- Joined
- Apr 27, 2007
- Messages
- 135
- Reaction score
- 137
Hellow.
- an someone useful.
P.S. -> I bad know language English, so can be a spelling errors.
- an someone useful.
Code:
// ----------------------------------------------------------------------
// # FileName: 'CastleDeepEvent.dat'
// # Changed date: '07.08.2008 - 13:40:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------
//---------------------------------------------------------------------------------
// 0. Start Settings;
//---------------------------------------------------------------------------------
0 // Start Settings;
// Castle Deep Start in time; (Hour and Minute)
// Format: hh:mm; (24 hours, not AM/PM)
// Hour: 0-23;
// Minute: 0-59;
// --------------------------------------------------------------------
// Hour | Minute;
// --------------------------------------------------------------------
11 30
15 30
21 30
end
//---------------------------------------------------------------------------------
// 1. Monsters Setting;
//---------------------------------------------------------------------------------
1 // Monsters Setting;
// Type: type of the group monsters;
// Chance: Probability of the appearance in percent; (0-100)
// --------------------------------------------------------------------
// Type | Chance;
// --------------------------------------------------------------------
1 100 // General raiding
2 0 // Special raiding (C group addition)
end
//---------------------------------------------------------------------------------
// 2. Monster groups settings;
//---------------------------------------------------------------------------------
2 // Monster groups settings;
// Type: type of the group monsters;
// Stage: Number stage appearance monsters;
// Interval: Time of incoming of group; (minutes)
// --------------------------------------------------------------------
// Type | Stage | Interval;
// --------------------------------------------------------------------
1 1 0
1 2 10
2 1 0
2 2 10
2 3 20
end
//---------------------------------------------------------------------------------
// 3. Monster groups settings;
//---------------------------------------------------------------------------------
3 // Monster groups settings;
// Type: type of the group monsters;
// Stage: Number stage appearance monsters;
// Monster ID: Monster ID in 'Monsters.txt';
// Count: Amount of monsters;
// X1, Y1, X2, Y2: Coordinate square where monsters will spawn;
//---------------------------------------------------------------------------------
// Type | Stage | Monster ID | Count | X1 | Y1 | X2 | Y2;
//---------------------------------------------------------------------------------
1 1 39 10 60 28 132 73 // Poison Shadow
1 1 34 10 60 28 132 73 // Cursed Wizard
1 1 41 10 60 28 132 73 // Death Cow
1 1 37 10 60 28 132 73 // Devil
1 1 40 10 60 28 132 73 // Death Knight
1 1 35 10 60 28 132 73 // Death Gorgon
1 1 51 10 60 28 132 73 // Great Bahamut
1 1 52 10 60 28 132 73 // Silver Valkyrie
1 1 48 10 60 28 132 73 // Lizard King
1 1 62 10 60 28 132 73 // Mutant
1 2 69 10 60 58 132 101 // Alquamos
1 2 60 10 60 58 132 101 // Bloody Wolf
1 2 71 10 60 58 132 101 // Mega Crust
1 2 57 10 60 58 132 101 // Iron Wheel
1 2 70 10 60 58 132 101 // Queen Rainer
1 2 58 10 60 58 132 101 // Tantallos
1 2 61 10 60 58 132 101 // Beam Knight
1 2 73 10 60 58 132 101 // Drakan
1 2 74 10 60 58 132 101 // Alpha Crust
1 2 72 10 60 58 132 101 // Phantom Knight
2 1 39 10 60 28 132 73 // Poison Shadow
2 1 34 10 60 28 132 73 // Cursed Wizard
2 1 41 10 60 28 132 73 // Death Cow
2 1 37 10 60 28 132 73 // Devil
2 1 40 10 60 28 132 73 // Death Knight
2 1 35 10 60 28 132 73 // Death Gorgon
2 1 51 10 60 28 132 73 // Great Bahamut
2 1 52 10 60 28 132 73 // Silver Valkyrie
2 1 48 10 60 28 132 73 // Lizard King
2 1 62 10 60 28 132 73 // Mutant
2 2 294 10 60 58 132 101 // Axe Warrior
2 2 290 10 60 58 132 101 // Lizard Warrior
2 2 193 10 60 58 132 101 // Aegis
2 2 194 10 60 58 132 101 // Lord Centurion
2 2 192 10 60 58 132 101 // Bloody Soldier
2 2 190 10 60 58 132 101 // Death Angel
2 2 195 10 60 58 132 101 // Necron
2 2 61 10 60 58 132 101 // Beam Knight
2 2 73 10 60 58 132 101 // Drakan
2 2 127 10 60 58 132 101 // Elite Orc
2 3 49 10 60 58 132 101 // Hydra
2 3 139 10 60 58 132 101 // Orc Archer
2 3 123 10 60 58 132 101 // Spirit Knight
2 3 59 10 60 58 132 101 // Zaikan
2 3 74 10 60 58 132 101 // Alpha Crust
2 3 62 10 60 58 132 101 // Mutant
2 3 293 10 60 58 132 101 // Poison Golem
2 3 292 10 60 58 132 101 // Queen Bee
2 3 291 10 60 58 132 101 // Fire Golem
2 3 295 1 60 58 132 101 // Erohim
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------
P.S. -> I bad know language English, so can be a spelling errors.
Last edited: