BloodCastle.dat

Junior Spellweaver
Joined
Apr 27, 2007
Messages
135
Reaction score
136
Hellow.
- an someone useful.

Code:
// ----------------------------------------------------------------------
// # FileName: 'BloodCastle.dat'
// # Changed date: '07.08.2008 - 12:00:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------

//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;

// OpenTime: Minutes between BC Open and BC Start;
// PlayTime: Minutes Between BC Start and Mission Timeout;
// RemainTime: Minutes between Mission Timeout and BC Close;

// --------------------------------------------------------------------
// OpenTime | PlayTime | RemainTime;
// --------------------------------------------------------------------
    5    15    1
end


//---------------------------------------------------------------------------------
// 1. Drop Setting;
//---------------------------------------------------------------------------------
1 // Reward Settings;

// ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished;
// ChaosItemChance 10: Chaos Weapon drops every time BC is won (10/10);
// ChaosItemChance 20: Chaos Weapon drops 50% of the times BC is won (10/20);
// ChaosItemChance 100: Chaos Weapon drops 10% of the times BC is won (10/100);
// Other times it will be 2 chaos jewels, or other reward if changed in GS;

// ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished;
// ChaosExcItemChance 1: Excellent Chaos Weapon drops every time BC is won (1/1);
// ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 BC wins (1/100);
// ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 BC wins (1/500);

// ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until BC close);

// --------------------------------------------------------------------
// ChaosItemChance | ChaosExcItemChance | ChaosItemRemain;
// --------------------------------------------------------------------
    100    1200    60
end


//---------------------------------------------------------------------------------
// 2. NPC Settings;
//---------------------------------------------------------------------------------
2 // Obstacle Settings;

// CastleNumber: The level quests; (Level - 1 | BC 1 = 0, BC 2 = 1, etc.)
// StatueHealth: Life of a statue;
// DoorHealth: Life of a gate;

// --------------------------------------------------------------------
// CastleNumber | StatueHealth | DoorHealth;
// --------------------------------------------------------------------
0    65000     150000    // Blood Castle 1;
1    105000    205000    // Blood Castle 2;
2    145000    260000    // Blood Castle 3;
3    185000    325000    // Blood Castle 4;
4    225000    400000    // Blood Castle 5;
5    265000    480000    // Blood Castle 6;
6    305000    565000    // Blood Castle 7;
end


// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------


P.S. -> I bad know language English, so can be a spelling errors.
 
Last edited:
Re: [Guide] BloodCastle.dat

where can we put that file man..sorry i am newbie for this....
that was the reason y i don't like the new version =))
 
Re: [Guide] BloodCastle.dat

my blood castle dont hve mobs and on my monstersetbase i have mobs T_T what i have to do?:?:
 
Re: [Guide] BloodCastle.dat

Hi people... i want to know how to change Exp in BS, DS ???

It will not be given :laugh:



Hellow.
- an someone useful.

Code:
Code:

// ----------------------------------------------------------------------
// # FileName: 'BloodCastle.dat'
// # Changed date: '07.08.2008 - 12:00:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------

//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;

// OpenTime: Minutes between BC Open and BC Start;
// PlayTime: Minutes Between BC Start and Mission Timeout;
// RemainTime: Minutes between Mission Timeout and BC Close;

// --------------------------------------------------------------------
// OpenTime | PlayTime | RemainTime;
// --------------------------------------------------------------------
    5    15    1
end


//---------------------------------------------------------------------------------
// 1. Drop Setting;
//---------------------------------------------------------------------------------
1 // Reward Settings;

// ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished;
// ChaosItemChance 10: Chaos Weapon drops every time BC is won (10/10);
// ChaosItemChance 20: Chaos Weapon drops 50% of the times BC is won (10/20);
// ChaosItemChance 100: Chaos Weapon drops 10% of the times BC is won (10/100);
// Other times it will be 2 chaos jewels, or other reward if changed in GS;

// ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished;
// ChaosExcItemChance 1: Excellent Chaos Weapon drops every time BC is won (1/1);
// ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 BC wins (1/100);
// ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 BC wins (1/500);

// ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until BC close);

// --------------------------------------------------------------------
// ChaosItemChance | ChaosExcItemChance | ChaosItemRemain;
// --------------------------------------------------------------------
    100    1200    60
end


//---------------------------------------------------------------------------------
// 2. NPC Settings;
//---------------------------------------------------------------------------------
2 // Obstacle Settings;

// CastleNumber: The level quests; (Level - 1 | BC 1 = 0, BC 2 = 1, etc.)
// StatueHealth: Life of a statue;
// DoorHealth: Life of a gate;

// --------------------------------------------------------------------
// CastleNumber | StatueHealth | DoorHealth;
// --------------------------------------------------------------------
0    65000     150000    // Blood Castle 1;
1    105000    205000    // Blood Castle 2;
2    145000    260000    // Blood Castle 3;
3    185000    325000    // Blood Castle 4;
4    225000    400000    // Blood Castle 5;
5    265000    480000    // Blood Castle 6;
6    305000    565000    // Blood Castle 7;
end


// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------


P.S. -> I bad know language English, so can be a spelling errors.

Not reads that ruler where is the "//"
 
Back