- Joined
- Apr 27, 2007
- Messages
- 135
- Reaction score
- 136
Hellow.
- an someone useful.
P.S. -> I bad know language English, so can be a spelling errors.
- an someone useful.
Code:
// ----------------------------------------------------------------------
// # FileName: 'BloodCastle.dat'
// # Changed date: '07.08.2008 - 12:00:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------
//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;
// OpenTime: Minutes between BC Open and BC Start;
// PlayTime: Minutes Between BC Start and Mission Timeout;
// RemainTime: Minutes between Mission Timeout and BC Close;
// --------------------------------------------------------------------
// OpenTime | PlayTime | RemainTime;
// --------------------------------------------------------------------
5 15 1
end
//---------------------------------------------------------------------------------
// 1. Drop Setting;
//---------------------------------------------------------------------------------
1 // Reward Settings;
// ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished;
// ChaosItemChance 10: Chaos Weapon drops every time BC is won (10/10);
// ChaosItemChance 20: Chaos Weapon drops 50% of the times BC is won (10/20);
// ChaosItemChance 100: Chaos Weapon drops 10% of the times BC is won (10/100);
// Other times it will be 2 chaos jewels, or other reward if changed in GS;
// ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished;
// ChaosExcItemChance 1: Excellent Chaos Weapon drops every time BC is won (1/1);
// ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 BC wins (1/100);
// ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 BC wins (1/500);
// ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until BC close);
// --------------------------------------------------------------------
// ChaosItemChance | ChaosExcItemChance | ChaosItemRemain;
// --------------------------------------------------------------------
100 1200 60
end
//---------------------------------------------------------------------------------
// 2. NPC Settings;
//---------------------------------------------------------------------------------
2 // Obstacle Settings;
// CastleNumber: The level quests; (Level - 1 | BC 1 = 0, BC 2 = 1, etc.)
// StatueHealth: Life of a statue;
// DoorHealth: Life of a gate;
// --------------------------------------------------------------------
// CastleNumber | StatueHealth | DoorHealth;
// --------------------------------------------------------------------
0 65000 150000 // Blood Castle 1;
1 105000 205000 // Blood Castle 2;
2 145000 260000 // Blood Castle 3;
3 185000 325000 // Blood Castle 4;
4 225000 400000 // Blood Castle 5;
5 265000 480000 // Blood Castle 6;
6 305000 565000 // Blood Castle 7;
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------
P.S. -> I bad know language English, so can be a spelling errors.
Last edited: