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DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45)

Newbie Spellweaver
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Hello! I Have Reuploaded The Source-code , have fun!

Download:

BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums
 
Newbie Spellweaver
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Thanks for sharing. Are these include Battleye source code? I need that.



In your opinion, which version is most stable?
 
Newbie Spellweaver
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Thanks for sharing. Are these include Battleye source code? I need that.



In your opinion, which version is most stable?

There is no battleye source code , that poop that was in dayz sources had corruped files



i use 44 , becaus 45 has kick backs but mizev knows how to fix that
 
Newbie Spellweaver
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How Can I compile the full game? And what about the server files how can i compile them? After I compile where will be located all the files?
 
Newbie Spellweaver
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How Can I compile the full game? And what about the server files how can i compile them? After I compile where will be located all the files?
if you use visual studio 2013, you must recompile simulWeather lib, fix min max macro , platform toolset set to '2013-xp'.after compiled all files, the exe will be shown in dist\
 
Newbie Spellweaver
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Actually this File is corrupted. I can't extract it :)
 
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if you use visual studio 2013, you must recompile simulWeather lib, fix min max macro , platform toolset set to '2013-xp'.after compiled all files, the exe will be shown in dist\
So this source code is used only to compile the client exe?
 
Skilled Illusionist
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You'll need the following:

- Windows SDK
- DirectX SDK 2010
- Visual Studio 2010 PROFESSIONAL !!SP1!!! -> http://www.microsoft.com/en-gb/downl....aspx?id=23691
-> http://pastebin.com/JW6fyTqz (buildNo.h)
----> You could also create a file buildNo.h with this content:

#define BUILD_NO 96687


-> https://mega.co.nz/#!P4pzybKS!UOOUHE...mVDbi3Ln9xvcj0 (Source code ofc)

Put buildNo.h one directory above the Source code:
BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums


Folder structure:
DayZ-0.45.124252
-> buildNo.h
-> DayZ-0.45.124252
--> DayZ.sln
--> DayZ-2010.sln

In DayZ-0.45.124252\DayZ-0.45.124252\lib\versionNo.h:
Replace

#include "../buildNo.h"


with

#include "../../buildNo.h"


Then open DayZ.sln NOT DayZ-2010.sln with VS2010:

BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums


Everything should compile successful (depending on your machine about 20-120 minutes) and you now have a folder named dist and in there a DayZ-Debug.exe

If you're too lazy to compile and only want the debug Application:
https://mega.co.nz/#!D1hURLRC!ZYcF70...aj-teoFg4gdnjM

___________________________________________________________________

If you want anything else from the DayZ Source code:
https://mega.co.nz/#!DsRCCYBR!cxcKAz...MoKpQ0sAOazC1g
https://mega.co.nz/#!P4pzybKS!UOOUHE...mVDbi3Ln9xvcj0
https://mega.co.nz/#!D1hURLRC!ZYcF70...aj-teoFg4gdnjM
https://mega.co.nz/#!u5ZHgIjY!IaKe8j...O_LesEjDT-DAi0
https://mega.co.nz/#!b5JSXQCL!TtKyDD...irfTe2mlpT7Vnw
https://mega.co.nz/#!ShATVCIT!a4TThl...cCLP169enCG7TM
https://mega.co.nz/#!LtYmhBQb!EAoMhx...eOcDfJJRIC5gnM

PS:
DON'T FORGET TO LIKE :)

Don't say it's not working:
BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums





https://forum.ragezone.com/f865/compiling-dayz-0-45-124252-a-1011186/ original tuturial
 
Newbie Spellweaver
Joined
May 2, 2015
Messages
63
Reaction score
11
You'll need the following:

- Windows SDK
- DirectX SDK 2010
- Visual Studio 2010 PROFESSIONAL !!SP1!!! -> http://www.microsoft.com/en-gb/downl....aspx?id=23691
-> http://pastebin.com/JW6fyTqz (buildNo.h)
----> You could also create a file buildNo.h with this content:

#define BUILD_NO 96687


-> https://mega.co.nz/#!P4pzybKS!UOOUHE...mVDbi3Ln9xvcj0 (Source code ofc)

Put buildNo.h one directory above the Source code:
BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums


Folder structure:
DayZ-0.45.124252
-> buildNo.h
-> DayZ-0.45.124252
--> DayZ.sln
--> DayZ-2010.sln

In DayZ-0.45.124252\DayZ-0.45.124252\lib\versionNo.h:
Replace

#include "../buildNo.h"


with

#include "../../buildNo.h"


Then open DayZ.sln NOT DayZ-2010.sln with VS2010:

BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums


Everything should compile successful (depending on your machine about 20-120 minutes) and you now have a folder named dist and in there a DayZ-Debug.exe

If you're too lazy to compile and only want the debug Application:
https://mega.co.nz/#!D1hURLRC!ZYcF70...aj-teoFg4gdnjM

___________________________________________________________________

If you want anything else from the DayZ Source code:
https://mega.co.nz/#!DsRCCYBR!cxcKAz...MoKpQ0sAOazC1g
https://mega.co.nz/#!P4pzybKS!UOOUHE...mVDbi3Ln9xvcj0
https://mega.co.nz/#!D1hURLRC!ZYcF70...aj-teoFg4gdnjM
https://mega.co.nz/#!u5ZHgIjY!IaKe8j...O_LesEjDT-DAi0
https://mega.co.nz/#!b5JSXQCL!TtKyDD...irfTe2mlpT7Vnw
https://mega.co.nz/#!ShATVCIT!a4TThl...cCLP169enCG7TM
https://mega.co.nz/#!LtYmhBQb!EAoMhx...eOcDfJJRIC5gnM

PS:
DON'T FORGET TO LIKE :)

Don't say it's not working:
BlackArmy - DayZ Standalone source Code Reupload (0.28/0.42/0.43/0.44/0.45) - RaGEZONE Forums





https://forum.ragezone.com/f865/compiling-dayz-0-45-124252-a-1011186/ original tuturial

- Windows SDK
- DirectX SDK 2010

not needed , works without them
 
Newbie Spellweaver
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Apr 15, 2006
Messages
5
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1
Do you still have a2/a3 source codes? I have been looking for them but all the links i found are dead. Would really appreciate if you could reupload the files again.
 
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