#define MAX_CC_TRAP_STEP 4
#define MAX_CC_HOLLOW_ZONE 4
static int g_iChaosCastle_GroundAxis[4] = { 23, 75, 44, 108};
static int g_iChaosCastle_DamageAxis[MAX_CC_TRAP_STEP][4] =
{
0x17, 0x4B, 0x2C, 0x6C,
0x19, 0x4D, 0x2A, 0x6A,
0x1B, 0x4F, 0x28, 0x68,
0x1D, 0x51, 0x26, 0x66
};
static int g_iChaosCastle_MapHollowZone[MAX_CC_TRAP_STEP][MAX_CC_HOLLOW_ZONE][4] =
{
0x17, 0x4B, 0x2C, 0x4C,
0x2B, 0x4D, 0x2C, 0x6C,
0x17, 0x6B, 0x2A, 0x6C,
0x17, 0x4D, 0x18, 0x6A,
0x17, 0x4B, 0x2C, 0x4C,
0x2B, 0x4D, 0x2C, 0x6C,
0x17, 0x6B, 0x2A, 0x6C,
0x17, 0x4D, 0x18, 0x6A,
0x19, 0x4D, 0x2A, 0x4E,
0x29, 0x4F, 0x2A, 0x6A,
0x19, 0x69, 0x28, 0x6A,
0x19, 0x4F, 0x1A, 0x68,
0x1B, 0x4F, 0x28, 0x50,
0x27, 0x51, 0x28, 0x68,
0x1B, 0x67, 0x26, 0x68,
0x1B, 0x51, 0x1C, 0x66
};
static RECT g_rtPOINT_FRAME[MAX_CC_TRAP_STEP];
static RECT g_rtPOINT_TRAP[MAX_CC_TRAP_STEP];