- Joined
- Apr 27, 2007
- Messages
- 135
- Reaction score
- 136
Hellow.
- an someone useful.
P.S. -> I bad know language English, so can be a spelling errors.
- an someone useful.
Code:
// ----------------------------------------------------------------------
// # FileName: 'ChaosCastle.dat'
// # Changed date: '07.08.2008 - 12:59:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------
//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;
// OpenTime: Minutes between CC Open;
// PlayTime: Minutes Between CC Start and Mission Timeout;
// Time Until Start: time to launch quests; (Interval between closing of an input and the beginning of the quest)
// --------------------------------------------------------------------
// OpenTime | PlayTime | Time Until Start;
// --------------------------------------------------------------------
5 10 1
end
//---------------------------------------------------------------------------------
// 1. Drop Setting;
//---------------------------------------------------------------------------------
1 // Reward Settings;
// ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished;
// ChaosItemChance 10: Chaos Weapon drops every time CC is won (10/10);
// ChaosItemChance 20: Chaos Weapon drops 50% of the times CC is won (10/20);
// ChaosItemChance 100: Chaos Weapon drops 10% of the times CC is won (10/100);
// ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished;
// ChaosExcItemChance 1: Excellent Chaos Weapon drops every time CC is won (1/1);
// ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 CC wins (1/100);
// ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 CC wins (1/500);
// ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until CC close);
// --------------------------------------------------------------------
// ChaosItemChance | ChaosExcItemChance | ChaosItemRemain;
// --------------------------------------------------------------------
100 1200 60
end
//---------------------------------------------------------------------------------
// 2. Start Settings;
//---------------------------------------------------------------------------------
2 // Start Settings;
// Chaos Castle Start in time; (Hour and Minute)
// Format: hh:mm; (24 hours, not AM/PM)
// Hour: 0-23;
// Minute: 0-59;
// --------------------------------------------------------------------
// Hour | Minute;
// --------------------------------------------------------------------
0 00
2 00
4 00
6 00
8 00
10 00
12 00
14 00
16 00
18 00
20 00
22 00
end
//---------------------------------------------------------------------------------
// 3. Ancient Settings;
//---------------------------------------------------------------------------------
3 // Ancient Settings;
// Ratio: Ancient Items Drop Setting; (n/10000)
// --------------------------------------------------------------------
// Ratio;
// --------------------------------------------------------------------
2
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------
P.S. -> I bad know language English, so can be a spelling errors.
Last edited: