Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Big Release] [OC] Zu Online / 新蜀山OL

Inactive Account
Inactive Account
Joined
Apr 14, 2019
Messages
76
Reaction score
13
G91wO1z.jpg



I spend way too much time on this game, so I'm releasing *almost* all the tools I have developed (or stolen - see launcher below :junglejane:).
My own source code will not be provided since the code is bad/uncommented.
I do not recommend copy+pasting files from a client to another but instead use the tools I provide below.

I. Server Files + Client


  1. Client + SecureCRT - https://anonfiles.com/E7Z49a24nc/_OL_Client_Tools_zip
  2. Serverfiles - still uploading - https://mega.nz/#!yMNGUIDT!vc8q9KT00z-yyknD4LnljwFzwJ_eA1JqQmFOGZbrJKQ
  3. C# launcher source with PSD - https://anonfiles.com/e0S29b2bn4/ZuShinLauncher_7z
  4. English "IGG" Client (as resource for translation of client above!!!!) - https://mega.nz/#!ucMAmA6I!Jj4mGBkna9FeMze7i6yBahlhHYEqlWoWf4oU0ui58eQ

II. File formats:


  1. .rez files are archive files - compressed with lzo1x - they contain models, textures, data files, anything really.
  2. .zu1 files are binary encoded data files, further compressed with lzo1x and rc4'ed
  3. .zu2 & zu3 are image files - you can open them in RenderDoc
  4. .dtx are textures - they can be previewed in Noesis, exported as TGA, modified and packed back to dtx with dtx2tga
  5. .inc - binary encoded data files that have to do with the interface.
  6. .lua - what's really surprising about this game is that they didn't compile their lua code, leaving it free for anyone to edit, they are just rc4'd :junglejane:

II. 1. REZ Extractor/Compressor

https://anonfiles.com/YcLf9e25n2/rez_exe

Usage:
1. Extracting
Code:
rez x fileName.rez C:\OutputFolderName\
2. Compressing
Code:
rez c fileName.rez C:\InputFolderName\

II. 2. ZU1 Encryptor/Decryptor

https://anonfiles.com/OfM29a22n9/zu1dec_exe
Encrypt:
Code:
zu1dec -e filename.zu1

Decrypt:
Code:
zu1dec -d filename.zu1
ZU1 Files can be found in the DATA folder, in general.
Every ZU1 has a different structure.
You can use a HEX Editor -wxMEdit with MS950 (Big5) language setting to edit each one or use those custom tools:

II. 2. 1. Talents Translator:

https://anonfiles.com/QcP39d29nb/ZuTalentsTranslator_exe

Decrypt both the CN and EN file with the tool above (zu1dec.exe -d TALENTS.ZU1)
Place CN file in same folder with name TALENTS.ZU1
Place EN file in same folder with name TALENTS_EN.ZU1
Run the app.

II. 2. 2. Spells Translator
https://anonfiles.com/v3Te9322n7/ZuSpellsTranslator_exe

Decrypt Spells.zu1 and SpellsEx.zu1 for both CN and en.
Place the CN one as is, and english one add _EN after name, like this:
eguUER3.png

Run app.

II. 2. 3. Items Translator

https://anonfiles.com/h1m1Ae25nb/ZuItemsTranslator_7z
Loading takes a while. I could have added a splash screen showing progress but I couldn't be bothered. Open Task Manager (CTRL+ALT+DEL) to verify that it's all still running.
Decrypt ITEMS.ZU1 from both en and cn client, as always.
Place ITEMS.ZU1 from cn as is and add an "_EN" at the end of ITEMS from english client's ITEMS.ZU1 so that it is ITEMS_EN.ZU1
Run app :)

DEMO:
pXGu8lN.png


and the google translate button does exactly what you'd expect it to

6OWxMgb.png
 
Last edited:
Cypher
Joined
Jun 3, 2009
Messages
930
Reaction score
240
Got some questions
Did you open a public server using this files?
What are the progress/features of the files?
Any bugs how stable the files?

Sent from my SM-J730G using Tapatalk
 
Inactive Account
Inactive Account
Joined
Apr 14, 2019
Messages
76
Reaction score
13
@WireShark Those are the latest available files, game is dead so it has all the features the original chinese game has, as long as you use the tools to translate instead of C+Ping files.
I planned on opening a server but don't have the time for it right now.
No known bugs, I found an exploit that requires patching the client but it's unlikely someone will take the time to find it in order to pwn you.
 
Master Summoner
Joined
Sep 27, 2006
Messages
561
Reaction score
88
My guess this game complies with Visual Studio 97 or Visual Studio 6.0. How much is this game locked due to old library's or old and outdated coded?

Good work btw.. Reminds me alot of my old QQXY.
 
Inactive Account
Inactive Account
Joined
Apr 14, 2019
Messages
76
Reaction score
13
My guess this game complies with Visual Studio 97 or Visual Studio 6.0. How much is this game locked due to old library's or old and outdated coded?


Good work btw.. Reminds me alot of my old QQXY.


not at all, you can get it working on any version of windows and achieve 4k with dxVoodoo2.
compiling, eh, obviously it isn't compatible with c++11 unless you find the sourcecode of all libraries it uses.
 
Skilled Illusionist
Joined
Feb 11, 2010
Messages
302
Reaction score
24
it will better if you share client and server source, if you dont mind
 
Inactive Account
Inactive Account
Joined
Dec 23, 2016
Messages
5
Reaction score
0
What is localhost and localpassword of CENToS 5.2 In VMWARE???!
 
Inactive Account
Inactive Account
Joined
Apr 19, 2020
Messages
6
Reaction score
0
hello i have one question how i do this where i can find the realm list
 
Inactive Account
Inactive Account
Joined
Nov 26, 2019
Messages
113
Reaction score
12
It was a nice release, however i had a problem with the chat server, not working, so im unable to chat in-game
 
Initiate Mage
Joined
Mar 23, 2023
Messages
2
Reaction score
0
Link are dead can you reupload please or anybody have this files ? Thanks a lot !
 
Back
Top