Skilled Illusionist
- Joined
- Apr 1, 2022
- Messages
- 359
- Reaction score
- 398
Hi at all.
Can anyone help?
Im try to find out how the 4.6 pts is calculate the Drop.
Any npc has a commonDrop inside the template over this the Server is catching the dropGroups, but i cant find out how the probability values are calculate correct.
As example:
So yeah the max prob is 10000000, but then is there another Value.
the common_drop_adjustment.
Can anyone help? im trying to build in this System inside my Core with a new parsed npc_template.
See ya
Can anyone help?
Im try to find out how the 4.6 pts is calculate the Drop.
Any npc has a commonDrop inside the template over this the Server is catching the dropGroups, but i cant find out how the probability values are calculate correct.
As example:
<items>
<data>
<item>treasure_01b</item>
<prob>1000000</prob>
</data>
<data>
<item>treasure_02b</item>
<prob>1500000</prob>
</data>
<data>
<item>treasure_03b</item>
<prob>2500000</prob>
</data>
<data>
<item>treasure_04b</item>
<prob>5000000</prob>
</data>
</items>
So yeah the max prob is 10000000, but then is there another Value.
the common_drop_adjustment.
these Value can go from -1 to (im not find out the highest value till yet, but ive seen already values like 112000)<common_drop_adjustment>12</common_drop_adjustment>
Can anyone help? im trying to build in this System inside my Core with a new parsed npc_template.
See ya