The current implementation of CharacterTransfer is hugely complex and buggy.
My question for those who have been around a while: Why create this CharacterTransfer object when moving the character from ch x to ch y? Why not just do a simple reassignment of the MapleCharacter object to the new channelServer?
because odinms sucks lol
just reload the char from db when it connects to a new game server
CharacterTransfer was introduced in celino apparently.
Why load from DB? All character data is already in RAM in the MapleCharacter object. All it takes is that MapleCharacter object to be added to the new channel.