some information i found
Converting the mission of the patch 0.61 to the patch 0.62.
If you did a mission for the server 0.60-0.61, then when you migrate to patch 0.62, it may stop working. Although, if all your scripts were written in the old language, then maybe you will not encounter this problem. But if you learned the language of the EnScript game and wrote on it some components of the mission, then you will have an unpleasant surprise.
To begin with, the structure of the "scripts" folder has changed. The "1_Core" and "2_GameLib" folders have been renamed to "1_CoreExt" and "2_GameLibExt".
The mere renaming did not end there. Some script files have been moved to other locations, deleted or created new ones.
For example, "constants.c" is now divided into two - the main file has been moved to the folder "3_Game", and in the folder "1_CoreExt" a colleague has appeared.
But this is not all changes. The syntax of some functions has changed.
Here is a comparison of some of them. In the left part for 0.61, and in the right for 0.62.
See the figure.
And it is not a fact that changes in the language itself will not happen in the future. So to do something new does not make sense. It is better to wait for the official opening of the mod.