Customizing Orb Luck System Mir2 

Newbie Spellweaver
Joined
Oct 15, 2003
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Hi.. i just got a server 2.3 working.. i have a few questions in my head and for first i wanted to know if it was possible to have orbs like on ********** which are (U) unlucky, normal or (L) lucky.. how can i change thier chance or working?
 
orbs:
FLD_AC:
0> dc
1> mc
2> sc
3> ac
4> amc
5> aspeed
6> agil
7> dura
9> poison
14> freezing
15> acc
11> antipoison
12> antimagic

FLD_ACMAX:
succes rate (0= always failing, 11 = always works first time)
succes rate goes down 10% each time you use the SAME orb on an item

FLD_MAC:
0= breaks item on failure
1= keeps item on failure

FLD_MACMAX:
the maximum amount of added stats one orb/gem can add (1 = 1 stat, 2= either 1 or 2 stats ect)
 
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