cocos2dx/vs2012&2013 "Flame cover day" mobile game, client & srver source and dtabase
Hi i bought this in chinese forum. i want to share this files, because i dont know how to compile is using cocosd2x i have no idea about that engine.
This game is nice.
Link:
Password: q01o
Extract password:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GUIDE:
Server publishing process and its specifications
1, the environment prepared a, mvn command line: from \\ 10.21.210.161 \ share \ tools \ apache-maven-3.1.1-bin.tar.gz remove the installation package,
extract to the local directory A, Add the environment variable M2_HOME to point to A and add "% M2_HOME% \ bin"
to the system path environment variable so that it can be used on the command line.
B, ready cygwin environment. Obtain the cygwin installer from
and install the cygwin environment to ensure that the two packages of subversion and openssh are installed.
C, (optional) Because there are a lot of Chinese in the
configuration file, so there is a need for a Chinese environment, there are two options: (1), add the environment variable JAVA_TOOL_OPTIONS, set its value to "-Dfile.encoding = UTF8". This program will automatically
add this parameter at run time .
(2), add the parameter "-Dfile.encoding = UTF8"
d at the runtime script or configuration to move out of the script. Svn co svn: //10.21.210.164/MorningGlory/tools/
2, the server release process.
Server distribution within the network and external network in two parts, the release of different levels, the operation process will be different.
A, the network release process.
Within the network release sub-server and the client at the same time release and server-side update two categories. The difference is that the former involves data, protocols, etc.
will affect the normal operation of the client changes, it must release the front and rear ends and negotiate; the latter is the server-side bug fixes, which does not affect the customer
running the client.
A, the server and the client at the same time release the server-side release process
1, and the client to determine the version number. Version number is similar to 0.0.0.0 four digits, the first three numbers should be consistent, the last one
left to the server free to use.
2, and the client determines the release time, accurate to minutes, and for an hour later.
3, in the appointment of an hour, immediately and the client to determine the consistency of the configuration data.
(1), determine which configuration files are updated, and determine the update file list.
(2), the legitimacy of all data validation.
4, to determine the data, the local test run, troubleshooting, the implementation of publish the latest Code.
5, modify the GameVersion.java file, set the current server version number and the corresponding gameerver svn version number
6, half an hour in advance to fifteen minutes to inform the player, inform the update time, version, update the content.
7, release time to, to the GM
8, update GM background. Negotiate GM GM background data in consultation with GM background.
9, after the success of the call, cygwin terminal into the tools directory, run setup.sh script: bash setup.sh version number
10, open the corresponding client, login the game, confirm the correct release of the server.
11, after the correct release, submit ChangeLog to svn: //10.21.210.161/MorningGlory/publish/server/ChangeLog.txt
12, told the player has been successfully released.
B, the server
independent release process Aa class release steps 4 to 10.
B, external network release process.
1, first issued by the A class to the network, after a sufficient test to publish to the external network.
3, the network update log template.
[Server Name] The server will be updated to [Server Version] in [Update Time], and the update is expected to continue [Time]. The main update content is:
BugFix:
update content:
4, need to be updated to the external network envelope service within the network corresponding service (currently become "11 area 0.4" server) update log template.
[Server name "11 area 0.4"] The server will be updated to [server version] in [update time], and the update is expected to continue [time]. The main update content is:
BugFix:
update:
is expected to update the time outside the network envelope: (this time and test the required test to complete the test time, and set aside a certain time to deal with the possible
problems. The time is usually at least one hour later than the current time.
Hi i bought this in chinese forum. i want to share this files, because i dont know how to compile is using cocosd2x i have no idea about that engine.
This game is nice.
Link:
You must be registered to see links
Password: q01o
Extract password:
You must be registered to see links
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GUIDE:
Server publishing process and its specifications
1, the environment prepared a, mvn command line: from \\ 10.21.210.161 \ share \ tools \ apache-maven-3.1.1-bin.tar.gz remove the installation package,
extract to the local directory A, Add the environment variable M2_HOME to point to A and add "% M2_HOME% \ bin"
to the system path environment variable so that it can be used on the command line.
B, ready cygwin environment. Obtain the cygwin installer from
You must be registered to see links
or \\ 10.21.210.161 \ share \ tools \ setup-x86_64.ext and install the cygwin environment to ensure that the two packages of subversion and openssh are installed.
C, (optional) Because there are a lot of Chinese in the
configuration file, so there is a need for a Chinese environment, there are two options: (1), add the environment variable JAVA_TOOL_OPTIONS, set its value to "-Dfile.encoding = UTF8". This program will automatically
add this parameter at run time .
(2), add the parameter "-Dfile.encoding = UTF8"
d at the runtime script or configuration to move out of the script. Svn co svn: //10.21.210.164/MorningGlory/tools/
2, the server release process.
Server distribution within the network and external network in two parts, the release of different levels, the operation process will be different.
A, the network release process.
Within the network release sub-server and the client at the same time release and server-side update two categories. The difference is that the former involves data, protocols, etc.
will affect the normal operation of the client changes, it must release the front and rear ends and negotiate; the latter is the server-side bug fixes, which does not affect the customer
running the client.
A, the server and the client at the same time release the server-side release process
1, and the client to determine the version number. Version number is similar to 0.0.0.0 four digits, the first three numbers should be consistent, the last one
left to the server free to use.
2, and the client determines the release time, accurate to minutes, and for an hour later.
3, in the appointment of an hour, immediately and the client to determine the consistency of the configuration data.
(1), determine which configuration files are updated, and determine the update file list.
(2), the legitimacy of all data validation.
4, to determine the data, the local test run, troubleshooting, the implementation of publish the latest Code.
5, modify the GameVersion.java file, set the current server version number and the corresponding gameerver svn version number
6, half an hour in advance to fifteen minutes to inform the player, inform the update time, version, update the content.
7, release time to, to the GM
You must be registered to see links
(
You must be registered to see links
) to carry out the
You must be registered to see links
. 8, update GM background. Negotiate GM GM background data in consultation with GM background.
9, after the success of the call, cygwin terminal into the tools directory, run setup.sh script: bash setup.sh version number
10, open the corresponding client, login the game, confirm the correct release of the server.
11, after the correct release, submit ChangeLog to svn: //10.21.210.161/MorningGlory/publish/server/ChangeLog.txt
12, told the player has been successfully released.
B, the server
independent release process Aa class release steps 4 to 10.
B, external network release process.
1, first issued by the A class to the network, after a sufficient test to publish to the external network.
3, the network update log template.
[Server Name] The server will be updated to [Server Version] in [Update Time], and the update is expected to continue [Time]. The main update content is:
BugFix:
update content:
4, need to be updated to the external network envelope service within the network corresponding service (currently become "11 area 0.4" server) update log template.
[Server name "11 area 0.4"] The server will be updated to [server version] in [update time], and the update is expected to continue [time]. The main update content is:
BugFix:
update:
is expected to update the time outside the network envelope: (this time and test the required test to complete the test time, and set aside a certain time to deal with the possible
problems. The time is usually at least one hour later than the current time.