How's this.
in your client all the data is stored in STB files and STL files (names for the STBs)
These are binary coded storage files, a little like databases, so you cannot read them directly with text editors.
Additionally the STBs are stored inside of a larger structure called the VFS.
Fortunately there are editors available to extract and read these STB files. Look
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for a pretty comprehensive list of all the tools you will need.
The first one you will want is
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Extract it into your rose folder then run it.
It will open a directory of everything in your VFS files.
STBs are stored in "3DData/STB/" Navigate to there and extract them all into a new folder. Call it something like "extracted"
Now you need to be able to manipulate these STBs, modify, save etc. There are tools for that too. If you have access to Microsoft Excel then i recommend you use the tool that I made myself
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If you have any problems with it, I know how to make it work so just ask. Most PCs are missing an ocx file that prevents the macros from running in the spreadsheet but it can very very easily be installed.
Anyway, once you have opened the STB files, you need to convert them to a format that your client can use. If you have osrose V80 this is pretty easy. My STB editor has a built in function that outputs some of the files ( not all ) in the correct format for your server. The equipdata, skills and npc tabs are populated automatically when you click the button to export as CSV. (of course you have to be in the right STB at the time)
All you need to do then is to copy the entire output page into a new spreadsheet and save it as a CSV in the data folder of your server. The server will read it in when it starts.
There are also other tools designed specifically to convert STB to CSV for your server.
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for example, does it all in one go. I've never actually used it but I hear it is pretty good.
Well that's about all i can tell you for now. You just need to play, experiment and learn more.
Enjoy...