auto attack hits.

What I wanted to do is to change the animation to like holycross = auto attack.


Cause if I edit the default hits, it might change all of the default hits, right? imagine sword hits doing holycross animation. :ROFLMAO:
 
Last edited:
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Did you manage to know the stuff regarding animations?

I currently want to change the auto attack animation too. Already have the animations ready but I can't see them.
I managed to change the sfx that is being casted on the target and on my char, but still same auto attack animation (using stick) it's doing long range auto attack hits.

What I wanted to do is to change the animation to like holycross = auto attack.


Cause if I edit the default hits, it might change all of the default hits, right? imagine sword hits doing holycross animation. :ROFLMAO:
Did spend lots of time on this topic, but wasn't as successful that i was happy with the results. Changed the attacks of sticks to be ranged/ Hc style, but that was a while back.
I took the files "Culture Aces" as reference, as they have a few animations changed. Hope that helps :P
 
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Did spend lots of time on this topic, but wasn't as successful that i was happy with the results. Changed the attacks of sticks to be ranged/ Hc style, but that was a while back.
I took the files "Culture Aces" as reference, as they have a few animations changed. Hope that helps :P
Yeah thanks. I was using Culture animation for testing as well. But oh boi. It uses normal stick animation while being ranged with the sfx of culture— magic style. 🤣

Havent seen how to change it for now. Well, for elem, it does changed the first auto, then proceeds to hit like its a sword for the 2nd to 4th. Same with wand. 1-2nd hits are good but the 3rd becomes the normal animation
 
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Yeah thanks. I was using Culture animation for testing as well. But oh boi. It uses normal stick animation while being ranged with the sfx of culture— magic style. 🤣

Havent seen how to change it for now. Well, for elem, it does changed the first auto, then proceeds to hit like its a sword for the 2nd to 4th. Same with wand. 1-2nd hits are good but the 3rd becomes the normal animation
I went in deep, but it has been a while, so i don't remember where exactly.
If i remember correctly, look on the changes made for the wand autoattacks, there should be something regarding animations and such.
I'd start small and try my luck with the base things, like have Sticks be like the attacks by Wands, then search for everything that is defined for wands and their attacks.
 
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