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ChaosCastle.dat

Junior Spellweaver
Joined
Apr 27, 2007
Messages
135
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134
Hellow.
- an someone useful.

Code:
// ----------------------------------------------------------------------
// # FileName: 'ChaosCastle.dat'
// # Changed date: '07.08.2008 - 12:59:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------

//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;

// OpenTime: Minutes between CC Open;
// PlayTime: Minutes Between CC Start and Mission Timeout;
// Time Until Start: time to launch quests; (Interval between closing of an input and the beginning of the quest)

// --------------------------------------------------------------------
// OpenTime | PlayTime | Time Until Start;
// --------------------------------------------------------------------
    5    10    1
end


//---------------------------------------------------------------------------------
// 1. Drop Setting;
//---------------------------------------------------------------------------------
1 // Reward Settings;

// ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished;
// ChaosItemChance 10: Chaos Weapon drops every time CC is won (10/10);
// ChaosItemChance 20: Chaos Weapon drops 50% of the times CC is won (10/20);
// ChaosItemChance 100: Chaos Weapon drops 10% of the times CC is won (10/100);

// ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished;
// ChaosExcItemChance 1: Excellent Chaos Weapon drops every time CC is won (1/1);
// ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 CC wins (1/100);
// ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 CC wins (1/500);

// ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until CC close);

// --------------------------------------------------------------------
// ChaosItemChance | ChaosExcItemChance | ChaosItemRemain;
// --------------------------------------------------------------------
    100    1200    60
end


//---------------------------------------------------------------------------------
// 2. Start Settings;
//---------------------------------------------------------------------------------
2 // Start Settings;

// Chaos Castle Start in time; (Hour and Minute)
// Format: hh:mm; (24 hours, not AM/PM)

// Hour: 0-23;
// Minute: 0-59;

// --------------------------------------------------------------------
// Hour | Minute;
// --------------------------------------------------------------------
0    00
2     00
4     00
6     00
8     00
10     00
12    00
14    00
16    00
18    00
20    00
22    00
end


//---------------------------------------------------------------------------------
// 3. Ancient Settings;
//---------------------------------------------------------------------------------
3 // Ancient Settings;

// Ratio: Ancient Items Drop Setting; (n/10000)

// --------------------------------------------------------------------
// Ratio;
// --------------------------------------------------------------------
2
end


// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------


P.S. -> I bad know language English, so can be a spelling errors.
 
Last edited:
Junior Spellweaver
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Oct 4, 2007
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Re: [Guide] ChaosCastle.dat

thx usefull guide :D
 
Extacy plýs !!!
Joined
Nov 27, 2007
Messages
356
Reaction score
46
Re: [Guide] ChaosCastle.dat

// Ratio: Ancient Items Drop Setting; (n/10000)

// --------------------------------------------------------------------
// Ratio;
// --------------------------------------------------------------------
2
end

1 Higher / 10k ?
or 1 Lower / 10k ?

10k higher / 10k ?
or 10k lower / 10k ?
?

LOL -.- i have always problems drop % .. or any other % :D
 
Junior Spellweaver
Joined
Apr 27, 2007
Messages
135
Reaction score
134
Re: [Guide] ChaosCastle.dat

// Ratio: Ancient Items Drop Setting; (n/10000)

// --------------------------------------------------------------------
// Ratio;
// --------------------------------------------------------------------
2
end

1 Higher / 10k ?
or 1 Lower / 10k ?

10k higher / 10k ?
or 10k lower / 10k ?
?

LOL -.- i have always problems drop % .. or any other % :D


'2/10000': This means that from 10000 droping items, two items will be unique!
- But 'GameServer' don't read this options, why? I don't know.


P.S. -> I bad know English so can be a spelling errors.
 
Extacy plýs !!!
Joined
Nov 27, 2007
Messages
356
Reaction score
46
Re: [Guide] ChaosCastle.dat

'2/10000': This means that from 10000 droping items, two items will be unique!
- But 'GameServer' don't read this options, why? I don't know.


P.S. -> I bad know English so can be a spelling errors.

Thank you :p your english fine ;P my worst....
 
Initiate Mage
Joined
Feb 27, 2006
Messages
3
Reaction score
0
Re: [Guide] ChaosCastle.dat

My server 1.02n dont show monsters
You can enter, and, when the cc is starts
you win, whithout fight
how i can fix this?

thx
 
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