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- Dec 11, 2010
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DayZ creator Dean Hall gives a summary of standalone development so far. At PAX Prime 2014, the DayZ crew realised they needed someone to film their panel. While I've never used a camera before in my life, I stepped up to the plate. Not your usual NS2HD fare, but what is life without variety?
For a first timer editing a video I'd say he's done the job well.
Good to hear that ragdoll and full vehicle physics have been coded! Hopefully when released it doesn't upset the CPU and RAM usage too much. Also good to hear Zombie AI is being worked on to fix the bugs (wall glitches mainly) and hopefully they get coded a bit better.
I'd like to see them do weekly video's providing us what's going on like what they did. Maybe not as long, but a little like "What's happening this week" sort of thing.
I'd just like to say he's not a first timer editing a video, he just did it in his spare time which people should appreciate, he has 14k subscribers.:
Also yeah, I love the development of DayZ SA, many people criticise it but I have nearly 100 hours on Steam which makes me a happy customer; even if there is bugs. This was the best video I've seen so far about the development, Dean Hall is very charismatic and I love how he and the developers (on reddit) interact with the community.
My brain totally ignored the fact he'd other videos ._.
Must agree. Although I don't have the same hour count as my laptop just is lacking too much now to play it, if I could, I'd be upto 100 hours on it by now. I was surprised when I bought not long after it came out (like a week) it had already sold over a hundred thousand copies. The game is catching on whether it's full of bugs or not.
One thing I hope they work on is a better UI and better settings quality. I find the settings to either make no change, or such a dramatic change I have to change back causing me to lag: Oh well. Can't wait for the BETA builds!
"I'm always careful with what I say - 3 year standard development cycle, meaning in standard terms this would be a 3 year, closed development cycle. Early Access changes a lot of that, I don't need to tell you. We are still aiming for end of 2014 to hit our beta phase entry. You can be certain the weekly status reports will keep everyone updated on that.