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Can please someone help me

Initiate Mage
Joined
Jul 29, 2012
Messages
65
Reaction score
3
I have a problem when i created a new character the Starting HP of my char is already 3252 but my stats are 0 and also when i removed all item is 3252 pls help me

untitled.JPG - Can please someone help me - RaGEZONE Forums

this is my gunner charset:

Code:
/////////////////////////////////////////////////////////////////////
// #.                           
// $. 2003-04-10T14:00
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
//
VERSION		1
/////////////////////////////////////////////////////////////////////
//     
//  [0]
emTribe		0
emClass		1024
//
wSchool		0
wHair		0
wFace		0
//
//     
// BRIGHT_LIGHT		+0     
// BRIGHT_DARK		-0     
nBright			1
wLevel			1    
wGuild			0
lnMoney			0      
//
sStats				[0 | 0] 	[0 | 0]		[0 | 0]
wStatsPoint			3
wAP				0
wDP				0
wPA				0
wSA				0
sExperience			[0 | 318]
dwSkillPoint			0
sCP [0 | 8000]
sHP				[150 | 150]
sMP				[4 | 4]
sSP				[18 | 18]
wPK				0
sStartMapID			[2,0]
dwStartGate			6
vStartPos			( 0.0, 0.0, 0.0 )
//           
ExpSkills		[36,0][8]
ExpSkills		[36,1][8]
ExpSkills		[36,2][8]
ExpSkills		[36,3][8]
ExpSkills		[36,4][8]
ExpSkills		[36,5][8]
ExpSkills		[36,6][8]
ExpSkills		[36,7][8]
ExpSkills		[36,8][8]
ExpSkills		[36,9][8]
ExpSkills		[36,10][8]
ExpSkills		[36,11][8]
ExpSkills		[36,12][8]
ExpSkills		[36,13][8]
ExpSkills		[36,14][8]
ExpSkills		[36,15][8]
ExpSkills		[36,16][8]
ExpSkills		[36,17][8]
ExpSkills		[37,0][8]
ExpSkills		[37,1][8]
ExpSkills		[37,2][8]
ExpSkills		[37,3][8]
ExpSkills		[37,4][8]
ExpSkills		[37,5][8]
ExpSkills		[37,6][8]
ExpSkills		[37,7][8]
ExpSkills		[37,8][8]
ExpSkills		[37,9][8]
ExpSkills		[37,10][8]
ExpSkills		[37,11][8]
ExpSkills		[37,12][8]
ExpSkills		[37,13][8]
ExpSkills		[37,14][8]
ExpSkills		[37,15][8]
ExpSkills		[37,16][8]
ExpSkills		[37,17][8]
ExpSkills		[36,18][8]
ExpSkills		[38,0][8]
ExpSkills		[38,1][8]
ExpSkills		[38,2][8]
ExpSkills		[38,3][8]
ExpSkills		[38,4][8]
ExpSkills		[38,5][8]
ExpSkills		[38,6][8]
ExpSkills		[38,7][8]
ExpSkills		[38,8][8]
ExpSkills		[38,9][8]
ExpSkills		[38,10][8]
ExpSkills		[38,11][8]
ExpSkills		[38,12][8]
ExpSkills		[38,13][8]
ExpSkills		[38,14][8]
ExpSkills		[38,15][8]
ExpSkills		[38,16][8]
ExpSkills		[38,17][8]
ExpSkills		[39,0][8]
ExpSkills		[39,1][8]
ExpSkills		[39,2][8]
ExpSkills		[39,3][8]
ExpSkills		[39,4][8]
ExpSkills		[39,5][8]
ExpSkills		[39,6][8]
ExpSkills		[39,7][8]
ExpSkills		[39,8][8]
ExpSkills		[39,9][8]
ExpSkills		[39,10][8]
ExpSkills		[39,11][8]
ExpSkills		[39,12][8]
//
//Quest
//Quest			[0]
Quest			[26]
//				[        ]	[ MID, SID ][    ]		[    ,    ]		[    :  ,    ,    ,  ,  ]
//PutOnItems	[HEAD]		[0, 0]		[0]			[0,0]			[0,0,0,0,0]
PutOnItems		[UPPER]		[50, 1]		[0]			[10,10]			[10,10,10,10,10]
PutOnItems		[LOWER]		[53, 1]		[0]			[10,10]			[10,10,10,10,10]
//PutOnItems		[HAND]		[0,0]		[0]			[10,10]			[10,10,10,10,10]
PutOnItems		[FOOT]		[56, 2]		[0]			[10,10]			[10,10,10,10,10]
PutOnItems		[RHAND]		[0,0]		[0]			[10,10]			[10,10,10,10,10]
//PutOnItems	[LHAND]		[0, 0]		[0]			[0,0]			[0,0,0,0,0]
//PutOnItems	[NECK]		[0, 0]		[0]			[0,0]			[0,0,0,0,0]
//PutOnItems	[WRIST]		[0, 0]		[0]			[0,0]			[0,0,0,0,0]
//PutOnItems	[RFINGER]	[0, 0]		[0]			[0,0]			[0,0,0,0,0]
//PutOnItems	[LFINGER]	[0, 0]		[0]			[0,0]			[0,0,0,0,0]	
//         
//					[ MID, SID ][    ]		[    ,    ]		[    :  ,    ,    ,  ,  ]
cInventory	[655,19]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[656,40]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[656,37]	[600]	[10,10]			[10,10,10,10,10]
cInventory	[656,37]	[600]	[10,10]			[10,10,10,10,10]
cInventory	[658,18]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[658,19]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[658,20]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[658,21]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,1]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,2]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,3]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,4]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,5]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,6]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,7]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,8]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,9]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,10]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,11]	[1]	[10,10]			[10,10,10,10,10]
cInventory	[339,12]	[1]	[10,10]			[10,10,10,10,10]

this is my delfault.charclass:

Code:
//--------------------------------------------------------------------//
//--------------------------SGN INC.---------------------------------//
//--------------------------------------------------------------------//
VERSION					1
//-------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------------
bTESTSERVER				1
bBATTLEROYAL				0	
wSCHOOLNUM				3
strSCHOOLNAME00				"SG"
nidSTARTMAP00				[0,0]
dwSTARTGATE00				0
strSCHOOLNAME01				"MP"
nidSTARTMAP01				[4,0]
dwSTARTGATE01				0
strSCHOOLNAME02				"Phoenix"
nidSTARTMAP02				[7,0]
dwSTARTGATE02				0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bPARTY_2OTHERSCHOOL			1			
bCLUB_2OTHERSCHOOL			1
//-------------------------------------------------------------------------------------------------------------
//
//
strCLASS_INIT_0			"class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset", "classG1.charset", "classG4.charset"
strCLASS_INIT_1			"class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset", "classG2.charset", "classG5.charset"
strCLASS_INIT_2			"class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset", "classG3.charset", "classG6.charset"
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fDISPRICE			0.3f
wMAXITEM_AGE			120
wMAXITEM_HOLD			10
wMAXMOB_TRACKING		15
wSERVER_NORMAL		40		//	¼­¹ö º¸Åë Ç¥½Ã.
wSERVER_CONGEST		70		//	¼­¹ö È¥Àâ Ç¥½Ã.
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fCHAR_HEIGHT			21,18,17,16,20,17,17,16,20,18,20,18
sNID_STARTMAP				[0,0]		
dwSTART_GATE				0			
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wMAX_LEVEL				300
wLVL_STATS_P				3
wLVL_SKILL_P				1
wMAX_EXTREME_LEVEL			300
wLVL_2ndSTATS_P				3
wLVL_2ndSKILL_P				1
fLVL_EXP_G				45			
fLVL_EXP_S				0.4			
fREC_EXP_RATE				2.5			
fKILL_EXP_RATE				0.0f		
fDIE_DECEXP				{0,4.5f,3.0f,2.2f,1.5f,1.5f,1.3f,1.3f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.8f,0.8f,0.8f,0.8f,0.8f}
wDAMAGE_GRADE				1			
wDEFENSE_GRADE				2			
fDAMAGE_GRADE				1			
fDEFENSE_GRADE				9			
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wRESIST_FIRE_GRADE			1			
wRESIST_ICE_GRADE			1			
wRESIST_ELEC_GRADE			1			
wRESIST_POISON_GRADE			1			
wRESIST_SPIRIT_GRADE			1			
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wMAXATRANGE_SHORT			3			
fPUSHPULL_VELO				65.0f		
fMOB_TRACING				140.0f		
fLOW_SEED_DAMAGE			0.40f		
fCONFT_SPTY_EXP				0.001f		
wBODYRADIUS				4			
fREACT_VALID_SCALE			30.0f		
fUNIT_TIME				1.0			
fHP_INC_PER			0.001	// ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
fMP_INC_PER			0.002	// ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
fSP_INC_PER			0.003	// ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²	
fHP_INC				0.1		// ´ÜÀ§ ½Ã°£´ç HP ȸº¹
fMP_INC				1		// ´ÜÀ§ ½Ã°£´ç MP ȸº¹
fSP_INC				1		// ´ÜÀ§ ½Ã°£´ç SP ȸº¹
fRESIST_PHYSIC_G			0.1			
fRESIST_G				0.67			
wBASIC_DIS_SP				1
fLOWSP_MOTION				0.20f		
fLOWSP_DAMAGE				0.60f		
fLOWSP_HIT_DROP				0.25f		
fLOWSP_AVOID_DROP			0.50f		
dwACCEPT_LOWERSTATS			10		
fDAMAGE_DEC_RATE		20000000.0f	//how much damage is reduced by 1 def	
fDAMAGE_GRADE_K			10.0f		//		//	
dwCRITICAL_DAMAGE		100		//	Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
dwCRITICAL_MAX			100			//	Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
dwCRUSHING_BLOW_DAMAGE	100		//	°­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² // 
dwCRUSHING_BLOW_MAX		100			//	°­ÇÑŸ°Ý È®·ü // 
fCRUSH_BLOW_RANGE		10.0f		//	°­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fCONFRONT_TIME				1800.0f		
fCONFRONT_ELAP				15.0f		
dwCONFRONT_MAX				999			
fCONFRONT_RESET				1.0f			
fCONFRONT_ONE_DIST			140.0f		
fCONFRONT_PY_DIST			250.0f		
fCONFRONT_CLB_DIST			350.0f		
nCONFRONT_WIN_LP			0			
nCONFRONT_LOSS_LP			0			
nCONFRONT_CLB_WIN_LP			0			
nCONFRONT_CLB_WIN_LP			0			
wCONFRONT_SCHOOL_LIMIT_NUM		4		
wCONFRONT_SCHOOL_LIMIT_LEVEL		20		
fCONFRONT_SCHOOL_EXP_SCALE		2.2f	
wCONFRONT_SCHOOL_WIN_NUM		100		
wCONFRONT_SCHOOL_WIN_RATE		30		
fCONFRONT_SCHOOL_GENITEM			1.2f	
wCONFT_RC_TYPE				{0,4,6,8,10,12,16,20,30,65535}
wCONFT_STATE_TYPE			{1.0f,1.2f,1.5f,1.6f,2.0f,2.5f,3.0f,4.0f}
//-------------------------------------------------------------------------------------------------------------
nSTATEBLOW_LEVEL			{+10,+8,+6,+3,0,-2,-4,-6,-8,-10}
bOLD_EXP_GEN				0	
wEXPTABLE				{0,2,6,10,12,16,20,30,45,63,84,108,135,165,198,234}
fEXP_RATE_TABLE				0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.1f,0.15f,0.2f,0.25f,0.3f,0.35f,0.4f,0.45f,0.5f,0.55f,0.6f,0.65f,0.7f,0.75f,0.8f,0.85f,0.9f,0.95f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.95f,0.9f,0.85f,0.8f,0.75f,0.7f,0.65f,0.6f,0.55f,0.5f,0.5f
fPARTYEXPRANGE				140			
fPARTYEXP_S				0.006f		
aPARTYEXP_ONE				{ 250, 300, 350, 400, 500, 600, 700, 800 }	
aPARTYKILLEXP_ONE			{1,1,1,1,1,1,1,1}	
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
dwCLUB_PARTYNUM				5
dwCLUB_DISSOLUTION_DAY			0
dwCLUB_JOINBLOCK_DAY			0
dwCLUB_AUTHORITY			0
dwCLUB_ALLIANCE_SEC			24	
dwCLUB_ALLIANCE_DIS			24	
dwCLUB_ALLIANCE_NUM			3
dwMAX_CLUBRANK				6
bCLUB_DEATHMATCH			0
dwCLUB_DEATHMATCH_MEM			7	
GLCLUBRANK_1				{  30,   0, 1000000, 15 }
GLCLUBRANK_2				{  45,   0, 2000000, 20 }
GLCLUBRANK_3				{  60,   0, 3500000, 30 }
GLCLUBRANK_4				{  80,   0, 5000000, 40 }
GLCLUBRANK_5				{ 100,   0, 7000000, 60 }
GLCLUBRANK_6				{ 120,   0, 10000000, 80 }
bCLUB_BATTLE				1
dwCLUB_BATTLE_MAX			5
dwCLUB_BATTLE_RANK			5
dwCLUB_BATTLE_TIMEMIN			10
dwCLUB_BATTLE_TIMEMAX			1440
dwCLUB_BATTLE_GUID_TIME			10
dwCLUB_BATTLE_DIS_TIME			5
bClub_BATTLE_ALLIANCE			0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fEXP_SCALE			15.5f				//exp rate
fITEM_DROP_SCALE		2.0f			//item drop rate
fMONEY_DROP_SCALE		25.0f			//money drop rate
fITEM_DROP_LOWER_SCALE		0.80f		//rare item drop rate
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bPK_MODE				1
nPK_LIMIT_LEVEL				20
nPK_LIMIT_DX_LEVEL			10
nPK_TRY_POINT				-1
nPK_KILL_POINT				-9
nPK_TRY_BRIGHT_POINT			-1	
nPK_KILL_BRIGHT_POINT			-9	
nPK_TRY_LIVING_POINT			0
nPK_KILL_LIVING_POINT			0
fNONPK_ITEM_DROP			10	
fPK_ITEM_DROP				30	
dwPK_RECALL_ENABLE_LEVEL		3	
dwPK_DRUG_ENABLE_LEVEL			4	
fPK_JUSTNESS_TIME			60.0f
PK_NORMAL_NAME_COLOR			255,255,255,255
fPK_POINT_DEC_RATE			1200.0f
fPK_POINT_DEC_PHY			1.00f	//0.45f
fPK_POINT_DEC_DAMAGE			1.00f	//0.32f
fPK_POINT_DEC_MAGIC			1.00f	//0.50f
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
SPLAYERKILL				{5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
SPLAYERKILL				{4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
SPLAYERKILL				{3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
SPLAYERKILL				{2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
SPLAYERKILL				{1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
GUIDANCE_FILE			guid01.ini
GUIDANCE_FILE			guid02.ini
GUIDANCE_FILE			guid03.ini
GUIDANCE_FILE			guid04.ini
GUIDANCE_FILE			guid05.ini
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fMAX_COMMISSION			50		//	ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
fDEFAULT_COMMISSION		5		//	ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
fEARNING_RATE			0.7f	//	¼ö¼ö·á ¼öÀÍÀ².
fEARNING_RATE_NPC  		 0.8f // NPC called fee, profit rate
fCDCERTIFY_DIST			30		//	ÀÎÁõ °¡´É °Å¸®.
fCDCERTIFY_TIME			60		//	ÀÎÁõ ¼Ò¿ä ½Ã°£.	
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bSCHOOL_FREE_PK_ALWAYS			0		
bSCHOOL_FREE_PK				1		
bSCHOOL_FREE_PK_TIME_REAL		0		
bSCHOOL_FREE_PK_Z_FORCED		0		
dwSCHOOL_FREE_PK_TIME_START		21		
dwSCHOOL_FREE_PK_TIME_TERM		10		
fSCHOOL_FREE_PK_ITEM_DROP		60		
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bENCHANT_TERMINATE_ITEM			1		
bMONEY_DROP2FIELD			0
//---------------------------------------1----	2---	3---	4-----	5------	6------	7------	8------	9-----	10----	11---	-12----	13----	14----	15		
fGRADE_RATE							{ 100, 100, 100, 100, 100f, 100f, 100f, 100f, 100f   ,100f,100f	,100f	,100f	,100f	,100f ,   100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f }
fGRADE_RESET_RATE						{   0,   0,   0,   0, 0.00f, 30.00f, 40.00f, 40.00f, 40.00f  ,50.00f	,60f	,70f	,0f	,0f	,0f ,   0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
fGRADE_TERMINATE_RATE						{   0,   0,   0,   0, 0.00f, 20.00f, 20.00f, 20.00f, 20.00f  ,30.00f	,40f	,50f	,0f	,0f	,0f ,   0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
//-------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------------
strGRINDING_SUCCEED			06000199.wav	
strGRINDING_FAIL			06000195.wav	
strGRINDING_RESET			02000207.wav	
strGRINDING_BROKEN			06000211.wav	
strGAMBLING_SHUFFLE			gambleshuffle.wav	
strGAMBLING_WIN				gamblewin.wav		
strGAMBLING_LOSE			gamblelose.wav		
strITEMDROP_SUIT			07000567.wav	
strITEMDROP_WAPON			07000555.wav	
strITEMDROP_SHOES			07000565.wav	
strITEMDROP_RING			07000562.wav	
strITEMDROP_QBOX			05000202.wav	
strITEMDROP_SCROLL			07000571.wav	
strITEMDROP_COIN			07000560.wav	
strITEMDROP_DRUGS			07000568.wav	
strPICKUP_ITEM				07000570.wav	
strQITEM_FACT				05000203.wav	
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
strSELECT_CHAR							CHS_ON.egp
strREBIRTH_EFFECT						charac_birth.egp
strLEVELUP_EFFECT						level_up.egp
strSRIKE_ELMT_EFFECT						sk_normal.egp,	sk_fire.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp,	sk_stone.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp
strAMBIENT_EFFECT						ambient.effskin_a
strERASE_EFFECT							alpha.effskin_a
strSKILL_LEARN_EFFECT						skill_learn.egp
strSKILL_UP_EFFECT						skill_up.egp
strQUEST_START							Quest_In.egp
strQUEST_END_SUCCEED						Quest_solv.egp
strQUEST_END_FAIL						Quest_fail.egp
strMOB_GEM_EFFECT						mob_birth.egp
strMOB_DIE_BLOOD						mob_blood.egp
strBLOW_NUMB_EFFECT						PAYNE_LIGHT_P.egp
strBLOW_STUN_EFFECT						null
strBLOW_STONE_EFFECT						payne_stone_p.egp
strBLOW_BURN_EFFECT						PAYNE_FIRE_P.egp
strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
strBLOW_POISON_EFFECT						PAYNE_POISON_P.egp
strBLOW_CURSE_EFFECT						null
strBLOW_BODY_NUMB_EFFECT					bodyeffect_palsy.effskin_a
strBLOW_BODY_STUN_EFFECT					bodyeffect_faint.effskin_a
strBLOW_BODY_STONE_EFFECT					bodyeffect_stone.effskin_a
strBLOW_BODY_BURN_EFFECT					null
strBLOW_BODY_FROZEN_EFFECT					bodyeffect_ice.effskin_a
strBLOW_BODY_MAD_EFFECT						bodyeffect_distract.effskin_a
strBLOW_BODY_POISON_EFFECT					bodyeffect_poison.effskin_a
strBLOW_BODY_CURSE_EFFECT					null
strCONFRONT_BOUND						confront.egp
strHALFALPHA_EFFECT						halfalpha.effskin_a
strPET_GEN_EFFECT						birth.egp
strVEHICLE_GEN_EFFECT						board.egp
strCRUSHING_BLOW_EFFECT						power_shock08.egp
strBULLETSELF_EFFECT						bullet_effect.egp
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
FIGHTER_M.SETFILE			"class0.classconst"	
ARMS_M.SETFILE				"class1.classconst"	
ARCHER_W.SETFILE			"class2.classconst"	
SPIRIT_W.SETFILE			"class3.classconst"	
EXTREME_M.SETFILE			"class4.classconst"	
EXTREME_W.SETFILE			"class5.classconst"	
FIGHTER_W.SETFILE			"class6.classconst"	
ARMS_W.SETFILE				"class7.classconst"	
ARCHER_M.SETFILE			"class8.classconst"	
SPIRIT_M.SETFILE			"class9.classconst"	
SCIENCE_M.SETFILE			"classA.classconst"	
SCIENCE_W.SETFILE			"classB.classconst"	
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
strQITEM_BGM				null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,qboxbgm01_Exptime.ogg,null,qboxbgm01_Exptime.ogg,null,null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,null
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
FIGHTER_M.SKINFILE			"o_m2.chf"	//
ARMS_M.SKINFILE				"o_m1.chf"	//
ARCHER_W.SKINFILE			"o_w1.chf"	//
SPIRIT_W.SKINFILE			"o_w2.chf"	//
EXTREME_M.SKINFILE			"o_m.chf"	//
EXTREME_W.SKINFILE			"o_w.chf"	//
FIGHTER_W.SKINFILE			"o_w4.chf"	//
ARMS_W.SKINFILE				"o_w3.chf"	//
ARCHER_M.SKINFILE			"o_m3.chf"	//
SPIRIT_M.SKINFILE			"o_m4.chf"	//
SCIENCE_M.SKINFILE			"o_m5.chf"
SCIENCE_W.SKINFILE			"o_w5.chf"
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
RETURN_RATE				{0.0f,0,0,0,0}
SUCCESS_RATE				{0.0f,0.0f,0.0f,0.0f,0.00f}
TIME_LIMIT				0
SHUFFLE_TIME				0
MAX_BATTING_MONEY			0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
nUI_KEYBOARD				0	
wSERVER_NOVACANCY			9999		
nMAX_FRIEND_NUMBER			1500
fDIE_RECOVERYEXP			{0,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f}
fEXP_RATE_MONEY				{0,3.0f,4.0f,5.0f,7.0f,7.0f,7.5f,7.5f,7.5f,8.5f,8.5f,8.5f,8.5f,9.5f,9.5f,9.5f,9.5f,9.5f,11.0f,12.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wGRADE_MAX				15
wUSE_GRADE_NUM			{    2,   3,   4,   6,   8   }	
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fDAMAGE_GRADE_TOP		{  1.4f, 1.8f, 2.2f, 2.6f, 3.0f }
fDEFENSE_GRADE_TOP		{  1.2f, 1.3f, 1.4f, 1.5f, 1.7f }
wLEVEL_FOR_EXTREME			300          
//
dwMAX_VEND_COST   999999999999999                
m_sHP_MAX 	65000
m_sMP_MAX	65000
m_sSP_MAX	65000             
//
strCOMPLETE_NPC_EFFECT  clearquest.egp // ¿Ï·áNPCÇ¥½Ã
strTARGET_EFFECT   add_target.egp // ¼±Åà ´ë»ó ÀÌÆåÆ®
strCLICK_EFFECT    move.egp // À̵¿ ¿¹Á¤ À§Ä¡ Ç¥½Ã ÀÌÆåÆ®
strMINE_EFFECT    takeit.egp // ÀÚ±â ÀÚ½ÅÀÌ ¼ÒÀ¯ °¡´ÉÇÑ ¾ÆÀÌÅÛ ÀÌÆåÆ®
strCOMPLATE_ACTIVITY_EFFECT success_eff110124.egp // Ưº°È°µ¿ ´Þ¼º ÀÌÆåÆ® ¼³Á¤
 

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Junior Spellweaver
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(Sigh), more SweetyRan issues lol.

default.charclass HP_INC is only HP recovery rate.

What you need to edit is the .classconst or .classconstant or whatever.

I forgot what's inside them but go and find something around HP per level and stats.
 
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Skilled Illusionist
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dude. common sense. if all the skills are unlock. then that's the reason why it's hp is 3252. because of the passive skills in the ETC. tab that gives HP.
 
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Skilled Illusionist
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@all I'm using Sweety Client, and I can say that I fully edited the client to my own game play ;) gunner class is fully fixed ^_^
 
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Junior Spellweaver
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@all I'm using Sweety Client, and I can say that I fully edited the client to my own game play ;) gunner class is fully fixed ^_^

Yep. The two of us have the same goals, and that means that both of us don't have lives.

Up to what part have you fixed? On my side I just removed 207-297 broken skills and stayed with the legit 197 skills, also removed 100% critical rate present on all weapons, added skill descriptions, added item enchant card (option randomizer), added a lot of items on NPC, renamed all mobs to official, still rebalancing Gunner cause when I lowered the 310% damage increase they just got overly weak since they don't have the anti-pots/anti-skill cause someone removed it and changed it to movespeed decrease. Also added Bus Stations, fixed Club War and Maze War, added Gunner items on NPC and drops, added drops and missing genitems, ANDHOLYSHITALOTMOREWHATTHEFUCKAMIDOINGWITHMYLIFE?

/shuttingup
 
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Skilled Illusionist
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well I sticked to the skills :) and I'll be adding official skills and more 300 skills :D
gunner class for me is already fixed. their damages are the same with the normal / extreme class. i also added a damage buff for them ^___^
 
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Junior Spellweaver
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well I sticked to the skills :) and I'll be adding official skills and more 300 skills :D
gunner class for me is already fixed. their damages are the same with the normal / extreme class. i also added a damage buff for them ^___^

Yeah I also added a Bloody Chaos buff for them. In my opinion the 200-297 skills are too stupid to be even used.

For example, all archer 200-297 skills take like 5 seconds animations, also the high damage output of these skills kind of make the Starfall-DoD combo useless since its damage is too low compared to the 200-297 skills.

Also the 127-197 skills has the right number of faint effects compared to the 200-297 skills, each and every one of them has unbalanced faint effects.

And yes, the animations. Seriously, they just reused the animation of different skills and classes, then made them larger, changed colours. Bleh. Pain to the eyes IMO.
 
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