Junior Spellweaver
- Joined
- May 14, 2016
- Messages
- 100
- Reaction score
- 97
Yeah, actually it's how teamchange works in all Valve games for official CPU controlled players (Z bots).the only mode that bots keep the player skins is the assault deathmatch mode,even if they die and respawn,in the others after swtich sides they use generic ct and t skins
I found on youtube your channel xD. Nice actually, too much good info.There are alot of db-related issues that have to be addressed; registration and encryption or else anyone can simple log into any user accounts.
Those things will take a while.
Hmmm, the game closed about year ago, but website still works...
You must be registered to see links
I found on youtube your channel xD. Nice actually, too much good info.
Does CSO2 have any sort of experience or progression systems like AVA/Special Force/etc? Debating how much time I want to spend fiddling with DB creation and the presence of something like experience gain would help motivate me
Thanks!
Yeah, actually it's how teamchange works in all Valve games for official CPU controlled players (Z bots).
By default CS gives to any zbot default model: gign for CT, leet for TR.
And this comes far-far away from 2003, since Condition Zero with first Z bot out.
So i think there is no way to fix it, with real players everything is OK.
BTW, new launcher version now comes with integrated console.
Press tilde while ingame to call CoD style console and enter commands.
Much easier now to add/remove items.
Tried and yeah something happened.Um the launcher still needs updating. It doesn't support -enablecustom, -lang english and -decryptedfiles. Mine crashes badly and it only works if you don't apply those listed arguments.
Tried and yeah something happened.
Actually we can use previous build, works fine:You must be registered to see links
Just unpacked whole client and looks like everything can be changed.
Even player models, kill effects, ingame hud.
The ingame location of hud (a lot of PNG files) :
ui_gfx\assets\img_all
this Mila hud icon token from CSO2 beta (2013 v)
Yeah . .I tested that last night and it crashed. so I just revert to the previous build. Yeah you can mod them and you can even do it without replacing the decrypted files by using the custom folder. I have plans on doing hd models soon maybe
Do you reckon creating custom weapons (not reskins) is possible?
Um the launcher still needs updating. It doesn't support -enablecustom, -lang english and -decryptedfiles. Mine crashes badly and it only works if you don't apply those listed arguments.
work for me
Did you put the Arguments in the launcher? The -lang english -enablecustom -decryptedfiles? If not, the launcher works fine but loads the original content, not the modified content
Okay I get what method you are using .. its using cso2_english.txt inside Data/cstrike/resource/my luncher
@Echo off
echo cso2-launcher for Nexon's Counter-Strike Online 2
echo .
echo Please enter the desired master server IP address
set /p ip=Master server's IP:
echo Starting the game with "launcher.exe -masterip %ip%"
launcher.exe -masterip %ip% -lang english
work
updated
just open console (tilde) and input:Is there a way I can play bigcity map?
Okay I get what method you are using .. its using cso2_english.txt inside Data/cstrike/resource/
but still I won't be using that method because I'm using a custom botprofile.db so bots can use every player model.
I still like the serverside custom folder instead of adding another internal folder just for that files that's why I need the three arguments -lang -enablecustom -decryptedfilesplace botprofile.db in Data\cstrike\scripts\
you share you botprofile.db?
I still like the serverside custom folder instead of adding another internal folder just for that files that's why I need the three arguments -lang -enablecustom -decryptedfiles
here ya' go
You must be registered to see links