Change Bullet's?

Newbie Spellweaver
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May 7, 2007
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Hey guyz, i have a question!

I created this 1337 looking Palmpoa Launcher wich launches.. real palmpoa's! OMFG

I added the .ELU file from the palmpoa, renamed it, added the BMP etc etc...
and i also added this in the WEAPON.XML.

My only problem is.. HOW CAN I MAKE A ROCKET LAUNCHER LAUNCH OF OTHER BULLETS?

So in place of the real rocket (the yellow one) into a palmpoa! Where can i find that line in the zitem?

My palmpoa rocket bullet is called 'Rocket1' now.. where do i have to put it in?
(change the rocket bullet)

This is how my Palmpoa Rocket Launcher looks now!:

Code:
<ITEM id="5063" name="Palmpoa Launcher" iscashitem="false" mesh_name="rocketlauncher07" totalpoint="0"
  type="range" res_sex="a" res_level="0" slot="range" weapon="rocket" weight="26" bt_price="5000"
  delay="200" damage="35" ctrl_ability="50" magazine="14" maxbullet="42" reloadtime="4"
  slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
  lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
  magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
  desc="Test, test , test!" />

Where can i edit the bullet? maybe in SND_fir="we_rocket_fire"?
 
Ok, thanks lol, no problem ;) I just tought of it as a good idea.. however, i DID make Palmpoa swords! :D It looks wonderful!.. hmm, what should happen if i create a Goblin King sword? my game will just crash down huh!? :P
 
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lmao im going to try this seeming as im bored as ever.. i suppose u could call this a release if u ermmm.. make a TUT on it... even thou i no how to do it, buut it would be a good idea to share =p
 
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