Sep 21, 2018 #1 M Meteorite Eternal Slumber 500 Posts 10 Happy Years Joined Jun 11, 2008 Messages 588 Reaction score 45 I tried using GSL to add my own custom made maps, however the client has trouble loading the bsp. Code: --System Error-- Host_Error: CMapLoadHelper::Init, unable to open maps/Beach.bsp In the Source SDK, this is thrown from the following code: Code: if ( s_MapFileHandle == FILESYSTEM_INVALID_HANDLE ) { Host_Error( "CMapLoadHelper::Init, unable to open %s\n", szNameOnDisk ); return; } I've tried putting the bsp (Beach.bsp) in all the following directories with no luck: Code: /data/maps /data/maps/Beach /maps /maps/Beach Sometimes it alternates the previous error with this following one instead: Code: CModelLoader::Map_IsValid: No such map 'Beach' In the Source SDK, this is thrown from the following code: Code: if ( mapfile != FILESYSTEM_INVALID_HANDLE ) { ... else { Warning( "CModelLoader::Map_IsValid: No such map '%s'\n", mapname ); } I've also tried packing my custom bsp into a HFS file with other maps, but that didn't seem to have any effect. If anyone familiar with source engine can point me in the right direction, that'd be greatly appreciated. On an unrelated note, does anyone know how to bypass the binary sync check? Attachments You must be registered for see attachments list
I tried using GSL to add my own custom made maps, however the client has trouble loading the bsp. Code: --System Error-- Host_Error: CMapLoadHelper::Init, unable to open maps/Beach.bsp In the Source SDK, this is thrown from the following code: Code: if ( s_MapFileHandle == FILESYSTEM_INVALID_HANDLE ) { Host_Error( "CMapLoadHelper::Init, unable to open %s\n", szNameOnDisk ); return; } I've tried putting the bsp (Beach.bsp) in all the following directories with no luck: Code: /data/maps /data/maps/Beach /maps /maps/Beach Sometimes it alternates the previous error with this following one instead: Code: CModelLoader::Map_IsValid: No such map 'Beach' In the Source SDK, this is thrown from the following code: Code: if ( mapfile != FILESYSTEM_INVALID_HANDLE ) { ... else { Warning( "CModelLoader::Map_IsValid: No such map '%s'\n", mapname ); } I've also tried packing my custom bsp into a HFS file with other maps, but that didn't seem to have any effect. If anyone familiar with source engine can point me in the right direction, that'd be greatly appreciated. On an unrelated note, does anyone know how to bypass the binary sync check?
Sep 21, 2018 #2 J jojorne Newbie Spellweaver Joined Aug 29, 2018 Messages 32 Reaction score 5 Meteorite said: On an unrelated note, does anyone know how to bypass the binary sync check? Click to expand... I had that same error before... What happened was that I ran the game with Update ON and it updated the game guard files. Reinstalling the game fixed it... Now on how to bypass the new files, I've no idea... Upvote 0
Meteorite said: On an unrelated note, does anyone know how to bypass the binary sync check? Click to expand... I had that same error before... What happened was that I ran the game with Update ON and it updated the game guard files. Reinstalling the game fixed it... Now on how to bypass the new files, I've no idea...
Sep 21, 2018 #3 M Meteorite Eternal Slumber 500 Posts 10 Happy Years Joined Jun 11, 2008 Messages 588 Reaction score 45 jojorne said: I had that same error before... What happened was that I ran the game with Update ON and it updated the game guard files. Reinstalling the game fixed it... Now on how to bypass the new files, I've no idea... Click to expand... I've always ran with -noupdate though, but I'll give it a shot and do a fresh reinstall. Thanks! Edit: It didn't work =( Last edited: Sep 27, 2018 Upvote 0
jojorne said: I had that same error before... What happened was that I ran the game with Update ON and it updated the game guard files. Reinstalling the game fixed it... Now on how to bypass the new files, I've no idea... Click to expand... I've always ran with -noupdate though, but I'll give it a shot and do a fresh reinstall. Thanks! Edit: It didn't work =(