Experienced Elementalist
- Joined
- Oct 11, 2008
- Messages
- 225
- Reaction score
- 423
*(BYTE*)(0x0064B6AB + 1) = X; //-> Item obtain
*(BYTE*)(0x0064C9A0 + 1) = X; //-> Normal exp
*(BYTE*)(0x00649E6E + 1) = X; //-> Zen obtain
*(BYTE*)(0x0064A027 + 1) = X; //-> Item obtain
*(BYTE*)(0x0064FAA2 + 1) = X; //-> too item obtain
*(BYTE*)(0x00620F1E + 1) = X; //-> Zen obtain
*(BYTE*)(0x006210DA + 1) = X; //-> Item obtain
*(BYTE*)(0x006267C6 + 1) = X; //-> too item obtain
to add the new colors, was searching a while back and saw a related function
I added a new case to GCServerMsgStringSend red
in GS: GCServerMsgStringSend(message,index,color)
color 0 = GM
color 1 = blue
color 2 = guild
color 3 new = red
then I'll be posting to you how to add a new case in the main to use red messages through GCServerMsgStringSend,
sorry my english :x
you can share how to add new color in main?thanksto add the new colors, was searching a while back and saw a related function I added a new case to GCServerMsgStringSend red in GS: GCServerMsgStringSend(message,index,color)color 0 = GMcolor 1 = bluecolor 2 = guildcolor 3 new = red then I'll be posting to you how to add a new case in the main to use red messages through GCServerMsgStringSend,sorry my english :x