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Client Crashes after adding Maps to map.xml

Joined
Mar 12, 2009
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I just followed Phail's tut on enabling custom maps for the 2008 runnable but I over looked the map.xml part. So, after the editing, I ran the client with the edited runnable and it all worked fine. In game, I saw no custom maps and then I saw in Phail's thread that the map needs to be added to the map.xml. I took a fresh copy of the map.xml from the Server Files and added like 4 random maps and my client crashes during loading mesh/etc (not sure, its too fast). The same map.xml is in the server and client.

Code:
XTRAP Start
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
Log time (01/06/10 21:22:43)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2666 MHz
Display Device = NVIDIA GeForce 8400 GS  ( vendor=10de device=422 subsys=10de revision=a1 )
Display Driver Version = 6.14.0011.6921
Windows = 5.1 Build 2600 , Service Pack 2 (1045332KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml 
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 371.000000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.

-------------------> Sound Engine Create : 0.376000 

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.589000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.168000 
start InitInterface option
Number of Display mode : 49
Number of Display mode : 49
end of InitInterface option ok
Init maps : no Current ChannelRule 
Screen Effect Manager Create : 0.108000 
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 1.131000 

Load character.xml success,

-------------------> Character Loading : 1.843000 


-------------------> WeaponMesh Loading : 0.468000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 Load weapon.xml success. 

-------------------> Worlditem Loading : 0.021000 

Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Crash ( 21:22:50 )
Build Jul 21 2008 11:25:55

dwTotalMemKB = 1045332 KB
dwAvailMemKB = 216916 KB
dwVirtualMemKB = 2097024 KB

[Exception]
Address	:	00514129
ExpCode	:	c0000005
Flags	:	00000000
#Param	:	00000002
other	:	00000000

[Context]
GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
EDI: 00000000  ESI: 1756bfa0  EBX: 01ddec88  EDX: 0000000f
ECX: 0012f240  EAX: 1756bfa0  EBP: 0012f448  EIP: 00514129
CS : 0000001b  Flg: 00010206  ESP: 0012ede0  SS : 00000023

[Stack]
00000010 0012f448 006abd00 76b44e5b 1756bfa0 18f4780f 18f47808 749a0031 
7498a438 0012ede8 7498a436 0012ee80 749af610 74a57df0 ffffffff 001c9b98 
749c7fc9 0394ffb8 00000006 00000000 0012ee90 7498a09b 7498a0a3 0000000b 
0012eed0 00623458 00000000 00000001 00000000 0012ee90 7c90ee18 7c910570 
ffffffff 00000006 00000000 001c9b98 00000003 74a723e8 0012ee3c 084de928 
0012eea4 00000000 00623458 0012eeb0 774f421b 00000000 00000000 00000000 
00000000 0000000b 0000000b 00156b38 0012f248 0051480b 00000010 006abd00 
76b44e5b 0063b818 76b44e00 00000000 00623454 00000000 00623454 00000000 
00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874 
02d2fb20 00000101 0063b8e4 02d2fb20 18f47d18 18f482fa 0000001a 00000002 
00000004 00000000 0000012e 00000000 0000012e 00000000 cf077332 73756261 
78742e65 7c910074 7c9106eb 000002e8 000002e8 00000000 7c910732 00000065 
02750178 02750000 00000000 0012ef5c 0012efa4 02750000 7c910732 00000004 
02750748 02750000 00000000 0012ef7c 00000320 18f40e18 02750178 0000043d 
0012f1d0 7c911538 7c911596 7c9106eb 00000018 00000018 76b44e5b 7c911538 
00000002 7c9106eb 00000318 00000318 76b44e5b 00000000 1757efe8 00000008

Map.xml

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML>

<!-- 맵 정보관련 -->
<MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
<MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
[COLOR="Red"]<MAP id="20" MapName ="High_Haven" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="21" MapName ="CargoShip" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="22" MapName ="Bunker" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="23" MapName ="ExplosiveWars" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
[/COLOR]
</XML>
 
Last edited:
Legendary Battlemage
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your not supposed to add new maps to map.xml.
Just leave it as the way it is and add the maps in your map folder.
 
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I just followed Phail's tut on enabling custom maps for the 2008 runnable but I over looked the map.xml part. So, after the editing, I ran the client with the edited runnable and it all worked fine. In game, I saw no custom maps and then I saw in Phail's thread that the map needs to be added to the map.xml. I took a fresh copy of the map.xml from the Server Files and added like 4 random maps and my client crashes during loading mesh/etc (not sure, its too fast). The same map.xml is in the server and client.

^ Read the above.

Read the spam below :

your not supposed to add new maps to map.xml.
Just leave it as the way it is and add the maps in your map folder.
 
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The beer?? Its here !!!
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Does you old/orginal maps have an spawn.xml.mef in it?
If so, then the custom maps also need an spawn.xml.mef.
Or you need to remove the .mef for the orginal maps, and disable it in the runnable.
 
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Currently Stoned !
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Did you add maps in channelrule.xml ?

Actually i never faced such problem with 08 client.
 
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