- Joined
- Mar 11, 2007
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Milos - Sure, I can upload. Also, the basedata is different for every version - the basedata is what you can generate things such as task.data - task.data##, elements.data, path.data, etc from this.Ok i do feel i am asking for too much here, but here goes: Bloodharvest 262 server, client (if you have one), client source, server, skill source. and maybe basedata to go with it? or would it use the 260 basedata? and thank you again a billion times.
ps. this weekend i'll make a mirror for all of today's releases.
Hi!
Milos - Sure, I can upload. Also, the basedata is different for every version - the basedata is what you can generate things such as task.data - task.data##, elements.data, path.data, etc from this.
@datcom - Correct, I do not have the client source. Only for server, I am sorry!
@cmb - hi there! long time =) I am alright, still alive and kicking, so I cannot complain. I hope you also are well!
@wahaha - I will see if I have readily available!
P.S. Some of you will find it very difficult to compile the client, given the requirements. I will willing to create a VM that allows you to do so w/o all of the configuration, and will upload this week when time permits!
-Fyyre
thank you very much for your response fyyre
No I meant if you have the souse of server 774 and I only have the ones you left but they are from 773
if you have them it would be good because I work on that version and I would like to have the source so I can fix things.
thanks
I would think with the basedata for 773 you could make the modifications for 774, it's not that much different
also, we do have the 774 source, it's the the shenmo pack we were given a while ago
Fyyre thank you so much bro, i am speechless, that is the best thing ever!Hi!
@Milos - Sure, I can upload. Also, the basedata is different for every version - the basedata is what you can generate things such as task.data - task.data##, elements.data, path.data, etc from this.
@datcom - Correct, I do not have the client source. Only for server, I am sorry!
@cmb - hi there! long time =) I am alright, still alive and kicking, so I cannot complain. I hope you also are well!
@wahaha - I will see if I have readily available!
P.S. Some of you will find it very difficult to compile the client, given the requirements. I will willing to create a VM that allows you to do so w/o all of the configuration, and will upload this week when time permits!
-Fyyre
Install VS6, the updates, and the PlatformSDK I posted previously.
Install DX8 SDK, and add it to the VS6 directories BELOW the PlatformSDK Directories.
Use the Angelica2.0 SDK Fyyre released, place it a level above SMElement
Fix the C++ Include and Library Include paths in the ElementSkill, GfxCommon, AUInterface, and ElementClient projects to point to the Angelica2.0 SDK.
EX: ..\SDK\A3DSDK\Include
Open socket_handler.cpp located in SMElement\SMElementClient\defence
Add
#define _WSPIAPI_COUNTOF
Above
#include <ws2tcpip.h>
But Below
#include <winsock2.h>
That should be it! You should be good to build the client now!
It's a great week!
I'am curious.How to get clients for versions before War of shadows?
Hopefully this helps everyone, I'll try my best to answer any questions people have. I used Win2k8 R2 for the VM OS. I'd like to have the VMs available for everyone by the end of the weekend, but I can't guarantee anything. I also know fyyre talked about wanting to upload a VM himself for everyone, so if he beats me to the punch then by all means use his VMI want to help this community as best as I can, while I've never really played Forsaken World, I can respect a community's wish to turn the game they love into their dream vision, and I will do all I can to help make that a reality.
nice cmb =) seems you got it licked!
fyyre
The "AwakeningClientSource" shared by fyyre is not the client corresponding to 773, but the client of br20150611 or br20150722.Hello fyyre
Client sourse of
Homecoming you will not have it.
773 have to be like 更新??_2015_12_17
I know it is not something to contribute here but well
thank you for your contributions
773:\shenmo\branches\br20151217\wgame\gs\template\exptypes.h#define ELEMENTDATA_VERSION 0x10000297
#define ELEMENTDATA_VERSION 0x10000305
Could you share PW 1.5.5 v165 source?
+1 that would be lovely so we could follow the provided instructions to remove the mole