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CastleDeepEvent.dat

Junior Spellweaver
Joined
Apr 27, 2007
Messages
135
Reaction score
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Hellow.
- an someone useful.

Code:
// ----------------------------------------------------------------------
// # FileName: 'CastleDeepEvent.dat'
// # Changed date: '07.08.2008 - 13:40:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------

//---------------------------------------------------------------------------------
// 0. Start Settings;
//---------------------------------------------------------------------------------
0 // Start Settings;

// Castle Deep Start in time; (Hour and Minute)
// Format: hh:mm; (24 hours, not AM/PM)

// Hour: 0-23;
// Minute: 0-59;

// --------------------------------------------------------------------
// Hour | Minute;
// --------------------------------------------------------------------
    11    30
    15    30
    21    30
end


//---------------------------------------------------------------------------------
// 1. Monsters Setting;
//---------------------------------------------------------------------------------
1 // Monsters Setting;

// Type: type of the group monsters;
// Chance: Probability of the appearance in percent; (0-100)

// --------------------------------------------------------------------
// Type | Chance;
// --------------------------------------------------------------------
    1    100    // General raiding
    2    0    // Special raiding (C group addition)
end


//---------------------------------------------------------------------------------
// 2. Monster groups settings;
//---------------------------------------------------------------------------------
2 // Monster groups settings;

// Type: type of the group monsters; 
// Stage: Number stage appearance monsters;
// Interval: Time of incoming of group; (minutes)

// --------------------------------------------------------------------
// Type | Stage | Interval;
// --------------------------------------------------------------------
    1    1    0
    1    2    10
    2    1    0
    2    2    10
    2    3    20
end


//---------------------------------------------------------------------------------
// 3. Monster groups settings;
//---------------------------------------------------------------------------------
3 // Monster groups settings;

// Type: type of the group monsters;
// Stage: Number stage appearance monsters;
// Monster ID: Monster ID in 'Monsters.txt';
// Count: Amount of monsters;
// X1, Y1, X2, Y2: Coordinate square where monsters will spawn;

//---------------------------------------------------------------------------------
// Type | Stage | Monster ID | Count | X1 | Y1 | X2 | Y2;
//---------------------------------------------------------------------------------
1    1    39    10    60    28    132    73    // Poison Shadow
1    1    34    10    60    28    132    73    // Cursed Wizard
1    1    41    10    60    28    132    73    // Death Cow
1    1    37    10    60    28    132    73    // Devil
1    1    40    10    60    28    132    73    // Death Knight
1    1    35    10    60    28    132    73    // Death Gorgon
1    1    51    10    60    28    132    73    // Great Bahamut
1    1    52    10    60    28    132    73    // Silver Valkyrie
1    1    48    10    60    28    132    73    // Lizard King
1    1    62    10    60    28    132    73    // Mutant

1    2    69    10    60    58    132    101    // Alquamos
1    2    60    10    60    58    132    101    // Bloody Wolf
1    2    71    10    60    58    132    101    // Mega Crust
1    2    57    10    60    58    132    101    // Iron Wheel
1    2    70    10    60    58    132    101    // Queen Rainer
1    2    58    10    60    58    132    101    // Tantallos
1    2    61    10    60    58    132    101    // Beam Knight
1    2    73    10    60    58    132    101    // Drakan
1    2    74    10    60    58    132    101    // Alpha Crust
1    2    72    10    60    58    132    101    // Phantom Knight

2    1    39    10    60    28    132    73    // Poison Shadow
2    1    34    10    60    28    132    73    // Cursed Wizard
2    1    41    10    60    28    132    73    // Death Cow
2    1    37    10    60    28    132    73    // Devil
2    1    40    10    60    28    132    73    // Death Knight
2    1    35    10    60    28    132    73    // Death Gorgon
2    1    51    10    60    28    132    73    // Great Bahamut
2    1    52    10    60    28    132    73    // Silver Valkyrie
2    1    48    10    60    28    132    73    // Lizard King
2    1    62    10    60    28    132    73    // Mutant

2    2    294    10    60    58    132    101    // Axe Warrior
2    2    290    10    60    58    132    101    // Lizard Warrior
2    2    193    10    60    58    132    101    // Aegis
2    2    194    10    60    58    132    101    // Lord Centurion
2    2    192    10    60    58    132    101    // Bloody Soldier
2    2    190    10    60    58    132    101    // Death Angel
2    2    195    10    60    58    132    101    // Necron
2    2    61    10    60    58    132    101    // Beam Knight
2    2    73    10    60    58    132    101    // Drakan
2    2    127    10    60    58    132    101    // Elite Orc

2    3    49    10    60    58    132    101    // Hydra
2    3    139    10    60    58    132    101    // Orc Archer
2    3    123    10    60    58    132    101    // Spirit Knight
2    3    59    10    60    58    132    101    // Zaikan
2    3    74    10    60    58    132    101    // Alpha Crust
2    3    62    10    60    58    132    101    // Mutant
2    3    293    10    60    58    132    101    // Poison Golem
2    3    292    10    60    58    132    101    // Queen Bee
2    3    291    10    60    58    132    101    // Fire Golem
2    3    295    1    60    58    132    101    // Erohim
end


// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------


P.S. -> I bad know language English, so can be a spelling errors.
 
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