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Cloaks animation

Newbie Spellweaver
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Hello again guys :) I have a problem - I added lvl 4 wings to my server, everything works except the DL and RF capes... They appear and I can put them on, I can change the location in them and everything is great until I look at the animation of the cape, it behaves like regular wings, like change its animations to make it have the effect of a regular cape, just like the cape of lord. Really thanks for help :)
 
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Season 6 Episode 3
Hello again guys :) I have a problem - I added lvl 4 wings to my server, everything works except the DL and RF capes... They appear and I can put them on, I can change the location in them and everything is great until I look at the animation of the cape, it behaves like regular wings, like change its animations to make it have the effect of a regular cape, just like the cape of lord. Really thanks for help :)
hey, is your wings custom skin .bmd right? what happens if u just test adding DL/RF same wings .bmd but with custom item ID ofcourse as new wing, will the wing show and animations work or is it a .bmd model issue cannot read/play the animations of the wing correctly? did you import wing animations or if your new wings have
 
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hey, is your wings custom skin .bmd right? what happens if u just test adding DL/RF same wings .bmd but with custom item ID ofcourse as new wing, will the wing show and animations work or is it a .bmd model issue cannot read/play the animations of the wing correctly? did you import wing animations or if your new wings have
hello, I added skins from this thread: https://forum.ragezone.com/threads/release-wings-level-4-s13-for-low-version.1141239/

hey, is your wings custom skin .bmd right? what happens if u just test adding DL/RF same wings .bmd but with custom item ID ofcourse as new wing, will the wing show and animations work or is it a .bmd model issue cannot read/play the animations of the wing correctly? did you import wing animations or if your new wings have
I added itemtxt in Data folder , i added itemtooltip , i added new entry in item.bmd i added new entry in customwing in Server folder and in client info folder too , wings works perfeclty but cloaks animation ...

I dont know my server/data/custom dont have typical customwing.txt but it have customwing.xml, my code:

<Wings Index="23" ItemIndex="6197" DefenseConstA="4" IncDamageConstA="139" IncDamageConstB="2" DecDamageConstA="61" DecDamageConstB="2" OptionIndex1="80" OptionValue1="4" OptionIndex2="85" OptionValue2="1" OptionIndex3="83" NewOptionIndex1="4" NewOptionValue1="110" NewOptionIndex2="5" NewOptionValue2="111" NewOptionIndex3="5" NewOptionValue3="109" NewOptionIndex4="5" NewOptionValue4="108" ModelType="1" ModelName="Wing405"

hello, I added skins from this thread: https://forum.ragezone.com/threads/release-wings-level-4-s13-for-low-version.1141239/


I added itemtxt in Data folder , i added itemtooltip , i added new entry in item.bmd i added new entry in customwing in Server folder and in client info folder too , wings works perfeclty but cloaks animation ...

I dont know my server/data/custom dont have typical customwing.txt but it have customwing.xml, my code:

<Wings Index="23" ItemIndex="6197" DefenseConstA="4" IncDamageConstA="139" IncDamageConstB="2" DecDamageConstA="61" DecDamageConstB="2" OptionIndex1="80" OptionValue1="4" OptionIndex2="85" OptionValue2="1" OptionIndex3="83" NewOptionIndex1="4" NewOptionValue1="110" NewOptionIndex2="5" NewOptionValue2="111" NewOptionIndex3="5" NewOptionValue3="109" NewOptionIndex4="5" NewOptionValue4="108" ModelType="1" ModelName="Wing405"
you can check how it looks :
 
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yeah weird issue, but what about trying to fix it quickier like u replace the new wings texture file (not bmd) with the original wings, then the animation will work and the texture of the wings will change
what do you mean exactly? so that I can change the texture for e.g. cape of lord to the texture of a new cape in the client folder? Maybe i should edit folder CustomCloak in my client info folder , but i dont know how

yeah weird issue, but what about trying to fix it quickier like u replace the new wings texture file (not bmd) with the original wings, then the animation will work and the texture of the wings will change
Zrzut ekranu 2024-07-14 201233 - Cloaks animation - RaGEZONE Forums

I added these files in my client/item. Do you mean for me to delete one of them?
 
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if u decrypt the wing405.bmd to smd and the other wing.bmd with the other reference of .smd
then rebuild the .smd again with the reference (animations) of the original cape to the new cape .smd file which u converted from wingo405 to wing405.smd use the other cape that works animation and re-render it with pentium tools back to .bmd
 
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This animation is hardcoded to specific item numbers in the client, so it's very hard to add new cloaks with the same animation.

Example, see
 
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This animation is hardcoded to specific item numbers in the client, so it's very hard to add new cloaks with the same animation.

Example, see
but its possible to change for example little cape of lord skin into this new custom skin? If I do this, will the animation work properly?

This animation is hardcoded to specific item numbers in the client, so it's very hard to add new cloaks with the same animation.

Example, see
i will rename the item in item bmd for small cape of lord, i will find and rename my Wings405.bmd to the name small cape. Will this work?
 
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In order to add new wings/items, your client must support the function to add new wings/items. Renaming something won't work if you don't load that into the client.
Animations are bound to the 3D bone structure. Each bone is defined to behave in a different way to apply that animation effect.
 
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In order to add new wings/items, your client must support the function to add new wings/items. Renaming something won't work if you don't load that into the client.
Animations are bound to the 3D bone structure. Each bone is defined to behave in a different way to apply that animation effect.
Yeah but i already added all of these 4lvl wing and they works verry well, but this cape animatnion... how to check that my client support adding new wings/capes? But if wings for antoher champs works, why cape didn't work correctly?
 
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You can check that if you have the source code or if there's a file for configuration of CustomWings/CustomCapes.
Capes aren't working as wings in MU cause of the 3D model being totally different so rendering the animation for each bone of the 3D model is different than the wings rendering.

In LTP source code, there are functions which render the new cape.

CCapeAnimation gCapeAnimation;

So that means the client is supporting new wings/capes.
In your video, the cape animation seems like a wing animation.

If you have the source code of your client, you can implement the cape animation.
 
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